FINAL FANTASY XI Update (Aug. 1)

At the following time, we performed a FINAL FANTASY XI version update. *The client software will also be updated at this time. Once this maintenance is completed, the client update will start automatically after logging back into FINAL FANTASY XI. Please follow the instructions that appear on your screen. [Date & Time] Aug. 1, 2005 from 10:00 to 13:00 (PDT) [Affected Services] FINAL FANTASY XI [Important Update Details] - An issue in Azimuth's Circle where it was not possible to obtain the Pumimi or Hopipi doll has been addressed. - The behavior of Fellowship NPCs has been adjusted. - Fellowship NPCs will now disappear after defeating a predetermined number of enemies even if the NPC remains in battle mode. - Signal pearls will now fail to activate when the number of members and Fellowship NPCs in a party totals six or more. - An issue wherein the special properties of certain equipment intended to affect a player's wyvern or avatar extended to Fellowship NPCs has been addressed. - When asking for a new signal pearl, the relationship between a player and a Fellowship NPC will now worsen slightly. - After certain conditions are met, players will be able to keep their Fellowship NPC around for extended adventuring. - An issue where Stona did not cure Level 5 Petrify has been addressed. - An issue where the birds in Bibiki Bay known as "tragopans" did not drop crystals has been addressed. - An issue where players would not gain experience for defeating certain notorious monsters has been addressed. - The message "(Monster name)'s strength is impossible to gauge!" will now be displayed when using the "check" command on pets summoned by notorious monsters. - The notorious monsters listed below will slowly grow in strength after a certain amount of time has passed since being claimed: King Arthro / Simurgh / Roc / Serket / Capricious Cassie /Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg *This time period will vary for each notorious monster. - The name of the notorious monster "Macan Gadungan" has been changed to "Kirata." - The number of "glass sheets" produced by synthesis has been changed. - The drop percentage for "silica" has been adjusted. - Certain other monsters will now drop the item "silica." *Changes in relation to the item "silica" have already been partially implemented. Further changes will be made during today's maintenance. - It is now possible to mine "silica" in Tahrongi Canyon and the Maze of Shakhrami. - An issue concerning the ability to earn experience points from a wider range of monsters (implemented in the July 19 version update) not functioning correctly for levels ten and below has been addressed. - An issue where spells such as "Dispel" and songs such as "Magic Finale" did not affect the white magic spell "Stoneskin" has been addressed. - An issue where mannequin poses did not function as selected has been addressed. - A new command "/blockaid" has been added. "/blockaid" has the following effect: Magical assistance (such as "Cure" and "Protect"), trades, party invites etc. from non-party/alliance characters will be blocked. The "/blockaid" effect will be canceled if the player temporarily logs out to the PlayOnline Viewer, logs out, changes areas, or is KO'd. Command/Subcommands: /blockaid on Activate the blockaid effect. /blockaid off Cancel the blockaid effect. /blockaid Display current blockaid status. - Players will no longer receive "Trade" offers from characters on their blacklist. - Players will no longer be able to use spells or abilities to claim a monster as soon as it appears. If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration. - The incomplete synthesis recipe for the "A Moral Manifest?" quest has been corrected. - Several other minor issues have been addressed.

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ha!
# Aug 01 2005 at 12:53 PM Rating: Default
Scholar
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1,573 posts
Maybe the reason JP's Claim the mob faster then NA's are because they are better then us? But that update wont bother the gil sellers it still says they CAN use an ability but will just have to wait longer to use it. (this will probly hurt exp pts as well I wonder if they thought about this?)
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RE: ha!
# Aug 01 2005 at 1:15 PM Rating: Decent
**
327 posts
Jps arent gilsellers its mostly commies. and by that I mean chinese Commies opressing chinese sweat shop workers.
=P
# Aug 01 2005 at 12:52 PM Rating: Decent
hahaha the japaneese are ganna be pissed now that they dont have the lead in connection and we will have a slightly better chance at claming stufz....
Wow
# Aug 01 2005 at 12:51 PM Rating: Decent
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450 posts
That update is huge, and gives a lot of HNM's a chance to actually get claim when hunting. ******** gil sellers over.

PLEASE SE! Add an ability to HNM and NM's called "Intimidation" that makes all other mobs run and stay away from it's superiority. This would help HUGE on Amemit and other NM's that you can be easily MPK'ed on.

Also, please conitue to monitor claiming issue/stealing mobs. ><
fixes
# Aug 01 2005 at 12:48 PM Rating: Decent
WOW. thats alot of "Fixes".
i doubt that the /blockaid will be used tho. itll be to difficult to lvl if some random person isnt running past and WHAM, slams a Cure 2 and Protect on ya.

This is the reason i love the consistancy of Updates that SE have. There are many games where the updates are now Obsolete, This, however, not only has updates to keep the smoothness of the game, But also has NEW quests/missions added to keep people interested.
Peace out
RE: fixes
# Aug 01 2005 at 1:39 PM Rating: Excellent
21 posts
/blockaid is going to assist alot i have had many NM stolen from me from a whm/thf that waits till health is lower and casts cure4 and flee without this option they will have to find a new way to get NM other then stealing them.
nonono
# Aug 01 2005 at 12:46 PM Rating: Decent
that's not for gilsellers, that's for the infamous mrargus and other such programs, as well as connection speed issues... this is gonna be reaaaal interesting.
Update
# Aug 01 2005 at 12:41 PM Rating: Decent
*
62 posts
Quote:
- Players will no longer be able to use spells or abilities to claim a monster as soon as it appears.
If players attempt to use spells or abilities to claim a monster before a set amount of time has passed since it appeared, they will not be able to use those spells etc. again for a certain duration.


Wow they are still going after the Gil sellers.
RE: Update
# Aug 01 2005 at 12:56 PM Rating: Decent
20 posts
Yeah its going to be intresting to say the least how its gonna work. Its almost as if this seems like a move to try get everyone, not just gilsellers, away from camping NMs. I guess we will see...

/em runs off to go camp Spook.
RE: Update
# Aug 01 2005 at 12:48 PM Rating: Decent
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354 posts
That's probably because the NA population is always complaining about the JP being able to claim faster than them, not gilsellers. Personally, I think it's a good change (I'm NA, by the way >.>)
RE: Update
# Aug 01 2005 at 12:55 PM Rating: Decent
*
62 posts
Yeah your right, i was thinking about botters though.
RE: Update
# Aug 01 2005 at 2:47 PM Rating: Decent
Now i can farm goobbue w/o having to fight a 'voke
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