Secrets of Faydwer Images & Information

Here is a rundown of information about the "Secrets of Faydwer" expansion, along with a number of screenshots:

Scheduled Release Date:
November 2007 (Editor's Note: Specific date is November 13.)

Suggested Retail Price:

$39.99 at retail and digital download

Description:
Defend Norrath against acts of vengeance from enemies old and new!  The clockwork armies of the evil gnomish necromancer Meldrath the Malignant gather in the Steamfont Mountains, awaiting his order to invade the kingdom of Ak’Anon.  The launch of his great air fortress Mechanotus has torn open the earth, exposing new paths into unexplored regions of the ancient continent of Faydwer.

Rediscover Faydwer as you adventure in the nearby Loping Plains, home to the soul eating wereorcs of Bloodmoon Keep.  Strive to end the torment of humans and elves cursed for centuries in the Hills of Shade.  All the while, an ancient menace stirs east of the Dragonscale Hills, where the prismatic dragon Kerafyrm the Awakened plans his revenge.

EverQuest® Secrets of Faydwer™ is the fourteenth expansion to the genre-defining series.  Characters can now advance up to level 80 as they battle to triumph over the rising menace.  Along the way, discover Heroic Items that push abilities to new heights. EverQuest® Secrets of Faydwer™ also includes dynamic high level raid content, new spells, and new Alternate Advancement  abilities to rejuvenate even the most hardened warrior.

Features:
Level Cap Increase
– Players can now achieve level 80!  New high level item sets, new Alternate Advancement ability lines, and new spells await!

15 New Zones – New realms for adventurers to explore, including:  Meldrath’s mechanical fortress Mechanotus, the new lands of the Loping Plains, and Kerafyrm’s lair Crystallos.

Thrilling New Adventure Content Travel through Faydwer solo or with a group to complete over 100 new challenges, including 28 high-end raids.

Amazing Heroic Items – New heroic attribute levels for Agility, Stamina, Strength, Charisma, Dexterity, Intelligence, and Wisdom.  Increase stats above current caps!

Lore:
For a look at the lore surrounding this expansion, check out the 'Secrets of Faydwer: Unfolding the Lore' series:  Part 1, Part 2Part 3Part 4, Part 5, and Part 6.

New Screenshots:







Comments

Post Comment
hrm
# Oct 09 2007 at 1:13 PM Rating: Decent
Scholar
Avatar
****
4,445 posts
While this seems to be another high end expansion I have to say it kinda looks neat. I have been playing eq2 and it sounds like alot of this expansion involves things that happened 500 years before eq2.

There is actually a zone in EQ2 called Mines of Meldrath . He is a ghost and you have to fight a bunch of his clockwork inventions and eventually he posses one of them and you get to fight him.

$40 is way too much though IMO, although I guess it doesn't really matter since I don't play the game anymore anyways.
____________________________
Hi
lol
# Oct 08 2007 at 6:14 PM Rating: Decent
Avatar
**
654 posts
Wow... look at all those new models. ..erm. 1?
____________________________
http://www.magelo.com/eq_view_profile.html?num=744646
----------------
ShadowSoldier
Antonius Bayle
lol
# Oct 10 2007 at 3:13 AM Rating: Decent
LOL seriously? I love eq, but I play eq2 mainly because of the graphics! The last huge graphics update for all eq1 races was back in what....2002? I have to say the new werewolves look cool, as well as kobolds. If they added the option for shadows, the game would look that much better!

Edited, Oct 10th 2007 7:17am by zergexx
lol
# Oct 10 2007 at 6:30 AM Rating: Decent
Avatar
**
654 posts
heh Well I was being a bit sarcastic there, The graphics shown all seem to be mobs found in other zones, and nothing new.

And tbh, EQ1 does have a shadows option, it just doesn't run to smoothly on most machine's I've played on.

I don't tend to complain about new content but I really would have liked to see a lot more new model's being as this is the once a year expansion now..?
____________________________
http://www.magelo.com/eq_view_profile.html?num=744646
----------------
ShadowSoldier
Antonius Bayle
Feelings
# Oct 08 2007 at 3:12 PM Rating: Decent
Maybe the wrong place to post an ever growing frustration but here goes....Great now we get to see power-leveled level 80's running around in level 50 zones showing off how powerful they are! I went into Crystal Caverns with my level 20 mage to find it almost totally cleaned out by a level 70. When they did start respawning the level 70 SK went so far as to even pull off the one I was fighting. In the OCC that followed they told me it was their camp first....the whole freaking zone! Bad manners...yes...Bad player...yes...Power crazy....priceless! I think they should have kept the level cap at 75 and just sent in some more aa's at a higher cost to keep us busy. Why add new zones when the dust on the trail of old zones lies undisturbed? Why not rewrite some of the old zones to look at who goes in to give them a challange at their level? Oh well I am off to find another camp and I think I will just keep my money in my pocket this time to pay for gas instead of a game.
Incentive for Retail Distribution?
# Oct 08 2007 at 9:41 AM Rating: Decent
Has there been any discussion of an incentive for buying at retail like there has been in the past? (E.g. Roboboar)
new zones
# Oct 07 2007 at 12:10 PM Rating: Default
If you look at an old eq map that used to come with the games, it has loping plains marked on it.
I Love New Expansions
# Oct 07 2007 at 11:26 AM Rating: Default
Stop the belly aching about a new expansion coming out that is mainly for high lvl and raiding guilds. You are not the only person that plays eq and SONY has to try to keep everyone interested. If I remember right, TSS did come with a new class and newbie zones. If revamps cause lag, get a better computer! Technology is always getting better so keep up! There is no reason for people who have good comps to suffer cause their game has inferior graphics. Sony has to keep up with competition. I use to feel the same way as you until I joined a guild that is all about raiding these high lvl zones and we are going in order. It is really fun and you get your money's worth out of the game. Seriously no reason to play if you do not take advantage of that the game is truely offering. However, I would like a little more time to explore these expansions since I work like 50+ hours a week and can not spend the endless hours that some do on this game. Maybe I should start playing the lottery, maybe I will get lucky.
I Love New Expansions
# Oct 08 2007 at 8:41 PM Rating: Decent
**
449 posts
TSS absolutely did not come out with a new class.
I Love New Expansions
# Oct 07 2007 at 1:32 PM Rating: Decent
I am sure that you are the only one who feels this way.
I Love New Expansions
# Oct 08 2007 at 8:55 PM Rating: Decent
Scholar
Avatar
*
113 posts
Shriker the Fussy wrote:
I am sure that you are the only one who feels this way.


