Combat Tree (WoW Talent Tree)  

Rogue
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See Rogue Talent Builds

The combat tree is widely accepted as the main raiding tree for Rogues, as it allows them to keep a constant dps.

Contents [hide]

Tier 1

Tier 2

(5 points required)

  • Improved Slice and Dice (3) - Increases the duration of your Slice and Dice ability by 15%/30%/45%.
  • Deflection (5) - Increases your parry chance by 1%/2%/3%/4%/5%.
  • Precision (5) - Increases your chance to hit with weapons by 1%/2%/3%/4%/5%.

Tier 3

(10 points required)

  • Endurance (2) - Reduces the cooldown of your Spirit and Evasion abilities by 45sec/1.5min.
  • Riposte (1) (Requires 5 points in Deflection) - A strike that becomes active after parrying an opponent's attack. This attack deals 150% weapon damage and disarms the target for 6 sec.
  • Close Quarter Combat (5) (Requires 5 points in Dual Wield Specialization) - Increase your chance to get a critical hit with Daggers and Fist Weapons by 1/2/3/4/5%.

Tier 4

(15 points required)

  • Improved Kick (2) - Gives your kick ability a 50%/100% chances to silence the target for 2 sec.
  • Improved Sprint (2) - Gives a 50%/100% chances to remove all Movement Impairing effects when you activate your Sprint ability.
  • Lightning Reflexes (5 points) - Increases your Dodge chance by 1%/2%/3%/4%/5%.

Tier 5

(20 points required)

  • Mace Specialization (5) - Your attack with maces ignore up to 3/6/9/12/15% armor.
  • Blade Flurry (1) - Increases your attack speed by 20%. In addition, attacks strike an additional nearby opponent. Lasts 15 sec.
  • Sword Specialization (5) - Gives you a 1%/2%/3%/4%/5% chance to get an extra attack on the same target after hitting your target with your Sword.
  • Aggression (3) - Increases the damage of your Sinister Strike, Backstab, and Eviscerate abilities by 2%/4%/6%.

Tier 6

(25 points required)

  • Blade Twisting (2) - Your damaging melee attack have a 10%/20% chance to Daze the target for 4/8 sec.
  • Weapon Expertise (2) (Requires 2 points in Blade Flurry) - Increases your expertise by 5/10.

Tier 7

(30 points required)

  • Vitality (2) - Increases your total Stamina by 2%/4% and your total Agility by 1%/2%.
  • Adrenaline Rush (1) - Increases your Energy regeneration rate by 100% for 15 sec.
  • Nerves of Steel (2) - Increases your chance to resist Stun and Fear effects by an additional 15%/30%.

Tier 8

(35 points required)

  • Combat Potency (5) - Gives your successful off-hand melee attacks a 20% chance to generate 3/6/9/12/15 Energy.
  • Throwing Specialisation (2) - Increase the range of Throw and Deadly Throw by 2/5 yards and gives you Deadly Throw a 50%/100% to interupt the target for 3 seconds.

Tier 9

(40 points required)

  • Surprise Attacks (1) - Your finishing moves can no longer be dodged, and the damage dealt by your Sinister Strike, Backstab, Shive, and Gouge abilities is increased by 10%.
  • Unfair Advantage (2) - Whenever you dodge an attack, you gain an unfair advantage, striking back for 50/100% of your main hand's weapon damage. This cannot occur more than once per second.
  • Savage Combat (2) - Increase your attack power by 2/4%, and all damage physical damage caused to an enemy you have poisoned is increased by 1/2%.

Tier 10

(45 points required)

  • Prey on the weak) (5) - Your critical hit chance is increase by 4/8/12/16/20% when the target has less hp (has a %) then you do.

Tier 11

(50 points required)

  • Murder Spree (1) - Step through the shadows from enemy to enemy within 10 yards, attack an enemy every .5 seconds with both weapons until 5 assaults are made. Can hit the same target multiple time.

Wrath of the Lich King
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This page last modified 2008-10-02 15:02:38.