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New Quests

The Argent Tournament Grounds have been upgraded and several new areas and daily quests have been added.

Deathspeaker's Watch picture here

Deathspeaker's Watch is a new camp that is run by the Cult of the Damned northwest of the tournament grounds.

Hrothgar's Landing picture here

Hrothgar's Landing is an island located off the north coast of Icecrown. It is formerly the home of a tuskarr village until it was conquered by Drottin Hrothgar and his kvaldir. The entire island is in conflict between the kvaldir and the Silver Covenant and the Sunreavers.

Quest Description / Reward
A Leg Up
The Argent Crusade dispatched a fast ship carrying tallstrider meat and other supplies for us here at the tournament grounds, but it never arrived. Scouts reported seeing it attacked by the kvaldir, fearsome vrykul raiders who roam the seas. They've slain the crew and taken the cargo to an island called Hrothgar's Landing. If you look to the north, you can see it shrouded in the mist. Would you help us in recovering the stolen supplies? Without those tallstrider legs, we'll soon be out of food. Objectives: Reward:
Breakfast Of Champions
Now that the coliseum is complete, the Argent Crusade has asked us to help look after the creatures that champions will be fighting. The giant jormungar have perhaps the strangest diet; they grow strong by eating the eggs of their own kind and the best eggs come from deep jormungar.

Take this drum to the Foot Steppes in central Storm Peaks and play them near the snow mounds you see there. The sound will rouse the deep jormungar. Kill them, collect their egg sacs, and return to the tournament grounds.

Objectives:

Rewards:

Deathspeaker Kharos
The Cult of the Damned has redoubled its efforts to see us destroyed. They have grown bold and are massing their strength at Deathspeaker's Watch on the ridge west of the tournament grounds. The ruthless Deathspeaker Kharos has his men fortifying their positions, preparing to unleash all of the cult's weapons.

My men are preparing themselves and the valiants to defend the grounds, but I want champions like you, , to lead our efforts to blunt the attack. Find Deathspeaker Kharos and slay him.

Objectives:

Rewards:

Drottinn Hrothgar
The kvaldir, seafaring vrykul who raid ships and coastal settlements, have overrun a tuskarr island across the strait to the north. Their leader is a veteran raider, Drottinn Hrothgar, who seeks to control these seas. With him in power, our shipments and troop transports will never be safe. We will be stranded here at the Lich King's mercy.

Take this captured kvaldir war horn to the circle of tuskarr statues on the northeastern part of Hrothgar's Landing and use it to challenge the kvaldir leader.

Objectives:

Rewards:

Gormok Wants His Snobolds
Two of my men have already been killed trying to confine the magnataur called Gormok the Impaler, yet the creature still rages. It howls for hours about being without its favorite snobold. If the Argent Crusade didn't wish to use this monster in the coliseum, I'd slay it myself. Perhaps it's time to bring the beast its playthings. Take this net and travel to Garm's Bane in southeast Storm Peaks. It's just northeast of K3. Capture some of those snobolds and pray to the Light you've found the right one.

Objectives:

  • Snowblind Follower captured

Rewards:

Mistcaller Yngvar
The kvaldir have returned to the coasts of Northrend and if left unchecked, they will prevent our supplies and reinforcements from arriving. One of them, known as Mistcaller Yngvar, has taken up residence in a cave on the western side of Hrothgar's Landing. There, he manipulates the mists to conceal the kvaldir and the sea beasts they command. Take this charm and travel across the strait north of the tournament grounds, to Hrothgar's Landing. Find the mistcaller's cave and use the charm to reveal him.

Objectives:

Rewards:

Ornolf The Scarred
Ornolf the Scarred is a fearsome raider renowned among his Kvaldir brethren for raiding and capturing ships. From aboard Bor's Fury, he and his crew attack our ships and steal our goods. Ornolf and his men are among those who slaughtered the inhabitants of a tuskarr island to the north and renamed it Hrothgar's Landing. His ship sits at anchor at the eastern end of the island's harbor. Take this captured banner and display it on his ship to provoke him into facing you in battle.

Objectives:

Rewards:

Rescue at Sea
Champion, Captain Wavecrest and his ship were sent north to disrupt the Kvaldir in Hrothgar's Landing when they were intercepted by a Kvaldir raiding party headed to the Tournament Grounds. Unfortunately, the Kvaldir far outnumber the crew on board and are slowly taking over the ship. We need you to go north to The Wavecrest in Hrothgar's Run, between the Tournament Grounds and Hrothgar's Landing and help the crew fend off the attack. You should see the ship on the east side of Hrothgar's Run.

Objectives:

Rewards:

Stop The Aggressors
The Kvaldir, fearsome vrykul raiders, have disrupted our shipments and murdered the tuskarr inhabitants of an island to the north, renaming it Hrothgar's Landing. If they are allowed to get a foothold there, there is no doubt that we will be their next target. The crusade's forces have their hands full dealing with the Scourge, and we must defend the tournament grounds. Fly north from the grounds until you reach the island and take on the Kvaldir before they can destroy anything else.

