New Level Sync Feature to Change the Way You Party

From PlayOnline.com:

The FFXI development team is proud to announce the "Level Sync" system, a revolutionary new feature in the upcoming version update that will allow all players-grizzled veterans and novices alike-to adventure and gain experience together regardless of level differences!

Discuss this exciting announcement on our forums!

 

The Concept

The development team has been listening intently to feedback from players, and working hard to address concerns such as the following:
"I can't party effectively with my friends or linkshell members because our levels are too far apart!"
"I invited one of my friends to play FFXI with me, but we can't party together because we don't have any jobs at similar levels!"
"I can't find anyone close enough to my level to party with!"

The new Level Sync system is the result of extensive discussions on how to resolve these concerns, while preserving game balance and avoiding abuse and power-leveling by RMT groups. It addresses the issues that have resulted from a steady stream of new, low-level players joining an existing game world populated by scores of high-level veterans, and is part of the ongoing effort to clean up the FFXI community and remove players in violation of the users' agreement.


At the heart of the feature is the new ability for members of a party to "power down" to the level of a designated target player. Now friends will be able to adventure together and gain experience as if they were all the same level!

With the introduction of this system, there will also be major changes to the way equipment is handled in regard to level restrictions. Rather than automatically unequipping items if a player's level is reduced below the item's minimum level, the attributes of high-level equipment will be scaled down proportionally to the reduced level.
This will apply not only to the Level Sync system, but to all level-restricted areas and missions. This means that players will now be able to participate in various battlefields, Assault missions, and Ballista, and also to adventure in level-capped areas such as Riverne without the hassle of having to switch equipment!

Read on for more details about how the Level Sync system will work, and examples of how equipment and experience-gaining will be affected.

How it Works

When Level Sync is activated, the level of all party members will be temporarily reduced to that of a target player designated by the party leader. For as long as the Level Sync remains in effect, all party members – regardless of their original level – will be able to gain experience as if they were actually the lower, restricted level.

e.g. With a party containing characters of Levels 75, 48, 46, 30, 12, and 11:
If the target character is Lv. 11, everyone will become Lv. 11.
If the target character is Lv. 12, the Lv. 30-75 party members will become Lv. 12.
(the Lv. 11 character will remain Lv. 11)
* If the target character gains a level while Level Sync is in effect, the other characters' levels will automatically adjust to reflect the new target level.
* Level Sync cannot be used in areas or events where a separate level restriction already applies.
* The Level Sync settings are easily accessible from the main menu.


Three simple restrictions will be implemented to ensure that the Level Sync feature is not abused and does not provide an excessive advantage over traditional leveling.
1)The minimum target level that can be synchronized to is Level 10.
2)The party leader and target player must be located in the same area.
3)There will be a buffer period of thirty seconds when deactivating Level Sync.

Gaining Experience

When Level Sync is in effect, players will gain 100% of the experience and limit points possible to gain at their reduced level. Be aware, though, that no EXP will be gained if the target player is unconscious, removed from the party, too far away from the battle location, or otherwise unable to receive EXP at the time the monster is defeated.
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.

Equipment

As mentioned above, equipment will also be temporarily powered down to match the player's reduced level. Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.

Ex. 1) Centurion's Sword (Lv. 30)
DMG: 19 Delay: 225 Accuracy +3 Attack +4

Ex. 2) Askar Zucchetto (Lv. 75)
DEF: 23 STR+4 DEX+4 VIT+4 Haste +4%
Set: Max HP Boost


Ex. 3) Goliard Clogs (Lv. 75)
DEF: 19 DEX+4 INT+4 MND+4 CHR+4 Evasion +5
MP recovered while healing +3
Magic Accuracy +2

* The attributes in red will be scaled down relative to the player's level.

Also, low-level players need not be discouraged! Statistics on higher-level equipment (including HQ and rare items) being scaled down will be comparable to those of common items at the target level. This means that lower-level characters who have obtained special equipment via quests, notorious monsters, or HQ syntheses will still have the best gear available at their respective level!

There are still more exciting new changes that will be introduced, so keep an eye out for the full details to be posted on the day of the version update. Until then, happy adventuring!

Comments

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How will this turn out?
# Aug 25 2008 at 7:35 AM Rating: Decent
I'll be honest, I like the idea, but how will it affect the game?
In Campaign Battle we are seeing alot of leeches.

