FINAL FANTASY XI Update (Jul. 19)

Wow, this thing is huge. [Event-Related] *A new chapter has been added to "Chains of Promathia." *A new quest called "The Fellowship Quest" has been added. Upon completion of this quest, the player will receive an item used to call an NPC. -The NPC may not be called during NPC escort quests, but may be used along with beastmasters' pets, summoners' avatars, and dragoons' wyverns. -The NPC may only be called in certain field areas. -The NPC may fight monsters, gain experience, and level up with the player. -A player fighting with an NPC fellow will receive only 70% of the usual experience points gained for solo battles. -The NPC may be called only when there are less than six members in the player's group. A party may contain a maximum of three NPC fellows, along with the three players who have called them. -If the NPC's level exceeds that of the player, its status will be adjusted to match the player's level. -The NPC's equipment will occasionally change after fighting several battles. -The NPC will leave if the player: -temporarily logs out to PlayOnline -logs out -enters a different area -is KO'd -All NPCs in a party will leave if the party attempts to increase its total number of players and NPCs to seven. *Several new quests have been added, including: -A quest in which the player may acquire headgear that resembles various beastmen -Rematches with mammets and the Mithran sin hunters And more! *An NPC that tells the player's fortune regarding titles and other "elements" has been added in Mhaura. *Character title selection has been changed in the following ways: -It now costs less gil to change a player's title. Also, it now costs no gil at all to check the player's list of available titles. -The NPC bard that changes player titles will now sing out the player's title just before changing it. -After changing the player's title, the NPC bard will sing out the new title. Nearby PCs will also be able to hear the new title. -The player will now have the option to have a random title selected for him or her at no cost once each day (Earth time). -Titles earned by defeating NMs are now available for selection not just at Selbina and Mhaura, but also at Kazham and Rabao. *A chocobo riding game has been added. The player must deliver a chocobo from the chocobo stables where the quest was offered to a designated nation. *Players are now able to talk to an NPC and check the remaining time until they are able to reenter the battlefield for the ENM quests "Pulling the Strings" and "Automaton Assault." *"Return Ring" and "Homing Ring" have been added to the list of items that may be earned by exchanging conquest points. *If a player has completed the quests to get a pair of Mannequin Pumps or a Minstrel's Dagger but disposed of the item he earned, the player may now reacquire the item at the same place he attained it. *Mythril Plate Armor has been added to the list of equipment that may be stored as a key item. *A new NPC that will trade items for treasure earned by defeating Lumorian monsters has been added. [Battle-Related] *Players are now able to earn experience from monsters of a wider level range than previously possible. Experience points earned by defeating "decent challenge" and "easy prey" monsters will also increase in some instances. *Experience chain bonuses in level-restricted areas of Chains of Promathia are now determined by the level of the player while in that area, rather than the player's actual level. *Monster locations have been adjusted, particularly in Chains of Promathia areas. The following areas will be affected: Bibiki Bay, Uleguerand Range, Attohwa Chasm, Newton Movalpolos, Promyvion – Holla, Promyvion – Dem, Promyvion – Mea, Promyvion – Vahzl, Lufaise Meadows, Phomiuna Aqueducts, the Sacrarium, Riverne – Site #A01, Riverne – Site #B01, the Garden of Ru'Hmet, Ro'Maeve, the Boyahda Tree, the Den of Rancor, the Shrine of Ru'Avitau, Kuftal Tunnel *The damage and accuracy of a player's ranged attack are now calculated based on the distance of the player from the monster. This determination varies from weapon to weapon, as does the ideal distance for maximum damage. In addition, the higher the monster's level is with regard to the player, the less damage will be dealt with a ranged attack. *The player's enmity now decreases when a shadow image created by Utsusemi is absorbed by an attack. *Weather will no longer have an effect on the distance a player can be detected for monsters that detect based on the use of magic. *Several new notorious monsters have been added. *Creatures summoned by monsters (excluding elementals) have had their names changed to "(Monster's name)'s Avatar" for consistency. *The strength of monster techniques has been adjusted, particularly in Chains of Promathia areas. *A player who is KO'd, revived, then while still in a weakened state KO'd again will now, after a second reviving, temporarily experience a weakened attack and accuracy loss for magic and ranged attacks. *Before the update, a player who fought a monster without using auto-attack would retain his claim on the monster, even if he was KO'd in battle due to poison, etc. This has been fixed so that when the player dies, the monster becomes unclaimed. *Before the update, a monster that was claimed by a party or alliance would occasionally go unclaimed when magic or a weapon skill was used on the monster as the monster moved out of range before the magic or weapon skill could strike. [Item-Related] *Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold. *New synthesis recipes have been added. *Prices at guilds have been changed to reflect the amount of each item the guild currently has in stock. The cost may rise to a maximum of five times the original