FINAL FANTASY XI Update (Dec. 12)

<> *Japan Standard Time [Event-related] Several new quests have been added, including a quest to obtain the summonable avatar Diabolos, and an event that culminates in a battle with the mighty Wyrmking, Bahamut! The following changes have been made to the Fellowship system: -Several quests that raise the level limit, etc. of your adventuring fellow have been added. -The variety of weapons and armor available to your adventuring fellow has been expanded. -Several new options are available at the Rendezvous Point. -The following changes have been made to the items required to change the weapon wielded by your adventuring fellow: Ganko -> Hibari -If the player character's TP is at 100% or higher, adventuring fellows using the combat style "Fierce Attacker" will now make an announcement when their TP reaches 90%. -The weapon skill choices of adventuring fellows using the combat style "Fierce Attacker" have been changed. -Adventuring fellows using the combat style "Soothing Healer" will use enhancement magic on the player character twice as often as when using the basic "Healer" style. -The equipment of adventuring fellows will no longer change in Promyvion areas. -An issue where adventuring fellows would deal more damage to lower level monsters than the player has been addressed. -The incorrect attack and delay of adventuring fellows using hand-to-hand weapons has been addressed. -The correct amount of damage will now be displayed when "Everyone's Grudge" is used on an adventuring fellow. -An issue wherein certain areas of equipment became unchangeable after selecting the option "Fashionable equipment" at the Rendezvous Point multiple times has been addressed. -Adventuring fellows will no longer leave immediately after being called by a character in an alliance of 4 or more members. -The quest to investigate the Emptiness has undergone the following adjustments: >>Adventuring fellows will gain increased experience rewards for completing layers beyond the first layer of Promyvion - Holla, Promyvion - Dem, and Promyvion - Mea. >>The position of the "???" target in the second layer of Promyvion - Holla has changed After beginning the escort leg of the quests Escort for Hire (Windurst), Escort for Hire (San d'Oria), and Escort for Hire (Bastok), if players do not talk to the NPC within 5 minutes, the NPC will disappear. *After talking to the NPC even once, the NPC will remain for the duration of the quest (30 Earth minutes) without further contact from the player. Players will now be able to check to see if Limbus is occupied. [Battle-related] The following measures against MPK (Monster Player Kill) have been implemented. -If a player is KO'd or moves to a new area while fighting a monster outside the radius that it remains within when not engaged in battle, the monster will not begin attacking others in the surrounding area. Instead, it will simply disappear. After being drawn out of that radius during battle and released, the monster will disappear, and then reappear after a short time in its proper location. In addition, the monster that reappears will be the exact same monster that disappeared, and not another monster of the same type. This rule will not apply to notorious monsters. image -Monsters that have been rendered immobile with the "Bind" spell will not attack anyone other than the party or alliance that it is targeting. New field areas of Dynamis have been introduced: Dynamis – Valkurm, Dynamis – Buburimu, and Dynamis – Qufim. In contrast to existing areas, only a maximum of 36 people can enter the new areas after meeting the specified requirements. However, the 3-day waiting period for reentering any area of Dynamis still applies. *Players who have not installed the expansion disc FINAL FANTASY XI Rise of the Zilart or FINAL FANTASY XI Chains of Promathia, or who have not registered the expansion content, will be unable to enter Dynamis - Valkurm, Dynamis - Buburimu, or Dynamis - Qufim. The following features will accompany the release of the new areas: -New story developments -New items that can be used to improve relic armor -New items available only in the new Dynamis areas *Relic equipment and ancient currency that players could earn in previously released Dynamis areas will also be available in the new areas *The entry points for the new areas of Dynamis will be known as "Hieroglyphics," as opposed to "Trail Markings" for the previously released areas. Related Information>> The NPC Sagheera will now accept relic armor for restoration. Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the "Call Beast" ability. The beastmaster ability "Reward" will now include a "Regen" effect. The amount of HP restored will be determined by the level of the pet and the type of pet food used. The dragoon two-hour ability is now "Spirit Surge." In accordance with this change, the recast time for "Call Wyvern" has been reduced to twenty minutes and will only be available when the main job is set to dragoon. Spirit Surge Adds the wyvern's strength to the dragoon. While this ability is in effect, "Jump" abilities are affected as follows: *The "Call Wyvern" ability cannot be used while "Spirit Surge" is in effect. Jump Temporarily weakens an enemy's defense. High Jump Enemy's TP is reduced by a percentage proportionate to the amount of damage inflicted. Super Jump As seen from the enemy target's position, the closest party member behind the dragoon has his or her enmity reduced by half. "Diabolos" has been added as a new summonable avatar. The maximum number of usable merit points has been increased in all categories in the following manner: Combo total and sub-categories: HP/MP Attributes Combat skills Magic skills Others Combo total only: Individual job categories The location of certain monsters in the Phomiuna Aqueducts and the Sacrarium has been adjusted. The behavior of certain notorious monsters in Lumoria has been adjusted. Certain notorious monsters in the Sacrarium will no longer use the weapon skill "One Inch Punch." An issue wherein the delay between disengaging from an enemy and being able to attack once more not being equal to the delay of the weapon equipped has been addressed. *This delay is calculated after considering "Haste" and "Slow" effects. [Item-related] The chance of obtaining the beastmaster broth ingredients skull locusts, king locusts, and snapping moles through harvesting or mining has been changed in the following areas: Giddeus/West Sarutabaruta/Zeruhn Mines The variety of items obtainable through mining in Ifrit's Cauldron has been expanded. The chance for pickaxes to break has also been adjusted in this area. The "pitchfork" and "pitchfork +1" obtained during this year's Harvest Festival event have been added to the list of storable special equipment. The "Crow Jupon" set is now eligible for exchange with a key item voucher from the storage NPC. "Patissier" and "Stewpot Mastery" have been added to the key items available through the Culinarians' Guild contracts. New synthesis recipes have been added. Items marked as "Rare" have been removed from the rewards obtainable through the Brigand's Chart quest. This change will reduce the chance of empty treasure chests appearing. Monsters that appear during the Pirate's Chart quest in the Valkurm Dunes can now detect characters that are using "Sneak." New items bearing the same names as the previously released "Albatross Ring" and "Penguin Ring" have been added. In contrast to the already existing items, the duration and recast time for the enchantments on the new "Albatross Ring" and "Penguin Ring" will be six times shorter, while the number of charges will be increased by a multiple of six. This adjustment lowers the risk of the enchantment effect being wasted while maintaining the same total duration. *The previously released "Albatross Ring" and "Penguin Ring" will remain unchanged. However, using the enchantment on both the new and old version of one of these rings at the same time will not provide double the effect. The icons for the following items have been changed: Justaucorps/ Justaucorps +1/Vermillion Cloak/Royal Cloak/Black Cotehardie/Flora Cotehardie/Blue Cotehardie/Blue Cotehardie +1/Black Cloak/Demon's Cloak/Duende Cotehardie/Vampire Cloak/Healing Justaucorps The following item names have been changed: Gawaine's Axe -> Gawain's Axe Millenium Horn -> Millennium Horn [System-related] New terms have been added to the auto-translate feature. Category Term Controller Directional pad Controller Expansion port Controller Trigger Controller Xbox Guide button Place Names Dynamis - Valkurm Place Names Dynamis - Buburimu Place Names Dynamis - Qufim General Terms Kodoku Job Abilities Spirit Surge Avatars Diabolos Pet Commands Camisado Pet Commands Somnolence Pet Commands Nightmare Pet Commands Ultimate Terror Pet Commands Noctoshield Pet Commands Dream Shroud Pet Commands Nether Blast Pet Commands Ruinous Omen When using the "Seek Member" function under "Party" in the main menu, the resulting list will now include all party-seeking characters in the region without first narrowing the search parameters to a level range close to your own. An issue wherein it was impossible to directly target and invite a character that had selected "Autogroup" has been addressed. When choosing to register a friend within FINAL FANTASY XI after receiving a "Let's be friends" message, an issue where the decision to accept was not properly confirmed has been addressed. [Other Content] Changes to Ballista: -The rook locations in the Pashhow Marshlands and Meriphataud Mountains have been changed. -An issue wherein characters recovering from a "Stun" effect were temporarily unable to dig for or shoot Petras has been addressed. An issue where the difficulty level of fishing varied depending on the client used has been addressed. The new Fish Ranking feature announced on the official FINAL FANTASY XI website on December 2, 2005 will be introduced at a later date.

