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Elementalist (Rift Class)  

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Introduction

Elementalists are mages who specialize in manipulating and controlling the raw energies of the planes. Through fierce discipline and strict study, these mages dedicate themselves to commanding the harshest and most chaotic forces known to exist.

Elementalists are recognized by their emaciated bodies and physical frailty, as they commit every ounce of energy toward strengthening their mental abilities. Their planar powers are typically channeled through enchanted staves of lightweight wood or steel, and they wear only the flimsiest of cloth vestments for protection.

Strength

The will of an Elementalist is so powerful that it allows the mage to manifest the elements and bind them to physical form, ripping them from the planes and using them as allies in battle. Each elemental has its own strengths and weaknesses, making the Elementalist a flexible and potent force on the field of battle.

Weakness

Their greatest strength is also their greatest weakness, for an Elementalist without their summoned minions is just a frail scholar with minor magic at their disposal.

Soul Tree

Elementalist Soul
Elementalist Soul

These are the "roots" for the Elementalist soul tree. Once a certain amount of points have been put into the soul branches, abilities are activated in the soul roots. Below are descriptions for each ability.

Previous Points
Required in Tree
Description
0 Biting Cold - 5 Available Points
Increase Casters Spell Critical Hit by
1, 2, 3, 4, 5%
0 Velocity - 5 Available Points
Decrease the cast time of your Crystalline Missiles spell by
.1, .2, .3, .4, .5 Seconds
5 Charged - 2 Available Points
Increase the Damage and Critical Strike chance of your Lightning Strike spell by
5, 10%
5 Elemental Link - 5 Available Points
Reduce all Damage you take by 2,4,6,8,10%
Increase your Air Elemental's Damage by 2,4,6,8,10%
Reduce Damage done to your Earth Elemental by 2,4,6,8,10%
5 Ice Shield - 1 Available Point
Freezes the Air around the mage for 30 seconds to form a shield, absorbs 158 Damage, Lasts 30 seconds.
10 Tempest - 5 Available Points
10 Exposure - 1 Available Point
10 Improved Exposure - 5Available Points

Soul Abilities

This the soul soul "roots". once a certain amount of points have been made in the sould tree, abilities are activated inside that soul's root. Below is descriptions of each ability.

Points Spent
in Tree
Description
0 Crystalline Missiles
Description Here
0 Dismiss pet
Description Here
0 Summon: Lesser Earth Elemental
Description Here
2 Lightning Strike
Description Here
4 Stone Armor
Description Here
6 Revitalize
Description Here
8 Ignite
Description Here
10 Encase
Description Here
12 Summon:Lesser Air Elemental
Description Here
14 Burning Ground
Description Here
16 Quicken Elements
Description Here
18 Elemental Forces
Description Here
18 Fast Summon
Description Here
20 Icy Gale
Description Here
26 Summon: Greater Water Elemental
Description Here
32 Channel Elements
Description Here
38 Elemental Armor
Description Here
44 Sever Bonds
Description Here
51 Swarming Flames
Description Here

History

It was in this age that pioneering mages of the High Elves began to study and exploit weaknesses in the elemental forces, harnessing and redirecting them against the invading forces. This dangerous art had dire consequences, since a loss of concentration by an Elementalist could end in immediate and painful death. Despite these risks, the Elementalists were effective at turning the tide of the war: Their art kept them far away from the battlefield, and their minions inflicted heavy losses on the planar hosts invading Telara.

Today this arcane art still flourishes across Telara and it remains as important as ever. Those mages who demonstrate an impressive force of will and an affinity for the natural order often make accomplished Elementalists. Those mages who do not share these talents and begin summoning the elements typically don't survive very long.

Information Sources

RIFT
Wikibase™

Category: RIFT
This page last modified 2011-01-21 13:38:12.