price. *Some of the treasure items earned from notorious monsters in the Boyahda Tree have been changed. *The way that the following items are acquired has been changed: Archer Ring, Leaping Boots, Emperor Hairpin, Peacock Charm In addition, players may receive an EX/Rare or EX item with the same attributes from the monsters who previously dropped each of the above items. *The effects of the following items have been altered: Poison Potion, Venom Potion, Paralyze Potion, Sleeping Potion, Silencing Potion, Blinding Potion, Vitriol, Instant Warp, Bastok Mines gate glyph, Bastok Markets gate glyph, Port Bastok gate glyph, Eastern San d'Oria gate glyph, Western San d'Oria gate glyph, Northern San d'Oria gate glyph, Windurst Waters gate glyph, Port Windurst gate glyph, Windurst Woods gate glyph, New Year's gift, Cantarella, Black Drop, Muting Potion, Invitriol, Warp Cudgel, Trick Staff II, Treat Staff II, Teleport ring: Holla, Teleport ring: Dem, Teleport ring: Mea, Teleport ring: Vahzl, Teleport ring: Yhoat, Teleport ring: Altep, Memento Muffler, Gargoyle Boots, Zoolater Hat, Root Sabots, Aries Mantle, Anubis's Knife, Oscar Scarf, Kinkobo, Carpenter's Belt, Blacksmith's Belt, Goldsmith's Belt, Weaver's Belt, Tanner's Belt, Boneworker's Belt, Alchemist's Belt, Culinarian's Belt, Fisherman's Belt, Counter Earring, Tactical Ring, Wing Gorget, Healing Feather, Spirit Lantern, Astral Pot, Homing Ring, Return Ring, Absorbing Shield, Tavnazian Ring, Ducal Guard's Ring, Maat's Cap, Kingdom Stables Collar, Republic Stables Medal, Federation Stables Scarf, Cursed Beverage, Cursed Soup *The item "Timepiece" has been added to the list of special items a player may receive 100 days after participating in the Vana'diel Adventurer Recruitment Program. *The following item names have been changed in the English version: Panzer Mask -> Panther Mask Panzer Mask +1 -> Panther Mask +1 Amemit Mantle -> Amemet Mantle Amemit Mantle +1 -> Amemet Mantle +1 *The item name "Comet" has been changed to "Little Comet." *An attribute of the following item has been changed: Darksteel Pick +1 Delay:312 -> Delay:303 [System-Related] *Region Info may now be viewed from all areas. *Messages may no longer be sent using /tell to a player on the user's blacklist. *Along with the introduction of the Fellowship Quest, players may now combine text commands with to target their NPC fellows and execute their desired actions. Only the player who called the NPC may target it using . [Other Content] *The following changes have been made to Ballista. -If one side of an official match is low on members, entry into that force is now possible even if a match is already underway. In this case, experience may still be gained if certain conditions are met, just as if the player had entered the match from the start. Also, if a player enters during a match, both forces will receive a message notifying them of the new entry. The player must have the following in order to enter a match already underway: -A Ballista License -Enough gil to enter the match -The minimum level required for the match being played -A player who has just entered an official match or a match in Diorama Abdhaljs-Ghelsba that was already underway will temporarily be placed under "Preparing for Battle" status. -Players may now borrow the key items "Ballista Earring" and "Ballista Band" free of charge from the Pursuivant in Ru'Lude Gardens. Ballista Earring: When in possession of this item, the player will receive information about the next Ballista match and the entry registration time when entering San d'Oria, Bastok, Windurst, or Jeuno from one day prior to the match (Vana'diel time) until the end of the entry period. Ballista Band: When in possession of this item, the player will be given the choice of whether to keep or throw away the first Petra he quarries. Ownership of a Ballista License is not required to borrow the above items. The player may return the items simply by speaking to a Pursuivant. -Players are no longer able to adjust Petra selection settings in Diorama Abdhaljs-Ghelsba. The player will be given the option of what to do with the first Petra quarried only when in possession of the new key item "Ballista Band." -The following rules have been changed from special rules to standard rules. -Camp locations will change when the number of participants in a match is 40 or less. -The number of Rooks will be reduced to two when there is a significant difference in the number of players on each side. -Players will now receive experience points for participating in an official match. -The system of "Open Entry" for official matches, in which all adventurers were allowed to join the force with the smallest number of participants, has been done away with and replaced by a system called "Temporary Entry," in which players may join a force regardless of allegiance. However, the player's entry is temporary, and similar to Diorama Abdhaljs-Ghelsba's "Auto-Balance" feature, the players may be redistributed for balance when the match begins. -In Ru'Lude Gardens, the player will be able to view Diorama Abdhaljs-Ghelsba's reservation status. Reservations for the next two days (Earth time) will be shown. -The NPC Tillecoe will now inform the player of the match's level restriction when a match at Diorama Abdhaljs-Ghelsba is set to allow general participation. -Temporary items will now be distributed at the start of official matches held at the Pashhow Marshlands. -A section of the Ballista rulebook that is read out by the Pursuivant has been changed. -The rate of success for Foe Lullaby and Horde Lullaby has been lowered for players with bard as a support job. -A limit has been imposed on the amount of HP that can be absorbed by Bloody Bolts' HP Drain effect during Ballista.