Sumlaan is right KyyussJuxtapose isnt the only one that feels this way...
and even tho TSS didnt come out with a new class, it DID come out with a new Race(Drakkin) and new zones for ALL lvls to explore and quest in, not just high end players

Edited, Oct 8th 2007 11:58pm by Kaiena
I Love New Expansions
# Oct 08 2007 at 5:40 AM Rating: Decent
No, he's not the only one to feel this way. I'm in a mid level raiding guild, and I still love new expansions, if nothing else, getting level 80 will make some stuff easier for you solo only players, and especially for groupable encounters. If you're not max level, well then, you should either have max aa's, max tradeskills, or something to show for your time in game, hell I don't care if you monster mission your way to max level, there is no excuse not to be there unless you just haven't tried, so these expansions "should" help everyone. For those of you that sit around PoK, chat with friends, and maybe go group stuff in Sol C every now and then, quit complaining, you're few and far between, and go out and get max level FFS.
.
# Oct 06 2007 at 11:38 AM Rating: Default
Would be nice to be able to run a 50 something toon solo anywhere really. honestly where can you actually solo at 50ish?? It'd also be nice to see some good content for those of us who aren't 75, and in uber raiding guilds.... just a thought
why?
# Oct 06 2007 at 6:58 AM Rating: Default
yet another attempt to run ppl from the game...my guild stays in the old world zones and we love them just the way they are...im sure revamps are soon to come...which means endless hours of lag...and at 40 bucks a month...on top of the 15 bucks a month we pay for the basic...and they way the implemented LoN just before the release of the new expansion...im glad they seem to feel the need to focus on making all these new zones when they dont hapve the population to keep the other zones habitated...great job sony...shove EQ down our throats...bankrupt everyone and see who plays ur games then!


*on a personal note, i am not this bitter...it is just aggravating to see how they shove expansion after expansion down our throats when they wont fix the issues that im sure are too many to count...
40 Bucks
# Oct 06 2007 at 6:15 AM Rating: Decent
Bunch of money for an expansion isn't it? Have fun all you people running multiple accounts.
40 Bucks
# Oct 14 2007 at 5:16 PM Rating: Default
Quickblade said..

"Bunch of money for an expansion isn't it? Have fun all you people running multiple accounts."

I run 3 accounts and yes I will have a lot of fun. $40 is reasonable. I went out last night instead of raiding. Had a few drinks and great food and it cost me $60.

The real cost of eq for me is when I take time of work in the Fabled season. I make $50 an hour so that really bites when I take 2 hours off in the evening to kill the Fabled Emporor in SSRA.

Remember its only $40 for a whole year and you only pay for the expansion once per account.

40 Bucks
# Oct 06 2007 at 2:46 PM Rating: Decent
Scholar
Avatar
*
113 posts
Quikblade wrote:
Bunch of money for an expansion isn't it? Have fun all you people running multiple accounts.


$40 bucks for all expansions including SoF, thats nothing anymore, when EACH expansion used to cost you 20-30 bucks a piece...
40 Bucks
# Oct 08 2007 at 2:16 PM Rating: Decent
4 posts
But all I want is the new expansion. I don't need all the prior ones since I already purchased them.

You are saying there is only going to be a $40 for everything option? Not a $20 for just this one choice?

It's nice for those that want to catch up, but a rip-off to ask us to pay for them again.
40 Bucks
# Oct 08 2007 at 8:44 PM Rating: Decent
**
449 posts
You're paying $40 a YEAR for EQ expansions now, not $60 from when they released 2 $30 expansions.
50-65
# Oct 06 2007 at 4:38 AM Rating: Default
24 posts
Thrilling New Adventure Content – Travel through Faydwer solo or with a group to complete over 100 new challenges, including 28 high-end raids.


~~ would be nice to run a 50 something toon thru there.....solo....
Post Comment

Free account required to post

You must log in or create an account to post messages.