When the exhibitor list for GDC 2010 was revealed, most people didn't pay much mind to a company calling itself "En Masse Studios." That is, they didn't pay attention until the curtain was dropped and En Masse declared their intent to publish the upcoming fantasy MMO, TERA. Known as "the next generation MMO," TERA has been turning heads not only for its amazing graphics but also for the fact that it finally brings true console controller-type action to MMOs.

We can hear all of your heads filling with anticipation already, so don't wait any longer and keep reading to take a look at our in-depth sneak peek of TERA.

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World of WarcraftWorld of WarcraftBlizzard Posts "Mastery System Preview" in Forums

Just a few days ago, we published a news-editorial about the upcoming Cataclysm stat system changes; in our recent feature, we offered an extensive roundup of Blizzard's answers to the most commonly-asked questions that followed the original stat change announcement from the official WoW forums. The new "Mastery System" coming in Cataclysm is one of the issues we addressed; players were having a tough time wrapping their minds around the idea last week, and we noticed many of our own readers bringing up similar questions in their comments. As luck would have it, Blizzard's Eyonix posted a "Mastery System Preview" thread in the official forumsmost likely in response to all the confusion and speculation that the original stat system announcement stirred up last week.

"With this system," Eyonix said in the post, "we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the 'kitchen sinky' talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role." Eyonix explained that as players spend points in a particular talent tree (as per usual), they will receive three different "passive bonuses" specific to that tree. He said the first bonus will increase damage, healing or survivability, depending on the role of the talent tree. The second bonus will relate to a specific stat that's "commonly found on gear desirable to you, such as Haste or Crit," he said. Finally, the third bonus will provide players with a unique effect related to that tree; there will be 30 different effect bonuses total.

Eyonix describes that the purpose of the upcoming Mastery system is "to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up 'mandatory' but uninteresting talents, such as passive damage or healing." Check out Eyonix's complete post after the jump, in which he describes the Mastery system in more detail and offers a few class-specific examples of the bonuses it will provide.

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Rated: 5

World of WarcraftWorld of WarcraftChanging Combat Systems: Moving on from WoW/EQ?

Just recently we noted that Blizzard is already preparing for the day when World of Warcraft will be declared obsolete, and while many readers felt that, like Everquest, WoW will never be considered "obsolete" (only unprofitable), there is one aspect of World of Warcraft that has remained untouched in its six years of development: WoW's classic hotkey based combat, otherwise affectionately known as "1-2-1-2-1-2" combat.

More specifically, while there are many who are happy with World of Warcraft's responsive combat design, it is also undeniable that sometimes it can be a bit jarring to realize that your raid DPS cycle really consists of you just pressing 1 button while occasionally pressing 2 once you've built up enough combo points or once a certain skill is off cooldown. In this regard, there have been a number of MMORPGs that have set out to try to "break free" of WoW's 1-2-1-2 combat, and while not all of these innovations have been very successful, we, here at ZAM, decided to really check out what sort of technology fads are on the rise for MMO gamers away from WoW's classic hotkey style of combat.

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Rated: 5

World of WarcraftWorld of WarcraftBlizz Responds to Cataclysm Stat Change Confusion

Last week Blizzard finally delivered a semi-detailed explanation of the upcoming character stat changes scheduled to be introduced shortly before Cataclysm's official release. At BlizzCon 2009, the World of Warcraft development team revealed the news that the existing character stat system would be completely redesigned in the next expansion. We only received a smattering of details back then, indicating that, among other changes, modifiers like Spell Power and Attack Power would be rolled into base stats.

The details were all but speculation until last week, when Blizzard poster Eyonix announced the preliminary information in the official forums. The result is an itemized list of all game stats and combat mechanics outlined in several categories, including "What You’ll See on Gear," "Being Removed from Items," "Going Away Completely" and more. The announcement was well-received but, as expected, the player community unleashed a barrage of questions and concerns. Instead of spending a few hours scouring multiple forum threads and searching for individual "blue" responses, we've done most of the legwork for you; after the jump, you'll find Blizzard's answers to last week’s most commonly-asked questions from players.

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Rated: 5

World of WarcraftWorld of WarcraftEG wins Intel Extreme Masters World Championships

Going into the Intel Extreme Masters World Championships in World of Warcraft 3v3 arena, there were very few teams who believed that Team EG (Evil Geniuses) would do very well in the standings. With competition like Korea's super-powerful "Button Bashers," the legendary Rogue / Mage / Priest team who snapped up top spots at MLG Anaheim a few months back, and the European crowd favourite "Team Dignitas," composed of some of Europe's top talent - also playing Rogue / Mage / Priest - some were predicting that the tournament would ultimately come down to a Korea versus Europe finale of RMP versus RMP.

Of course, predictions never come out just the way you want them to, and the Canadian / American "Team EG," who ran a pressure-heavy Rogue / Warlock / Shaman, were the runaway sensations of the tournament, despite the fact that they had the least amount of practice amongst all of the teams present. Instead, Team EG relied solely on their personal abilities and, through sheer talent, they managed to step past the Koreans and into the grand finals against the Europeans. Team EG takes home one of the biggest World of Warcraft 3v3 tournament winnings in quite some time with a paycheque of 25,000 Euros.

You can check out the brackets and the teams at the Electronic Sports League website!

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Rated: 5
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