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oh well
# Jul 18 2005 at 5:52 PM Rating: Decent
rather pointless that they'd make any change to those high demand items. i mean unless the rare/ex drops can be gotten via multiple NMs, or even conventional mobs, itll ust mean itll cost more money to get the non rare/ex ones. alteast power campers wont be around to dominate NMs anymore...alteast after a while.
RE: oh well
# Jul 18 2005 at 6:32 PM Rating: Decent
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82 posts
The way I see it, the original items are going to show up in places that they weren't before. Coffers, BCNMs, ENMs.

The main source probably being BCNMs. A BCNM cannot be camped. No more monopolies. So, the prices will most likely fall. Especially when considering the fact that an equivelant (not similar, but exactly equal) rare/ex item can be acquired by camping a low level nm that has no valuable drops.

Somebody else mentioned that gilsellers will get the drops and try to auction off a lot. This is how I see this panning out:

Gilseller: I have the item, sending invite to the highest bidder.

Camper A: 50k
Camper B: 80k
Camper A:100k

I seriously doubt that it would go much higher than that. The new version, despite the fact that it has the same stats, has no resell value. Since these items are generally replaced at higher levels then there is no need to blow your roll on it, because you can't sell it back later after it is useless to you.


The way I see it is the people that NEED the items will camp it easier or get it cheaper. The crafters turning the boots around will see lower synth prices. The people buying the upgraded boots will get it for cheaper.

Well, my two cents. I just can't believe that so many people would bash this smart move.
RE: oh well
# Jul 18 2005 at 9:46 PM Rating: Decent
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805 posts
Quote:
The main source probably being BCNMs. A BCNM cannot be camped. No more monopolies. So, the prices will most likely fall.