Is this going to help new and low lvl players party or is it going to break the sale of low lvl gear?
How will this turn out?
# Aug 25 2008 at 9:03 AM Rating: Default
I don't see this braking the sale of low lvl gear. I see this as ppl lvlin their low lvl jobs now cause it won't be as hard to fill a pt and ppl will need to equip those respective jobs. Most of my jobs a stuck in the dunes because I don't have to time to sit LFP for 4-5 hors looking for a pt because I'm on only 3-4 hours a day.
#REDACTED, Posted: Aug 25 2008 at 7:19 AM, Rating: Sub-Default, (Expand Post) So we will retain the spells and abilities before the level down?
this kicks ass
# Aug 25 2008 at 7:18 AM Rating: Good
this is great..those jobs who could only solo, ie blm at higher lvls, can now reduce there lvl and get xp with a party...can duo with friends at low lvls where xp camps were awesome and you didnt want to leave....what a great idea
OMG....
# Aug 25 2008 at 7:10 AM Rating: Good
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684 posts
Holy Hell!
This is going to own SO hard!
<3 SE
Some minor issues
# Aug 25 2008 at 6:54 AM Rating: Good
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1,104 posts
2 Thumbs way UP for me!

Granted, I don't see a full lvl 75 party dlvling to lvl 15-30 to lvl in the Dunes, Qufim or Khazaam a big deal. Pretty sure your not going to rake in 15/25k exp/hr there at those lvls. But who knows. I think this will greatly help LS lvl up lower lvl members or party with friends or just want to have fun at a certain lvl range as we all once did. I just don't think the Dunes or any other low to mid lvl area is going to all of sudden be flooded with high lvl parties.

As a great feature we have wanted for a while in the game, we need to keep our eyes on RMT to make sure they don't take advantage of the situation as I am sure they will try.

Edited, Aug 25th 2008 2:29pm by Stucco
OMG
# Aug 25 2008 at 6:46 AM Rating: Decent
OMG THIS OWNZ... Although i dont see how they can scale down Stat gear i mean for example str gear is not even available to ranger until 70+ other then a few rings.
OMG
# Aug 25 2008 at 6:54 AM Rating: Decent
Someone pinch me because this gotta be a dream!!!
about time!
# Aug 25 2008 at 6:41 AM Rating: Decent
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498 posts
This sounds suspiciously similar to the mentoring system for EQ2 except that they fixed the one thing about it that caused such a major game imbalance and that is the overpowered armor and items.
Could you imagine being a lvl 30 tank and trying to keep hate from a leveled down DPS class with lvl 75 relic gear?
Or alternately, imagine having a leveled down tank with all the lvl 75 +emnity gear. That would certainly start developing some bad habits in regards to hate mangament.

Either way, it looks like they did the right thing here. EVERYBODY has felt the burn of ding'ing a level and throwing off the XP gain for the whole group, and everybody has had those situations where you want to XP with someone but dont have any jobs at the right level.
Lv Sync
# Aug 25 2008 at 6:22 AM Rating: Default
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820 posts
Wonder how this is gonna effect Blu. Is it gonna be like Lv75 gets bumped down to say lv 15 and can onl use spells at that lv or would still get use from all of our spells regardless. Itd be pretty funny to watch a "lv11" Blu doing distortion SC lol.
Excited yet wary
# Aug 25 2008 at 5:19 AM Rating: Good
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88 posts
I wonder if they are going to skrew up like they did last time. Like before when you set your lvl to someone else's with the sprout hats. If you were a pet job, like drg, when you used the hat, your wyvern would stay the same lvl while you scaled down. I think they fixed this later but I'm not sure.

However, it's something really exciting for me, a pup, since it's so difficult to get into merit parties. It'll be nice to return to the lvls 1-40 when pups are gods till I cap out my pup specific merits.

Also, guys wondering about the lvling up of another party member other than the one that sets the cap; should work like it does if you lvl up in a capped area. You'll gain the lvl, but it won't take effect until you're out of the capped area/party.
great move from square enix
# Aug 25 2008 at 5:13 AM Rating: Excellent
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189 posts
This is awesome in so many levels.

Not only are new players beginning the game, but others like me that had deleted and/or lost their high level character, can actually party up with new friends to do missions and quests.

One of the hardest things about starting the game right now is that mostly everybody has done every mission, quest, etc.

In my case, i have had a lot of trouble even asking for help with my 60 cap and/or AF stuff, just because i know most people are involved with their end-game stuff.

In terms of the previously stated worries about players leaving the game, well, players will always leave the game at any point, but a lot of new players will be motivated to join, particularly friends of current players. Starting a job from scratch will once again be an option w/o soloing all the time, and imho, this could refresh the game.


SE has done a great job with this, i can help my friends with their missions w/o having to worry about gear. High level players will be able to get xp pretty much anywhere, and soon enough more people will be able to jump in the endgame wagon, if that's their wish.

Like anything, theres 2 sides to this but i think the benefits far outweigh the difficulties.

