Here is today's update:
Updated Quests: Shadowbound Gloves
Here is today's update:
Updated Quests: Shadowbound Gloves
Happy Friday, everyone! Just one quick update today:
Bestiary Updates: Clockwork XXVD
Here are today's updates:
Bestiary Updates: Jzil GSix ; Squire Torrentus ; Malarian Mother ; The Doctor ; Inquisitor Dalin ; High Priest of Bertoxxulous ; Steward of Bertoxxulous ; an ebony stalker ; Tsetsian Plaguelord ; Zealot of Bertoxxulous ; Greshvoule ; Emkel Kabae ; Kazen Fecae
You can contact me via PM if you have any contributions to send in.
Aristo took to the forums late last week to explain some raid changes that will hit the Time-Locked Progression servers in July.
As Holly mentioned, we've been doing some work on raid targets and high end zones on Progression Servers. There are more active players on Ragefire and Lockjaw than there ever were on our launch servers, and right now there's too much competition for some very limited resources. We know some of you have suggested moving the raid targets into private instances, but we firmly believe that competition is a definitive component of the original EverQuest experience.
At launch, as now, there is only one Lord Nagafen and only one Lady Vox. If you defeated them, you also had to compete with a server full of people who wanted to defeat them, too. That's a pretty big accomplishment.
So, in the spirit of making raid content more available while still allowing for competition and accomplishment, here's what we have planned for an update in July:
- Nagafen's Lair, Permafrost Keep, the Hole, and Kedge Keep are now load-balancing zones. This will let more people have access to these zones for XP and non-raid items (WTB GEBs, PST).
- We now have a way to prevent raid targets from spawning in extra load-balanced zones. We have done this with Lord Nagafen, Lady Vox, Master Yael, and Phinigel Autropos so they will only ever spawn in the base version of their zones.
- All raid targets (dragons, Phinigel, Yael, and gods) now spawn more often than they used to, but have a much larger variance in their spawn times so they'll be more difficult to predict.
- We've made the raid bosses more difficult, so that they will require coordination of more adventurers to tackle them successfully. Healing and support should once again be very important in these encounters.
- Speaking of Hate and Fear, while we didn't implement load balancing, we did reduce the respawn time of all non-raid targets by two thirds. Any mini-bosses that didn't have persistent timers (such as the Fear golems) now have them and have additional variance in their respawn times. This means that they won't necessarily be spawned when the server first comes up.
In summary, we're increasing availability so that there are more chances at the content, increasing difficulty for both a greater challenge and to require coordination of larger groups of people, and increasing variance in spawn timers so that knowledge of the last kill time is less of an advantage.
We're hoping that the combination of these changes will both relieve some of the competition for experience and item content at the top end of the server but keep the integrity and uniqueness of the race for raid targets. Thanks for playing!
Daybreak has announced that the Recruit Reward program has been discontinued. As posted on the official forums:
In July of 2013, the Beta for the Recruit Rewards program launched. This program allowed anyone with a then-Station Account to earn special items by inviting friends to join them in their favorite games.
Over the past two years, we have gathered a lot of excellent information and feedback about this recruitment program, on everything from system set-up and maintenance to the types of rewards that were found most desirable.
At this time, we have decided that we are going to end the Recruit Rewards Beta and will not be continuing with the program in its current form. Though we will not be launching Recruit Rewards, your feedback remains valuable to us as we explore the development of other new and different programs here at Daybreak.
What if I sent out invitations that weren’t accepted yet? Since the Recruit Rewards Beta program is now closed, the invites will no longer work. Please encourage your friends to create an account at www.daybreakgames.com and join you in game!
What’s going to happen to the rewards I already earned? Nothing! Those are yours to keep and enjoy; previously granted rewards will not be wiped or removed from your account.
But I was so close to the next level of Achievement rewards! Is there anything I can do? Since the program is now closed, you will not be able to earn any additional recruits towards your achievement. However, to say thank you for your participation in the Beta of this program, if you achieved Delegate Level (Tier One) or higher, we will grant you the in-game items available at the next highest tier in your primary game.