Did Astral Ring prices drop? Nope. They even went up a little.
....a very noob question
# Jul 18 2005 at 5:48 PM Rating: Decent
I was wondering if it is normal that i cant even get onto my playonline account yet. Says the theres an error because the network is busy. I think its because of the update but im still a little nervous. So if somone could clear this up for me that would be great ^-^.
RE: ....a very noob question
# Jul 18 2005 at 5:53 PM Rating: Decent
as of 3:53pm Pacific time, i still cant get on. so, im in the boat with ya. sad... i wanna play. i cant even play tetra master... IM BORED
RE: ....a very noob question
# Jul 18 2005 at 5:52 PM Rating: Good
yeah thats what i get aswell, the update shud finish in around 7hrs 10 mins time but of course all times are likely to change....
Time Frame?
# Jul 18 2005 at 5:42 PM Rating: Decent
When is this update supposed to be finished?
RE: Time Frame?
# Jul 18 2005 at 9:44 PM Rating: Decent
34 posts
It's estimated to be finished at midnight PDT, which is GMT -8:00.
This is good.
# Jul 18 2005 at 5:38 PM Rating: Decent
Hahaha, I wonder how long it'll take gil sellers and the Homes on Fenrir to realize stroper chyme doesn't drop Archer's anymore, or those leaping boots in gustaberg for that matter? I'm betting all of these will be BCNM onry.

That's probably my favorite little bit of news, I'm of the opinion all NM drops should be rare/EX anyhow, so the people who want the drop bad enough will camp and no one can run some kind of monopoly to fund their playing, let alone gil sellers making it incredibly annoying to attain the items.

And did I read that bit right about how the glitch with HNM's where they'd go unclaimed for a split second during a long battle has been fixed? If so, that sounds just great to me.

Thank god only skilled Ninjas will be able to pull off tanking now. And RNG's will have to actually think before shooting and not be such a cheap form of DD.

The fellowship quest, experience point modifications, all of this is SE's catering towards those who enjoy solo play more. Simultaneously though, if these NPC's will be able to match your level no matter how high you are and you have some say in their job type, it could very well spell the end of those days where you couldn't make a complete party because you were missing that one good member (or two, or three).

And the beastman helm quest replaces summerfest this year, I suppose. XD

All in all, this is shaping up to be the best update in some time.

Edited, Mon Jul 18 18:47:17 2005
RE: This is good.
# Jul 18 2005 at 6:11 PM Rating: Decent
35 posts
Yes this is a good thing, but i wish i knew this was comming. I have 2 pairs of Leaping Boots and a this time i have 2 friends borrowing them. I spent 600k each, <alexander> a while back, now with this change i have lost them becuase they become ex type items. F.U.S.E.
RE: This is good.
# Jul 18 2005 at 6:24 PM Rating: Decent
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740 posts
/sigh. I wish people would read more carefully. This is like the 30th post i've seen like this. NO, YOU HAVE NOT LOST THEM. The leaping boots are still buyable/sellable/tradeable. They are just no longer dropped by Leaping Lizzy, but will come from somewhere else. Lizzy will now drop a new item that is identical to the boots but is rare/ex.
I REPEAT, PAY MORE CAREFUL ATTENTION. YOUR BOOTS ARE STILL ABLE TO BE RETURNED TO YOU.
RNG DMG
# Jul 18 2005 at 5:34 PM Rating: Decent
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165 posts
THe RNG ranged attack will proably work like this:

The further you are from the target the more powerfull the attack but the less accurate.

The closer you are more Accurate but less powerfull

So you can find that happy medium between Damage and Accuracy.

and is definatly more realistic if you think about it
to bad
# Jul 18 2005 at 5:33 PM Rating: Decent
my only complaint is that they didn't do this to

ochiudo's kote (make it rare/ex since i'm a nin)

but GREAT update none the less. Also i wonder

who/where this NPC is located could it be norg

or the tenshido H.Q.

Edited, Mon Jul 18 18:39:28 2005
About Sniper Rings...
# Jul 18 2005 at 5:31 PM Rating: Decent
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107 posts
Since you need to get Archer Rings to make Sniper Rings, and now Archer Rings are harder to get, won't this cause a sky-rocket in Sniper prices? Thank you SE, you had to do this when my SAM hit 39 >.<

Other than that great job. I have to level my THF and RNG so the Utsusemi and NM drop updates help me a lot ^^

