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Category:Crafting (LotRO)  

Lord of the Rings Online
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I know, we already have several Crafting guides, but I found them to be organized in a confusing manner. Maybe it is just me, and maybe this guide is really just for me to figure out how it all works, but so be it. If it also helps one other, I will be content with that. -Bludwyng

There are 10 different Professions, grouped by three's, into seven Vocations. Obviously, most professions will be a part of the skill-set of more than one Vocation. You can only practice a single vocation at a time, but can change vocations at any time by speaking to a Master of Apprentices. Any experience in the professions of your former vocation are, unfortunately, lost. On the up side, this system allows practice and mastery of three professions, not just one. Every Vocation gets at least one Gathering profession and one Production profession.

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Recipes

All professions receive their basic recipes for each proficiency level automatically, but for the Production professions that is just the start. Almost all mobs in the world have a chance to drop recipes, especially intelligent monsters (Brigands, Orc-kin, etc). Also, recipes for Journeyman and Expert are for sale from the Novices in the Crafting Halls.

Proficiency and Mastery

For each Crafting Profession there are six levels of Proficiency: Apprentice, Journeyman, Expert, Artisan, Master, and Supreme. You will start as an Apprentice in all three Professions that fall within your Vocation. When you reach 200 points in any one of them you will need to complete a simple quest. Who gives it to you will depend on what the profession is and where you are. It will be either the Supplier, or a Novice or Expert in your profession. Next you will need 400 points of Apprentice-grade practice and 280 of Journeyman. When you complete the 400 Apprentice-level points you may again talk to the same NPC for the quest to be considered as having mastered your Apprentice lessons. Do the same for Journeyman and you will become an Expert.

Only when a given Tier of proficiency is mastered can you get recipes of that tier to crit for special highly-valued items.

Experience Points Required to Rank Up
TierProficiencyMastery
Apprentice200400
Journeyman280560
Expert360?
Artisan??
Master??
Supreme??

Critical Success

Once you have mastered a proficiency level, recipes of that tier have a chance to "crit". These means you have a chance (starting at 5%) to make a product that is better than the basic recipe states. For refining this results in more product. Crit Chance can be improved through the use of special materials, such as Crude Whetstones<s> for Metalsmithing. These special items drop from all mobs throughout the world. Be sure to offer for trade any items that you cannot use in exchange for those you can.

Guilds

Only Production crafts have Guilds. So, while there is a Tailor Guild, Explorer's have no guild for Forestry and Prospecting as those are not Production skills. The Guild is where you get work orders (special Crafting quests), and the rewards from Work Orders are often Recipes that can be gotten no other way. To join a guild you must be an Expert in the relevant profession.

Vocations

To learn a Vocation, or change your Vocation, simply speak to any Master of Apprentices. These can be found in most places where you find a concentration of crafting stations (Forge, Oven and Workbench). Choosing the right Vocation for the Production Craft that you want to master is important if you want to be as self-sufficient as possible.

For example, a Tailor needs leather, and lots of it. Anyone can kill bears and get hides, but only the Forester can tan the hides into leather. So if you want to be a Tailor, then Explorer would be your Vocation of choice.

Armsman

Skills: Prospector, Weaponsmith, Woodcutter

Armorer

Skills: Metalsmith, Prospector, Tailor

Explorer

Skills: Forester, Tailor, Prospector

Historian

Skills: Farmer, Scholar, Weaponsmith

Tinker

Skills: Cook, Prospector, Jeweller

Woodsman

Skills: Farmer, Forester, Woodworker

Yeoman

Skills: Cook, Farmer, Tailor

Professions

Cook

The Cook specializes in the production of food for traveling adventurers. Everything from power and morale regeneration to temporarily boosting things such as agility and might are possible from the culinary skill of the cooks of Eriador. In addition, each region has its share of peculiar specialties, such as Mushroom Pies from the Shire, for players seeking something a little off the beaten track of Cram and Water.

Farmer

The farmer concerns himself with the growing of different types of vegetable and pipe-weed crops on various plots of land scattered throughout the Bree-land and Shire areas. They grow the hops and berries needed for the wonderful ales and beers brewed throughout the land and provide the resources for cooks to make their culinary works of art for the hardy adventurers.

Forester

  • Type: Gathering
  • Vocations: Explorer
  • Tool: Forester's Axe
  • Crafting Station: Workbench
The Forester involves himself primarily with the gathering of wood. Searching the wilderness, they use their sturdy axes to cut and collect a variety of different materials. These woods, such as Rowan, Lebethron and the rare but prized Black Ash, are then treated and shaped into usable sections for other crafters.

At each tier you will be able to take 2 hides and make leather, and a type of wood (plus some wax) to make a Plank of lumber.