Comments

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wow could they make smn any stronger?
# Dec 13 2005 at 1:21 AM Rating: Default
First off I do think its unfair that Drg and smn got all this new ****, because dont forget when they ****** Drg, they also ****** sams. Then they ****** sams again when they ****** RNG. My Rng subjob is worthless now. And all we got is zanshin.... Still dont have a decent one handed weapon. We have A+ in parrying, like that does absolutly **** because lvling parrying is near impossible. ******* Bst was not cool, but then maybe if SE didnt get so many BST MPK complaints they wouldnt of changed it.
heh
# Dec 12 2005 at 11:55 PM Rating: Default
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2,047 posts
Quote:
How bout sumthing for all jobs, not just BST DRG and SMN


BST were screwed by this update. This isn't something for BST. BST became good when BSTs got leave, now leave is near worthless as you really don't want to lose your pet. Jug pets really aren't comparable in strength to actual creatures.

To stop a few MPKs just ***** over a job.
RE: heh
# Dec 13 2005 at 5:21 AM Rating: Decent
Then dont make your pet leave - feed it some biccies and get its health up - its not as if biscuits are expensive to make.
RE: heh
# Dec 14 2005 at 1:45 AM Rating: Decent
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278 posts
You don't seem to get the BST methodology. What we do is get the monster we're fighting to just a sliver of health, then make our pet leave so we can kill the thing solo.

That way we get loads of xp. the 100% xp thing only affects jugs so a regular pet kept alive with 'biccies' will leech our xp unnecessarily. And by the time we're done our rampage, our pet's gone back to where we found it. And plus, if we were to use 1 piece of pet food (which is usually only for emergencies or special occasions) for each pet, we'd potentially have to carry enough for dozens and dozens. at around 20k a stack for pet food zeta, it's stupidly uneconomical.
RE: heh
# Dec 13 2005 at 2:35 AM Rating: Decent
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74 posts
I don't see why people yell at SE for this... They're trying to address the problem of people MPK

I just don't understand why it is that these are the same people who were angry when it felt like SE wasn't doing anything when you filed a complaint.
Diablos is back!!
# Dec 12 2005 at 11:39 PM Rating: Decent
19 posts
SWEET!!!! Now all we need is Alexander and Odin and SMN's will be set for life! With Diablos available now, i actually gives me an excuse to go level my SMN job which is only at.... >.> 1.... besides, whats a 66 RDM that is planning on taking down Maat at 67 need with a SMN? XD Not bashing SMN at all btw... i just cant wait to see Diablos's Astral Flow...
great update!
# Dec 12 2005 at 11:21 PM Rating: Decent
SE we have to give you a 2 thumbs up on this one!i can't say much for the new BST addons but as for DRGs and SMNs...YAY^^the new DRG 2 hr should be intersting and as for wyvern call every 20 minutes is nice addition...maybe the lil' pet will last longer than a hard battle...lol
as for SMN>>>>its about time!Cant wait to see Diabolos in Action...nothin like havin' an Ancient Demon to fight along side you!(^ ^)
FFXI is finally getting back to its roots!
Where...huh...is the ultimate spell[Ultima]
that would be a really nice addition to a BLM's ******* of spells....but thats my 2 gils!
Anyways Rate up for SE this time!^^