-Cyp
ninja tanks suck?
# Jul 18 2005 at 5:31 PM Rating: Decent
come on ppl i know pallys are natural tanks but really ninjas arent that bad the only problem if your dieing is if your the whm your spamming the hell out of cure and getting uber hate that even a pally cant hold or your a blm that nukes the hell out of everything and dieing ppl just have to get use to hate control -_-;
forecast: good
# Jul 18 2005 at 5:27 PM Rating: Decent
Sage
Avatar
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10,815 posts
almost all the updates look good to me. i'm sure the rare/ex drops will be overcamped at first, but i can't wait to pick up an emp and liz boots after the camping thins out so i can make my thief respectable enough to level. not sure how the npc action will work out, but i imagine it will just make it more plausible to xp with one or two friends, or solo when you don't feel like waiting around for parties. if the xp you could get with npc outweighed the xp with a well-oiled full pc party, that would suck, but i doubt it will happen.

also, good point below about how utsusemi update is awesome for rng/nin etc, and also that a good ninja tank needs to busting lots of hate anyway. seriously, good nin tanks weren't having hate problems before the update... unless this utsusemi thing excessively decreases hate, this won't be an issue for a good nin. and the ninja tool stack update! awesome.

all and all, if everything works out as i predict it, i applaud se, and i hope the trend for camped items continues (not too much though; if you can't stand ever farming money or fighting for claims, why are you playing the game in the first place? it's not like i couldn't have gotten an emp pin or lizzy boots pre-update had i really wanted to; i *like* playing the game and raising money).
____________________________
pahn
retired monk

i wish to be the red comet.
downlodable clock
# Jul 18 2005 at 5:24 PM Rating: Decent
any 1 know where i can find a vandiel clock to download? please post a lonk if u do.
NIN tanks no more...
# Jul 18 2005 at 5:22 PM Rating: Default
The reason Utsusemi now lowers hate is simply because of 100% Ballista players. They complained about Utsusemi, and to gimp it, so thats what we got. Also DDs wanted RNG gimped because it was outdamaging them so much.
NIN tanks no more...
# Jul 18 2005 at 5:21 PM Rating: Default
The reason Utsusemi now lowers hate is simply because of 100% Ballista players. They complained about Utsusemi, and to gimp it, so thats what we got. Also DDs wanted RNG gimped because it was outdamaging them so much.
RE: NIN tanks no more...
# Jul 18 2005 at 6:32 PM Rating: Decent
Dude, you're an idiot. Ballista and hate...what are you talking about? The only "hate" in Ballista is provoke, which simply makes the target focus on the provoker allowing for the original target to escape. Why would utsusemi and hate have any purpose in ballista???
Rate down, please check it.
pssh...please..¬.¬
# Jul 18 2005 at 5:20 PM Rating: Decent
i know it's bit late but i'm refering to the Pld and nin remark...pssh please the Pala can keep more hate than the nin...with voke, cureI,II,III, holy, flash...etc, and what does the nin do..? voke and cast trick spells...pfft i would rather have a Pala anyday and not to mention i've died far too meny times as nin as tank...and yes if the party is good it can and would get upto "cahin 7"...so go blow it out yer ear hole =P
RNG
# Jul 18 2005 at 5:17 PM Rating: Decent
i think (THINK) they will make ranged attack more realistic, hmmm might give rangers more to think about when attacking somone else
RNG Balista Bane or not?
# Jul 18 2005 at 5:12 PM Rating: Decent
34 posts
Can somone share their thoughts about what the new Ranged attack limitations will do in Balista? I mean it has to have SOME effect on RNGs will play from now on right?
for one...
# Jul 18 2005 at 5:11 PM Rating: Decent
if no one covered this, 'bout the Pld and nin...pssh please...the nin can never hold as much hate as the Pala, and what the nin do...? voke, cast nin spells..wow...whoop'dee do.. while the Pala has Flash, CureI,II,III, Banish, Holy, etc...and with a good party yes it can go up to "chain 7"... so go blow it out yer ear hole =P
RE: for one...
# Jul 18 2005 at 5:20 PM Rating: Decent
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219 posts
All plds talk about is how well they can hold hate, whoop-de-dooo? In my experience a nin and a thf work much better than a pld. Less damage, less healing, which means less mp used. We all know that chaining is all about the ability to conserve mp. Plds suck it up, nin's only ask for Haste. Nin tank > Pld tank.
RE: for one...
# Jul 18 2005 at 5:44 PM Rating: Decent
I agree... I got my PLD up to 68 and most of my PTs were slow because of the resting. I have my NIN up to 56 and my PTs were more smooth and fun. NIN+THF > PLD anyday
RE: for one...
# Jul 18 2005 at 5:49 PM Rating: Decent
actualy i have to say that using THFs for purposes of holding hate is a major pain in the a$$. even if you can do it so well i find it to be a major in convinience. its much better to use a THF for damage purposes. quite frankly ive always wanted a thf in party for as long as the thf could sata on me and i could super jump, sheading hate immediately, that way it didnt matter who the thf sata'ed into. but this could only work for as long as a pld was the tank. any other time, i just prefered to be in parties with no THFs in them.
RE: for one...
# Jul 18 2005 at 6:06 PM Rating: Decent
A THF is doing damage while placing hate on us tanks. To me.. thats the benefit to having a thf in the PT to make sure they place hate and doing damage. Especially when they close a distortion or light SC.
RNG Balista Bane or not?
# Jul 18 2005 at 5:10 PM Rating: Decent
34 posts
New Quest?
# Jul 18 2005 at 5:10 PM Rating: Decent
Anyone have any more details regarding the Fellowship quest, like where it's started and what prerequisites are needed for it?
Impressed!
# Jul 18 2005 at 5:09 PM Rating: Decent
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250 posts
Whoa that is a lot of stuff @_@