Objectives:

Rewards:

The Fate Of The Fallen
The Argent Crusade is hardly the first force to challenge the Lich King. Our enemy turns spirits of the fallen against us. Their spirits wander the Valley of Fallen Heroes, southwest of the grounds and between Aldur'thar and the Ironwall Rampart. The area is littered with discarded soul crystals, used by the Scourge to control the spirits. Gather those soul crystals and use them with this Light-blessed relic to bestow the blessing of peace upon the spirits. They have more than earned their rest.

Objectives:

  • Fallen Hero's Spirit blessed
Rewards:
The Light's Mercy
I've been listening to Confessor Paletress speak, and I must tell you, her words have made me think. We fight beside the crusaders, but we can learn from them, too. Off the north coast is Hrothgar's Landing, where the seagoing Kvaldir have overrun an old tuskarr settlement and slain the villagers. Take this book and read the rites for the dead near the corpses of the villagers. It will allow their spirits to escape the mists engulfing the island and find peace.

Objectives:

Rewards:

What Do You Feed a Yeti, Anyway?
The crusaders have captured a yeti that they're calling Icehowl. He's to be a participant in the coliseum battles and we've been asked to help with his training and upkeep. The crusaders weren't fond of my suggestion that we feed some Silver Covenant members to the beast. The creature prefers shark meat, so I want you to fly down to the Crimson Dawn, floating in the strait to the north. Get some fresh chum from one of the buckets on the boat, then spread it in the water to attract sharks.

Objectives:

Rewards:
You've Really Done It This Time, Kul
Crusader Kul has gone and gotten himself into trouble again, only this time he's not alone. When he saw the cultists making camp at Deathspeaker's Watch, west of the tourney grounds, Kul gathered the aspirants for an attack. They were easily captured, and now Kul languishes in a cage on the platform in the camp. I am sure that the cult will sacrifice the prisoners unless we can rescue them. Any of those cultists could carry keys to the black cages. Find the keys and free Kul and the captive aspirants.

Objectives:

Rewards:

New Dungeon: Trial of the Champion

Trial of the Champion is a new 5-man instance, it is a very short instance and should take around 15 minutes to clear. All bosses drop epic items and the heroic mode drop Champion's Seals .

Encounters The instance is split into 3 seperate encounters and will change slightly depending on your faction and a slight dose of randomness.

Pictures of Bosses go here.

Trial of the Champion Achievements

Description
Trial of the Champion - Defeat the bosses in the Trial of the Champion.
  • Mokra the Skullcrusher
  • Deathstalker Visceri
  • Runok Wildmane
  • Eressea Dawnsinger
  • Zul'tore
  • Argent Confessor Paletress
  • Eadric the Pure
  • The Black Knight
Argent Confessor - On separate visits to the Trial of the Champion, get credit for defeating Argent Confessor Paletress after suppressing five different memories of the past.
  • Hogger
  • VanCleef
  • Mutanus
  • Herod
  • Lucifron
  • Thunderaan
  • Chromaggus
  • Hakkar
  • Vek'nilash
  • Kalithresh
  • Malchezaar
  • Gruul
  • Vashj
  • Archimonde
  • Illidan
  • Delrissa
  • M'uru
  • Ingvar
  • Cyanigosa
  • Eck
  • Onyxia
  • Heigan
  • Ignis
  • Vezax
  • Algalon
The Faceroller - Kill Eadric the Pure in the Trial of the Champion with his own hammer.
I've Had Worse - Defeat the Black Knight in the Trial of the Champion on Heroic Difficulty without any player in the group being hit by a ghoul explosion.