Edited, Mon Dec 12 23:42:21 2005
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# Dec 12 2005 at 10:30 PM Rating: Default
i dont know why people are ******** "70 levels of beastmaster means nothing to me" GTFO then SE not gonna change nuttin just for some dude whining

ANYWAYS gratz to all that are benefited from this update ^^
Thanks SE :/
# Dec 12 2005 at 10:27 PM Rating: Default
I just got back into my lvl 70 bst almost 71 and now this comes up and I can't xp or farm anymore. I can xp a little but only if I keep my pets and my prey close together. I release my pet and 5 seconds later they dang thing despawns and goes back to his home. When I'm farming he goes 1/2 way across the stupid map.

Did you guys think of what this would do to a beastmaster xping at all?

It was a nice idea at first but this is completely stupid a bst can't level anymore.

THANKS A LOT
..
# Dec 12 2005 at 9:22 PM Rating: Default
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12,975 posts
70 Levels of Beastmaster now mean nothing to me.


...Thanks, Square-Enix, for shattering the only job that kept me playing this game. You can't have Beastmaster play solo for so long, then suddenly expect them to be accepted into parties just because you changed something that didn't even effect the members of a party other than the person itself.

Wonderful job, you dummies.
What we really need is....
# Dec 12 2005 at 8:45 PM Rating: Decent
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515 posts
Jobs with high HP like SAM and MNK need a job trait like Clear Mind, but only with their HP. With my MNK, waiting to heal 1k HP takes a bit of my time, hehe...
RE: What we really need is....
# Dec 13 2005 at 12:24 PM Rating: Decent
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773 posts
Sub Whm, or Carry a lil Extra +Vit Gear :p

I'm @ ~ 1650 HP Atm, and a Full Heal from Red HP takes ~10 Min. This is when Soloing Easy Prey in Quicksand Caves mind you.

When Farming, I Honestly am pretty rare to Stop for Hp, 5 Min Recast on Chakra does me proper when farming.

Honestly, a passive Regen on Hp for Monk main would be a little too much Imo. Subs, Yeah yeah :p

I Only Played Sam to 22, so I could not relate there, but Been playing Monk for a few years for Fun, 71 Atm.
RE: What we really need is....
# Dec 13 2005 at 4:46 PM Rating: Decent
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515 posts
Last I checked, Clear Mind wasn't Refresh >.>;;;

I have a gelong staff... it kind of helps... But when I farm clots... Yeah, my hooks aren't too great versus them, thusly much HP is lost ><

I'm only 58, and have... 1427 HP. I'm just saying that a HHP trait would be good, not Regen... Regen would indeed, be overkill...
jug issue
# Dec 12 2005 at 8:12 PM Rating: Decent
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644 posts
ummm jug pets still suck... and i wont use them... unless im in a normie party (happened maybe 5 times in 56 levels)

but, thank SE for trying to lure us back to normal parties
Dyna - Valk
# Dec 12 2005 at 7:49 PM Rating: Excellent
29 posts
Quote:
New field areas of Dynamis have been introduced: Dynamis - Valkurm


I used to think it was nigh impossible for the Dunes to get any worse.

Thank you, SE, for proving me wrong. *Marches off to fight The Noob Lord*
BST clarification please
# Dec 12 2005 at 7:46 PM Rating: Good
32 posts
I just want to point out that is says "Beastmasters will now receive 100% of the experience gained for enemies defeated with a pet summoned by the "Call Beast" ability"

This is NOT the Charm ability, Call Beast pets are DC at best and not used extensively in exp'ing as far as I know

Correct me if I am wrong, but I don't see this as a huge boost for EXP'ing as a BST

Was a cool update though, like the opening page picture of the Christmas scene
Heh
# Dec 12 2005 at 7:26 PM Rating: Decent
Well he has the right I believe, was about damn time SE to do something good for Drg's
Dynamis Bosses for new area's
# Dec 12 2005 at 7:25 PM Rating: Decent
25 posts
Dunes - The Emperor
Quifim - A wight lol rofl
Buruburu or w/e - ? hmmmmm nothing really there .