Looking forward to the new quests. Such as the Beastmen hat and NPC one.

I wonder too, if you get to pick what job/class/race they'll be? I'ma grab me a Tarutaru RDM/WHM and get some DRK soloing done! >3

(Also, will they start at level 1 or your current level?)

I'm begging POL doesn't hang when I grab this at 7am tomorrow. S'gonna be huuuge~ ;~;
totally stacked
# Jul 18 2005 at 5:07 PM Rating: Decent
Quote:
*Trading a wijnruit and 99 ninja tools to a certain NPC can now earn the player a toolbag. This item may be gathered in stacks of twelve, essentially increasing the player's ninja tool inventory capacity twelvefold.


YES....more space for Shihei, and my most spamed nin tool for skill, Tsurara!!!!


oh-ya...Death to gilsellers
where is quest?
# Jul 18 2005 at 5:05 PM Rating: Decent
does anyone know where u exept "The Fellowship Quest"??? that will be my most favorite part of the update :) and also wanted to say, with update will nin's be able to tank anymore? how will they keep hate? i very much like pld's but am also a fan of nin's
RE: where is quest?
# Jul 18 2005 at 5:09 PM Rating: Decent
WOW my first double post, i feel honered
RE: where is quest?
# Jul 18 2005 at 5:08 PM Rating: Decent
Responding to the NINJA thing, im shure they wont Cripple the NINJA in any way, i think it gives ninjas more insentive to use the Debuff NINJUT, so lazy ninjas will go down, wile the Hard working ones (NOT ME) Will thrive in tank pardice ^^
RE: where is quest?
# Jul 18 2005 at 5:08 PM Rating: Decent
Responding to the NINJA thing, im shure they wont Cripple the NINJA in any way, i think it gives ninjas more insentive to use the Debuff NINJUT, so lazy ninjas will go down, wile the Hard working ones (NOT ME) Will thrive in tank pardice ^^
when
# Jul 18 2005 at 5:05 PM Rating: Default
will this be all happening when i log on tommaro or @ anuther time i tought this mait was posed to be pre mait for that mait is is this the big mid july mait SE been talking bout?
YEY ^^
# Jul 18 2005 at 5:03 PM Rating: Decent
I see alot of Happy thoughts and Angry ones, heres a updat we could all benifit from
-A section of the Ballista rulebook that is read out by the Pursuivant has been changed-
Dosnt that just fill ur heart with JOY :p
NPC quest
# Jul 18 2005 at 5:03 PM Rating: Decent
Do you guys think they will put like a 1hr or so recast time for the NPC
im just bored
# Jul 18 2005 at 4:59 PM Rating: Decent
HooKt oN FoniX WerKT fer Mi
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