Trial of the Champion: Loot

Normal Mode Item Level 200
Type Slot Item
Plate
Chest
Breastplate of the Imperial Joust
Plate
Hands
Gauntlets of the Stouthearted Crusader
Plate
Head
Mask of the Violent Fray
Plate
Waist
Girdle of Arrogant Downfall
Plate
Feet
Greaves of the Grand Paladin
Plate
Head
Helm of the Bested Gallant
Plate
Feet
Boots of Heartfelt Repentance
Plate
Hands
Mercy's Hold
Plate
Legs
Legguards of Abandoned Fealty
Plate
Waist
Girdle of the Pallid Knight
Mail
Feet
Scale Boots of the Outlander
Mail
Waist
Belt of Merciless Cruelty
Mail
Wrist
Wristguards of Ceaseless Regret
Mail
Chest
Carapace of Grim Visions
Mail
Legs
Leggings of the Bloodless Knight
Leather
Hands
Gloves of the Argent Fanatic
Leather
Legs
Leggings of Brazen Trespass
Leather
Shoulder
Shoulderpads of the Infamous Knave
Leather
Waist
Belt of Fierce Competition
Leather
Head
Gaze of the Somber Keeper
Leather
Shoulder
Mantle of Gnarled Overgrowth
Leather
Waist
Binding of the Tranquil Glade
Cloth
Waist
Belt of the Churning Blaze
Cloth
Wrist
Bindings of the Wicked
Cloth
Hands
Handwraps of Surrendered Hope
Cloth
Legs
Leggings of the Haggard Apprentice
Cloth
Shoulder
Mantle of Inconsolable Fear
Cloth
Waist
The Confessor's Binding
Back
Back
Drape of the Undefeated
Finger
Finger
Uruka's Band of Zeal
Finger
Finger
Signet of Purity
Neck
Neck
Brilliant Hailstone Amulet
Trinket
Trinket
Banner of Victory
Trinket
Trinket
Abyssal Rune
Trinket
Trinket
Tears of the Vanquished
Trinket
Trinket
The Black Heart
Heroic Mode Item Level 219
Type Slot Item
Axe
Two-Hand
Edge of Ruin
Dagger
Main Hand
Spectral Kris
Gun
Ranged
True-aim Long Rifle
Mace
One-Hand
Aledar's Battlestar
Mace
Main Hand
Mariel's Sorrow
Polearm
Two-Hand
Marrowstrike
Sword
One-Hand
Peacekeeper Blade
Plate
Feet
Plated Greaves of Providence
Plate
Legs
Legplates of Relentless Onslaught
Plate
Shoulder
Majestic Silversmith Shoulderplates
Plate
Wrist
Vambraces of Unholy Command
Plate
Hands
Gauntlets of Revelation
Plate
Legs
Legplates of the Argent Armistice
Plate
Waist
Trueheart Girdle
Plate
Head
Helm of the Crestfallen Challenger
Plate
Shoulder
Regal Aurous Shoulderplates
Mail
Chest
Chestguard of the Ravenous Fiend
Mail
Hands
Gloves of the Dark Exile
Mail
Shoulder
Pauldrons of Concealed Loathing
Mail
Shoulder
Pauldrons of the Deafening Gale
Mail
Waist
Girdle of the Dauntless Conqueror
Leather
Feet
Treads of Dismal Fortune
Leather
Head
Mask of Distant Memory
Leather
Wrist
Armbands of the Wary Lookout
Leather
Feet
Barkhide Treads
Leather
Hands
Gloves of Dismal Fortune
Leather
Legs
Leggings of the Snowy Bramble
Cloth
Feet
Boots of the Crackling Flame
Cloth
Head
Gaze of the Unknown
Cloth
Chest
Embrace of Madness
Back
Back
Kurisu's Indecision
Finger
Finger
Sinner's Confession
Finger
Finger
Mark of the Relentless
Neck
Neck
Ancient Pendant of Arathor
Neck
Neck
Symbol of Redemption
Neck
Neck
The Warlord's Depravity

New Raid Lockout System

With the release of 3.2 the raid lockout system has had a revamp.

One of the major features of this new system is being able to extend the raid id so you can get more attempts on bosses if you don't want anything off previous bosses. You can rescind the extension at any time.

New Raid Modes

Along with the new raid lockout system Blizzard has introduced a change to modes for all instances and raids. Heroic mode only works on instances after Trial of the Crusader.

Raid instances now have a normal 10 and 25 man mode and a heroic mode (which is the hard mode) for both, they are listed under Raid Difficulty. Under Dungeon Difficulty you can switch between normal 5 man and Heroic mode. 'Heroic Raid mode only works on instances after Trial of the Crusader.

New Raid: Trial of the Crusader

Trial of the Crusader is the new raid instance introduced in 3.2, it has both 10 and 25 man modes and also makes use of the new raid mode system.

Trial of the Crusader Bosses

Northrend Beasts
This encounter consists of 3 phases which each has a different mob to fight. First you fight Gormok the Impaler, followed by the two Jormungars Acidmaw and Dreadmaw, finally you will fight Icehowl
Lord Jaraxxus
This is second boss in the instance. Currently nothing is known about this encounter.
Faction Champions
This is the third encounter and players will encounter members of the opposite faction in PvP Arena-styled combat.
Twin Val'kyr
The Twin Val'kyr, Fjola Lightbane and Edyis Darkbane, are a pair making up the fourth encounter.
Anub'arak
This is the fifth and final boss.

Tier 9

This is the new tier, the models are shared amoung several classes. They are also seperaed into three seperate tiers of different item levels.

Slot Price (ilevel 232) Price (ilevel 245)Price (ilevel 258)
Head 50 75 1 / /
Shoulder 30 45 1 / /
Chest 50 75 1 / /
Hands 30 45 1 / /
Legs 50 75 1 / /

This page last modified 2009-08-07 12:40:43.