Hit Point Regeneration ("Regen") is the rate at which health points regenerate.
Similar to mana regeneration, for every two seconds spent, there is one tick of health regeneration. The amount of health (or mana) a player can regen both in and out of combat is determined by the total amount of spirit and their class.
|Class||Health gained per tick|
|Druid||Spirit * 0.09 + 6.5|
|Hunter||Spirit * 0.25 + 6|
|Mage||Spirit * 0.10 + 6|
|Paladin||Spirit * 0.25 + 6|
|Priest||Spirit * 0.10 + 6|
|Rogue||Spirit * 0.50 + 2|
|Shaman||Spirit * 0.11 + 7|
|Warlock||Spirit * 0.07 + 6|
|Warrior (Pre-BC)||Spirit * 0.80 + 6|
|Warrior||Spirit * 0.50 + 6|
While in combat, health regen based on spirit does not occur, except for trolls who regen the 10% mentioned above. Regardless however, many items will have a reference to "Restores X health (every/per) "x" seconds" or "+x Health Regeneration" (in the case of some of the newer TBC items) and will regenerate health at all times, even while in combat.
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