Thumbs up SE. about time. giving us the option to play with friends, is great.
Darn SE!
# Aug 25 2008 at 5:08 AM Rating: Decent
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55 posts
Of course this happens just after I freeze my account. By the way, most of the complaints expressed in the above posts are addressed in the post, just gotta read carefully. Remember, SE likes to word things more like a riddle than straight forward.
a few thoughts
# Aug 25 2008 at 4:52 AM Rating: Good
41 posts
Actually, I think this will also lead people to lvl in areas that are not traditional lvling zones (carpenter's, etc). I need to see what bugs develop, but this is potentially one of the best or worst developments ever announced. Overcrowding is only an issue if you are too stupid to try other places. It will be nice to have a raise available even at low levels when raiser only needs to remove cap Raise and then replace cap. Just need to keep a clear path to zone.
____________________________
"I didn't do it, nobody saw me do it, you can't prove anything..."
-Bart Simpson, Bill Clinton, the CIA, any defendant...
Kudos to SE
# Aug 25 2008 at 4:27 AM Rating: Decent
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467 posts
Wow, this has been a pipe dream of mine for a long time. Now I can duo on BST with my lower level buddy.

Although, I can see it having a bad side too since it might be more difficult for up and coming players to get their jobs leveled if LSes only go out to merit in low level places.

Oh, well, just have to wait and see what SE brings to the table. But, for the moment, kudos to SE!!!!
O_O
# Aug 25 2008 at 4:20 AM Rating: Decent
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274 posts
My fiance would love this because I have so many high level jobs that I can never party with her cause I keep having no job i want to lvl in her party range. but with this I can party with what ever the hell i want to with out seeing her sad when ever i say "I really don't feel like leveling <insert job>

SE++

Edited, Aug 25th 2008 8:18am by ShoikoGamma
#REDACTED, Posted: Aug 25 2008 at 4:19 AM, Rating: Sub-Default, (Expand Post) great now you can be in low level parties full of "powered down" 75s with better gear then whats at that level
Hmmmmm
# Aug 25 2008 at 4:11 AM Rating: Decent
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405 posts
Quote:
I also fear the high lvl players will swamp the low lvl camps (easier exp) forcing the players with no high lvl jobs out of the game


If I understood right I think the party leader can only select a level from someone in the party, not select anyrandom level you want.
sweets
# Aug 25 2008 at 3:52 AM Rating: Excellent
i think i just came
sweets
# Aug 25 2008 at 4:58 AM Rating: Excellent
Ken Burton's Reject
*****
12,834 posts
I just did...

[sm]and I am ashamed!{/sm]
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sweets
# Aug 25 2008 at 8:27 AM Rating: Decent
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181 posts
Be ashamed because you're a taru Pawke, not because of the ******...DAMN, I play taru as well as elvaan. Does that mean I have to punt myself?
Hmmmmm
# Aug 25 2008 at 3:43 AM Rating: Decent
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132 posts
I see good points and bad points to this idea.


GOOD :

1/ Easier to get EXP parties
2/ More chances to EXP with friends
3/ Less need to have 17 sets of equipment for those "just in case" moments
4/ Better PT setups as you can swap around to any job higher than the target pt member
5/ More options on EXP camps, as you just swap in a job at the lvl of the camp and everyone lvl down to that camp.

BAD :

1/ Newbs spamming my lvl75RDM with invites when I want a merit party
"We needz a RDM in tha doonz - come on dude don't be a ******"
2/ AH prices will plummet on lower lvl equipment due to almost zeroed demand
3/ I fear a lot of jobs will go AWOL as players use their 75 jobs to EXP in the low lvl camps
4/ I also fear the high lvl players will swamp the low lvl camps (easier exp) forcing the players with no high lvl jobs out of the game

I must admit, it will be rather amusing to see a RDM in full AF/Relic exp'ing on Lizards in the Dunes lol.

All in all - I dont think this is such a great idea, even though it will allow me to EXP more on some jobs. I think SE is starting to panic about losing players due to boredom/RMT/Elitism and is trying to make rash decisions without really considering the consequences.
But, only time will tell. I will wait to be proven wrong.....
Re: Hmmmmm
# Aug 25 2008 at 4:40 AM Rating: Default
27 posts
I don't know whether it's a good idea, either. While exp/hour might not be that high in low level areas, I'm afraid those will be crowded nonetheless, as they tend to be less dangerous, especially with a PL (I didn't mention I don't like PLs, did I?).

/e: Edited out the part with unconscious level determining player... it's in the text. Shame on me!