TierRaw MaterialsRefined MaterialsNeeded by ProfessionNotes
Apprentice2 Light Hides<s>Piece of Light Leather<s>Tailor
2 Logs of Rowan Wood<s>Plank of Treated Rowan<s>Woodworkerreq's Lump of Wax<s> to refine
Journeyman2 Medium Hides<s>Piece of Medium Leather<s>Tailor
2 Logs of Ash Wood<s>Plank of Treated Ash<s>Woodworkerreq's Lump of Wax<s> to refine
Expert2 Sturdy Hides<s>Piece of Sturdy Leather<s>Tailor
2 Logs of Yew Wood<s>Plank of Treated Yew<s>Woodworkerreq's Lump of Wax<s> to refine

Jeweller

  • Type: Production
  • Vocations: Tinker
  • Tool:
  • Crafting Station: Workbench
The Jeweller will focus on the creation of objects and adornments for a wide variety of adventurers. It is said, as well, that the Jeweller can create true works of art.

Metalsmith

  • Type: Production
  • Vocations: Armorer
  • Tool: Smith's Hammer
  • Crafting Station: Forge
The Metalsmith is an expert on all matters relating to metal, and as such is a craftsman of heavy armor, shields and a variety of tools. Certainly any aspiring guardians, champions and captains will seek the services of the Metalsmith on a frequent basis to help forestall disaster from befalling them. Utilizing a forge, the Metalsmith is able to create works of great strength for the benefit of all the free peoples of Middle-earth.

Guardians in particular should take note of their services: for if one cannot provide a strong front line defense, then darkness will consume not only the person in question, but all allies involved.

Prospector

The Prospector is a master gatherer who specializes in the accumulation of material ore. With a sturdy pick in hand, he will maneuver his way throughout Eriador in search of the richest mineral deposits that still remain in the world. Many players shall certainly prove that the Dwarves are not the only ones who are masters of mining. Copper, Mithril, Ancient Iron, these are just a few of many lodes of ore yet to be discovered behind that next mountain range for the hardy prospector.

Arguably the most common gathering profession, the prospector is quintessential to the success of Armsmen, Armorers, Explorers and Tinkerers. For in each of these vocations the use of material ore is essential to the craft of weapons, armor and the like. Any player that finds the need of ore would certainly be advised to gather at every possible moment and save whenever possible.

For each tier there will be two types of Ore that may be mined. At a Forge you may Smelt the Ore into Ingots (2 to 1). Then you may Refine one ingot of each metal into ingots of an Alloy (1+1=2). Copper and Tin are first, combining to make Bronze. Barrow-Iron and Silver makes Steel.

Scholar

  • Type: Production
  • Vocations: Historian
  • Tool:
  • Crafting Station: Workbench
The Scholar is among the most useful crafts in all of Middle-earth, but certainly benefits fellow trades-persons the most. Through the collection of lost lore from the first and second ages of the world, the Scholar puts the lost pieces together and creates helpful recipes, such as dyes and potions and scrolls of this lost lore, for their peers.

Tailor

The Tailor masterfully crafts all sorts of light and medium range armor, such as padded, quilted and sturdy leather, including clothing for the fashionably inclined. Though the armor they mold is not as doughty as the armor crafted by the Metalsmith, it should never be underestimated. Minstrels, hunters and lore-masters rely on the lighter variants for optimal protection and ease of movement.

The Tailor is a highly warranted craft for those in need of protection on the field of battle. Henceforth, if one takes the path of a minstrel, hunter or lore-master, it would be advisable to seek the services of the Tailor on a regular basis.

Weaponsmith

  • Type: Production
  • Vocations: Armsman, Historian
  • Tool: Smith's Hammer
  • Crafting Station: Forge
The Weaponsmith is the crafter of shaft and steel. In the troubled days of Middle-earth, many adventurers look towards these individuals in hopes of a fearsome weapon to gain an added edge in battle. Utilizing the hot fires of the forge, this crafter is able to create swords, spears, axes, hammers and much more.

In any battle against the forces of the Dark Lord Sauron, a valued weapon in hand will mean the difference between victory and defeat, life or death. It is for this reason that players should seek out the Weaponsmith at every possible opportunity to ensure they always have the advantage in battle.

Woodcutter

  • Type: Production
  • Vocations: Armsman
  • Tool: Forester's Axe
  • Crafting Station: Workbench
The Woodworker is a master of wood and haft that allows him to create an array of deadly weapons for ranged and melee combatants alike. Utilizing a work bench and various tools, the Woodworker can create a large variety of bows, staves and spear hafts from many different types of treated lumber.The Woodworker tends to be a frequent proprietor for Hunters and Lore-masters, but many Guardians and Champions have also taken up the study of Wood lore as well. Much like the Weaponsmith, a reliable bow or stave often means the difference in battle, and as such the relevant players should acquire their services often.

This page last modified 2010-07-22 14:33:48.

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