rdmcandie wrote:
They also need to restructure the crafting systems to make decent high level gear. Really any gear sets crafted that are under level 75 should be put into stores and shops in level appropriate areas, and wiped from craft lists. New items should be made through crafting using higher end materials, with the lowest level craft made (@ skill level 0) starting with a level req. of 75.
Even if they did that, it wouldn't fix one big problem with all this "abandoned" gear: the crafting systems are by and large designed such that you can't skill up past 70 other than by "augmenting" lower-tier items (often from a different craft) and making it gilt or whatever. Back in the day there was at least some market for that crap as people leveled slowly, and then a supply for the gear to be re-augmented later. And all the people with mid-level armor were a sort of storage for crafters who needed to upgrade gear to skill up. On one hand, making that gear purchasable from NPCs will make it easier to get for crafting, but on the other, knowing how SE prices NPC gear, it will probably cost four times what it could be crafted for. And regular players probably still won't buy it anyhow.
I've been leveling Goldsmithing lately (hey, some people just had to finish that RDM AF2, some people just have to finish their relic, this is what I've always wanted to do), and it's crazy. First of all, whether it's because of the new expansion, people leaving the game (often for XIV) or whatever, the supply of gold ingots on Sylph bottomed out a few weeks ago. There's a few more now, but the price is up. (Also, some of the cause here is that people got them from doing VW. Someone in my LS even admitted to just dropping them rather than wasting his AH space with singles, or saving them to get a stack.)
First of all, I might never have reached Goldsmithing 70 if it weren't for those new marble nuggets they added with the expansion. Of course, once people figured that out, they got real popular and the price went up. Then I was in the low 70s, aka "gold hell". I made gold gauntlets for a while until the gold ingot supply dried up. At that point the only good synth I had was level 87 elemental beads. I really did some serious chin-ups with those, but they're cheap (10k each isn't bad when you have 70m bank, and I can usually sell the bead for that much if I don't break), and I still have a long way I can go on them. Then I have a few more levels making Phrygian rings on the ingots I made on the other good synth I found, which was level 80, four ores at 5k each.
For those who already had their level 90+ crafting four years ago, congratulations, but it's harder to get there now because the pre-75 gear economy is basically dead. (And FWIW, break synthing is a great idea, but I didn't know better and tried to level all crafts at once before choosing a big one. Not a good idea.)
I'm still able to get a decent income (though many of the ways I used are already gone, like buying voiddust and selling it for 30k each, when I had 1.5m AN accumulated) but it's a moving target. Most of my money is "old money" from AH sales, rather than something like NPCing fish, so someone out there has to be generating a lot of zero-point gil. Maybe some is from people giving away their gil when they quit the game, but what are people doing that is feeding so much gil into the system? (And how much of it is "smurf" stuff like NPCing logs from VW?)
Or am I part of the problem, by hoarding gil? In a deflationary economy, it's a smart idea to hold onto cash, and while it's not so much deflationary (I started in mid-2008 and got to see the tail end of the RMT bubble deflating), it is very much depreciationary, with items losing their value from being relpaced by newer stuff, and gil has been a good "investment" since at least 2007, especially if you left the game and came back. Miss an upgrade cycle, and you get to hold onto money that would have been spent on something now useless and worthless. I got well into the mythic quest progress, but only deposited 3 (three) alexandrite because I could see the price going down. Then SoA came out and Kenkonken didn't look so good anymore. Then SE said they were offering an upgrade path... but only if you already had RME upgraded to 99, and it looked much less good. And good luck getting the stuff you need for those upgrades to 99, now that people aren't doing as much VW, etc. content that it comes from.
Edited, Jul 21st 2013 8:19am by Elwynbelwyn