As for the fix with equipment being scaled down, I don't think it will lead to low level equipment being obsolete, as long as high level equipment is scaled down enough, so it is clearly inferior to upper class equipment of a certain level. This way, it's ensured that both the players that want to be capped at some weird level don't have to get equipment for that particular level and those that are working for certain capped events (e. g. BCNM fights) still have an edge over those with Relic equipment without having HQ+ stuff.

Edited, Aug 25th 2008 3:14pm by SKudo
Bravo
# Aug 25 2008 at 3:23 AM Rating: Decent
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181 posts
This is so very nice. No longer will I have to sit lfp as a ninja, yeah I can lfp as nin for like 6 hours without invites, I can force my ls to come out and pt with me. No more lame excuse of "Sorry I don't have a job that level". If people don't want to pt they will have to out and out say it now.

I wonder if the scaling back of gear will show on the gear or just on it's use. I would like to see if the endgame gear is more useful at say 50 than the usual assortment of gear. I already see items such as my Byakko Haidate being useless, since they plan on removing Haste and evasion from gear while level sync'd.

Quote:
Attributes that will be affected include: DMG, DEF, HP, MP, Status Effects, Accuracy+, Attack+, Ranged Accuracy+, Ranged Attack+, Magic Accuracy+, and Magic Attack+.
* The current plan is for other special properties (including Evasion, Enmity, enchantments and ability bonuses) to be negated entirely.


That last statement scares me, does it mean gear over the level you are or all gear? Say I am a 75 thf pulling for my level 50 pt, does that mean my Trotters won't give me additional movement speed? They are below the level cap, but I have been Sync'd, and according to what SE has said while sync'd your gear will suffer. I guess it is a wait and see moment.

#REDACTED, Posted: Aug 25 2008 at 3:02 AM, Rating: Sub-Default, (Expand Post) This is a very very bad idea...... When im right quote me on this' this will ruin a lot of the game challenge and thus lead to many people quitting.
I like it.
# Aug 25 2008 at 2:55 AM Rating: Good
I think this a great idea. No more overcamping meripo areas. We can now just pick up a random low lvl noob and party in a low lvl area where mobs are way less dangerous. Although the best xp per hour I can recall is Caedarva Mire at lvl 70.
Two things I didn't see mentioned; is xp loss after death lowered to whatever lvl you are currently synched to and are merits scaled down also?
I like it.
# Aug 25 2008 at 5:39 AM Rating: Decent
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476 posts
Obiar wrote:
Two things I didn't see mentioned; is xp loss after death lowered to whatever lvl you are currently synched to and are merits scaled down also?


SE wrote:
In addition, the amount of EXP lost when rendered unconscious will be calculated based upon the player's reduced level.


As with any Level Cap, I would imagine Job-Specific Merits are negated, where as global merits are scaled down exactly as they are now.
Equipment
# Aug 25 2008 at 2:54 AM Rating: Good
I love that you do not have to go out and get new low level equipment to level with a friend!

Great announcement!
SE Wins
# Aug 25 2008 at 2:53 AM Rating: Excellent
Yeah I can agree with that, I'm kinda interrested in how SE is managing the scale-down of realy good equippment so we dont have overpowered "Low-levels" but the fact that you dont have to waste MH Space for a bunch of low-equipp is very nice!
THX SE, this time, you win!
SE Wins
# Aug 25 2008 at 1:49 PM Rating: Good
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142 posts
It would be interesting which of my cap gear I can AH to help with my space :)
OMG....
# Aug 25 2008 at 2:45 AM Rating: Good
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1,649 posts
Am I the only one who thinks this is TOTALLY AWESOME?

Not only does this mean that high levels can level with low-levels, but you no longer have to keep low level equipment for capped events.

10/10 SE.
OMG....
# Aug 25 2008 at 4:13 AM Rating: Decent
16 posts
Although I also think this is absolutely one of the nicest things SE could come up with, aside a "We're giving everyone bunches o' gil" day.

Quote:
* Level Sync cannot be used in areas or events where a separate level restriction already applies.


Still gotta hold on to that lowbie equipment for BCNMs, Prommies and lvl capped missions. Oh well right?


/edit
How in the world did I miss that entire paragraph completely debunking
what I just said? I need some Imperial Coffee and wake up already.

Edited, Aug 25th 2008 9:33am by Sifridus
OMG....
# Aug 25 2008 at 4:49 AM Rating: Excellent
You don't have to hold on to equipment for those, you just can't level sync in those areas. Which means you can't sync down to someone elses level. The equipment rule still applies, it even says you can go into Riverne site without having to change your equipment.
OMG....
# Aug 25 2008 at 4:03 AM Rating: Good
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319 posts
YES!!!

I've been begging SE for something like this for 3 years!

Looks like squeenix might have finally done something right! :D
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