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Crafting Synths
There are three types of synths: Standard Synthesis, Rapid Synthesis and Bold Synthesis.
Standard Synthesis: The synthesis that has the highest chance of success. Results for a success are as follows:
Progress: (1dx) - Durability Lost + (Control/Required Control Stat * unknown modifier) (Cap at 20%)
Quality gain: Unknown, but independent of non-failed durability loss. Influenced by Craftsmanship/Magical Craftsmanship stat requirements and how far above them you are.
Rapid Synthesis: Sacrifices some Durability and Quality gained for a higher progress rate. (Do not use synth enough to get enough information). Results for a success are as follows:
Progress: (1dx) + y (Cap at 30%)
Quality gain: Unknown, but appears to be no more than half of Standard.
Bold Synthesis: Sacrifices half the progress rate and increases Durability lost by ~10%-15% for an increased Quality gain. Results for a success are as follows:
Progress: 1/2 (1dx) - Durability Lost + (Stats/Required Stats * unknown modifier) (Cap at 10%)
Quality gain: Unknown, but appears to be at least double Standard.
Crafting Success Rate:
There is no solid evidence on what the actual success rate formula is yet. There are several factors that have been explicitly stated to affect the success rate however.
Crafting Success results:
The amount of durability lost before any adjustments from other effects is the sole measurement in determining if the result is a success or a failure. The results are as follows:
| Success/Fail | Standard | Training | Rapid | Bold |
|---|---|---|---|---|
| Critical Success | 0 | 0 | 0 | 0 |
| (Loud 'twang' sound and flash) | ||||
| Success | 4 | 4 | ||
| (Strong flash and sound) | 5 | 5 | ||
| 6 | 6 | |||
| 7 | ||||
| No Result | 7 | 8 | ||
| (Weak flash and sound) | 8 | 9 | ||
| 9 | 10 | |||
| 11 | ||||
| Fail | 10 | 12 | ||
| (Gunshot) | 11 | 13 | ||
| 12 | 14 | |||
| 15 | ||||
| Critical Failure | 13 | 16 | ||
| (Explosion) | 14 | 17 | ||
| 15 | 18 | |||
| 19 | ||||
| 20 | ||||
| 21 |