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The Dark Knight job class is unlocked upon completing the quest Blade of Darkness (Dark Knight Flag Quest).
Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Name | Level | Description |
---|---|---|
Arcane Circle | 5 | Increases the group's magical defense |
Last Resort | 15 | Increases your attack and lowers your defense. |
Weapon Bash | 20 | Attack that disrupts enemy spell casting. |
Soul Eater | 30 | Does damage to the enemy at the expense of your own hit points. |
Dark Seal | 75 (Merit) | Enhances the accuracy of your next Dark Magic spell |
Diabolic Eye | 75 (Merit) | Decreases your Maximum HP for an increase in Accuracy |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Attack Bonus I | 10 | Increases the power of physical attacks. |
Resist Paralyze I | 20 | Increases resistance to paralyze spells. |
Arcana Killer | 25 | Do increased damage against magical enemies. |
Attack Bonus II | 30 | Increases the power of physical attacks. |
Resist Paralyze II | 40 | Increased resistance to paralyze spells. |
Attack Bonus III | 50 | Increases the power of physical attacks. |
Resist Paralyze III | 60 | Increased resistance to paralyze spells. |
Desparate Blows | 75 (Merit) | Reduces delay for two-handed weapons when using Last Resort. |
Muted Soul | 75 (Merit) | Reduces enmity while using Soul Eater. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Name | Level | Description |
---|---|---|
Blood Weapon | 1 | Your weapon drains additional hit points from the enemy when it hits |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results.
Spell | Level | Description |
---|---|---|
Stone I | 5 | Deals minor earth damage to an enemy. |
Poison I | 6 | Caused minor poison damage over time. |
Drain | 10 | Steals HP from the enemy, not usable on undead mobs. |
Water I | 11 | Deals minor water damage to the enemy. |
Bio I | 15 | Deals damage over time while decreasing enemie's attack power. |
Aero | 17 | Deals minor wind damage to the enemy. |
Bind | 20 | Roots an enemy in place so it cannot move. |
Aspir | 20 | Absorbs mana points from an enemy and adds them to your pool. |
Fire I | 23 | Deals minor fire damage to the enemy. |
Poisonga | 26 | Causes damage over time to all enemies in target area. |
Blizzard I | 29 | Causes minor ice damage to the enemy. |
Sleep | 30 | Puts a single target to sleep. |
Absorb-MND | 31 | Absorbs mind points from the target. |
Tractor | 32 | Teleports a corpse to the caster's location. |
Absorb-CHR | 33 | Absorbs charisma points from the target. |
Thunder I | 35 | Causes minor lightning damage to the enemy. |
Absorb-VIT | 35 | Absorbs vitality points from the target. |
Stun | 37 | Temporarily prevents a target from acting. |
Absorb-AGI | 37 | Absorbs agility points from the target. |
Absorb-INT | 39 | Absorbs intelligence points from the target. |
Bio II | 40 | Deals damage over time and lowers an enemy's attack power. |
Absorb-DEX | 41 | Absorbs dexterity points from the target. |
Stone II | 42 | Deals earth damage to an enemy. |
Absorb-STR | 43 | Absorbs strength points from the target. |
Absorb-TP | 45 | Absorbs TP from an enemy and adds it to your own. |
Poison II | 46 | Deals moderate poison damage over time. |
Water II | 48 | Deals water damage to the target. |
Aero II | 54 | Deals wind damage to the target. |
SleepII | 56 | Puts the target to sleep. |
Fire II | 60 | Deals fire damage to the target. |
Drain II | 62 | Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead. |
Blizzard II | 66 | Deals ice damage to the target. |
Dread Spikes | 71 | Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead. |
Thunder II | 72 | Deals lightning damage to the target. |
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Combat Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Scythe | A+ | 114 | 203 | 276 |
Great Sword | A- | 114 | 203 | 269 |
Axe | B- | 109 | 196 | 240 |
Great Axe | B- | 109 | 196 | 240 |
Sword | B- | 109 | 196 | 240 |
Dagger | C | 105 | 190 | 225 |
Club | C- | 105 | 190 | 220 |
Marksmanship | E | 94 | 171 | 200 |
Magic Skill | Skill Rating | Level 37 | Level 60 | Level 75 |
---|---|---|---|---|
Dark | A- | 114 | 203 | 269 |
Elemental | B+ | 109 | 196 | 256 |
Enfeebling | C | 105 | 190 | 225 |