How are you determining my primary game? Your primary game is determined as the game where you chose to receive your first achievement reward (Delegate/Tier One Level) after successfully recruiting two friends who made at least $10.00 worth of qualifying purchases.
I have another question or issue with my Recruit Rewards account that isn’t answered here. What do I do? Please contact our Customer Service team at help.daybreakgames.com.
Thank you again for participating in and providing feedback about the Beta of Recruit Rewards.
Here are the patch notes for Wednesday, June 17th update:
*** Highlights ***
*** Items ***
*** Quests & Events ***
*** Spells ***
*** NPC ***
*** AA ***
*** Progression Servers ***
*** Miscellaneous ***
*** UI ***
- Changed -
*** Previously Updated ***
If you play on the Ragefire or Lockjaw progression servers, be sure to grab your free Ragefire Founder's Chest by 11:59pm PT tonight (Wednesday, June 3rd)! The chest—which is a 10-slot giant-size lore bank box—can be snagged on each of your Ragefire/Lockjaw characters from the Marketplace.
Hello Wowhead, TF2 Outpost, ZAM.com, DestinyDB and LolKing users! Today, we’d like to make an announcement regarding the future of ZAM Network, as many of you may have noticed some recent changes occurring with our staff.
In the next few months, ZAM is going to be setting up shop in the Los Angeles area to be closer to the companies that we care so passionately about. While not everyone on the ZAM team will be able to move to the new offices, the potential new and expanded focus made moving to a new headquarters a top priority. Being within driving distance from Blizzard, Activision, Riot, and many others will allow us to give you unprecedented new insight into your favorite games so we can continue to increase the quality and depth of our coverage. We also hope to expand our content as well, especially with the incredible access to video, art, and editorial talent within the LA region.
While we’re growing the ZAM team to include these new faces, you shouldn’t be worried about any loss of service with the current sites. Wowhead, LolKing, TF2 Outpost, DestinyDB and our other top-tier sites will continue to operate as normal and will only improve throughout the year.
Over the last 15 years, we’ve devoted all of our energy into making this network the best place to get information for the biggest online games. The next step in ZAM’s growth is coming, and we hope you’re excited.
Daybreak will perform a general maintenance beginning at 6am PDT on Tuesday, June 2, 2015. The current estimated downtime for this maintenance is three to five hours, depending on the service.
This maintenance may impact the following Daybreak services across all games:
- Commerce functions, including purchases, for all games
- Game & Web logins for all Daybreak sites
- Forum access (login, posting, and viewing abilities) for all Daybreak games.
PLEASE NOTE: This is not a game-specific maintenance. There will be no update or patch notes.
Thank you for your patience as we complete this maintenance.
~The Team at Daybreak
This year's Hardcore Heritage schedule has been announced:
May 13 – Cazic-Thule and Blackburrow
Gnolls and lizards have leveled up to challenge you! The versions of these zones tuned for level 80 and higher characters have returned.
The Hardcore Heritage version of these zones will be available until Wednesday, May 27, 2015.
May 27 – Lower Guk and Unrest
Undead frogloks and other evil dead are back! The Hardcore Heritage versions of these zones are ready to accept adventurers that are level 85 and higher.
The Hardcore Heritage version of these zones will be available until Wednesday, June 10, 2015.
June 10 – Crushbone and Permafrost
Death! Death to all who oppose the Crushbone orcs!! Both Clan Crushbone and Permafrost Caverns have been tuned for level 90 and higher characters.
The Hardcore Heritage version of these zones will be available until Wednesday, June 24, 2015.
June 24 – Nagafen’s Lair and Castle Mistmoore
The minions of Nagafen and Mistmoore have been expecting your return. The NPCs and bosses in the Hardcore Heritage version of these zones are designed for players that are level 100.
The Hardcore Heritage version of these zones will be available until Wednesday, July 22, 2015.