Edited, Mon Dec 12 19:27:25 2005
drg is now A OK
# Dec 12 2005 at 7:22 PM Rating: Decent
I don't plat play drg but my friend has been playing drg for awhile and he loves it. Now because of these update he is a happy camper. Though it kinda pisses me off tho cause now all he does is boast...
-.-
# Dec 12 2005 at 7:14 PM Rating: Decent
Quote:
As you all know, Dynamis Lord was the endgame boss


What are you saying...

Anyway.. grats to all Drg's and Smn's, great job SE

Edited, Mon Dec 12 18:19:11 2005
Avatar
# Dec 12 2005 at 6:50 PM Rating: Decent
26 posts
Diabolos.... Need.... New goal... New NPC level cap... Must play now...

Edited, Mon Dec 12 17:58:25 2005
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# Dec 12 2005 at 6:46 PM Rating: Decent
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171 posts
oops forgot "BST pet's sucked up all the xp"
.....
# Dec 12 2005 at 6:45 PM Rating: Decent
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171 posts
Anonymous....do you know what racist means..?
DRG was nerfed up because wyvern was the drg's 2hour ability.

i hated playing BST because my pet just sucked up all my xp.

BST DRG and SMN are not a race....ITS A JOB. One reason why SE fixed up the jobs with pets were because BST sucked up xp and some people complained and DRG's 2hr ability was to call a wyvern (no offense to all the drgs out there *my 2nd job was a DRG*) sucked! SE is only trying to help.

and let me repeat this one last time...DRG BST and SMN are not a race.......its a job. :)
hmmm
# Dec 12 2005 at 6:31 PM Rating: Good
Bout time SE did something to improve instead of take away from the game
diablos
# Dec 12 2005 at 6:06 PM Rating: Decent
Well if you wanna flame me for a useless post go ahead, but I jumped outta my seat when I saw this on www.playonline.com and I just gotta shout it somewhere......

DIABLOS AS AN AVATAR? YESSSSSSSSSSS!
The New Endgame Boss
# Dec 12 2005 at 5:56 PM Rating: Good
29 posts
Hmm..Dynamis-Valkurm..As you all know, Dynamis Lord was the endgame boss. Here's a little insight into the future, the NEW endgame boss of Dynamis-Valkurm can be none other than....The Noob Lord!!! AAAAHHHH!!! He summons swarms of skill-deprived players to pull links, zone goblins, provoke the wrong mobs, and utterly destroy you through various acts of noobliness. Plus, THEY'RE ALL WAR/WHM OH NO!
bst
# Dec 12 2005 at 5:52 PM Rating: Decent
>< my friend is worried, when shes on bst she takes the same pet all over the whole map with her, now when she uses leave its probably going to dissappear because of this mpk thing, i liked the one about it being stunned and slowly going back to its spawn point without aggroing, if bst sucks cause of this im gunna be pissed if shes sad ><
lmao
# Dec 12 2005 at 5:37 PM Rating: Decent
lmao he will proably be hard than that to get :P
XD
# Dec 12 2005 at 5:36 PM Rating: Decent
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189 posts
dynamis-valkurm?
time to feel like noobs all over again, lol XD
i can only wonder what those areas are like. i still cant even go to dynamis yet, and im excited ^^
and wootness to the drg and bst updates! i was getting tired of my pet suckin up my xp. on that note.. does that mean a bst can have their pet out in a pt and still suffer no xp loss? it didnt mention that, so im kinda wondering.
and yay for diablos ^^ my smn is still only lv 1 but who cares ^^
gfg
# Dec 12 2005 at 5:31 PM Rating: Decent
i just need the mantinece to be over then time to see how many people are on server then head to home town bastok then check on leaping lizzy then check on event then its to windurst to try that new quest...wait nvm i need to do 3-5 for that
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