WoW Sets Sales Records

Wondering why the servers have been lagged so much? Well this press release may explain it: IRVINE, Calif. - November 24, 2004 - Blizzard Entertainment® today announced that World of Warcraft® has become an instant success, achieving epic sales figures in less than 24 hours. Launched Tuesday, November 23rd, the company's subscription-based massively multiplayer online role-playing game (MMORPG) sold-through to consumers an estimated 250,000* copies of the game. At retailers across the country, players lined up for blocks at midnight to purchase the game, which sold out in many stores nationwide after only one day on store shelves. In just the first day alone, over 200,000 players created World of Warcraft accounts, and over 100,000 were already playing the game concurrently as of 5:00 p.m. PST on Tuesday. The account-creation and concurrent-user populations are both record numbers for a MMORPG on its first day of launch, making World of Warcraft the fastest-growing online game in history. World of Warcraft is expected to continue to shatter records and achieve a record-setting week-one population in the days ahead. With dozens of World of Warcraft servers already filled to capacity, Blizzard is deploying additional servers rapidly to match the growing player base. "We had a lot of confidence in World of Warcraft, but the success on day one far exceeded our expectations," said Mike Morhaime, president of Blizzard Entertainment. "We are extremely happy that players are enjoying our game, and we are doing everything we can to meet the demand and maintain a fun and smooth game experience for everyone playing." Retailers across North America, including Wal-Mart, EB, GameStop, and others are reporting that hundreds of their stores have sold out of World of Warcraft due to the demand. If consumers have not yet purchased their copy of World of Warcraft, they are advised to call ahead to make sure their store has copies still in stock. "World of Warcraft has once again shown that Blizzard consistently delivers the best games in the industry," said Robert McKenzie, vice president of merchandising at GameStop. "It sold better than any other PC game this year - in fact, World of Warcraft enjoyed the best day-one sell-through GameStop has ever seen on a PC title!" Blizzard Entertainment and its retail partners are expecting all remaining supplies of World of Warcraft to sell out soon. Meanwhile, the company is working diligently to increase server capacity to accommodate the growing number of players connecting to the game. As the additional servers are brought online and proven stable, additional copies of World of Warcraft will be made available at retail. Blizzard will announce the availability of those additional games as soon as they are on retail shelves.


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Yeah anyways.... lag is fun
# Nov 26 2004 at 1:58 AM Rating: Decent
8 posts
maybe blizzard doesn't exactly learn from BETAs... yeah and overcrowding into certain zones might do it too
Troll/Hunter/Skinner/Leather Worker
RE: Yeah anyways.... lag is fun
# Nov 26 2004 at 2:50 PM Rating: Decent
1 post
Dear friend...
You want to see some lag - you should have been there for EQ2 final beta... and then for eq2 release... in fact... never mind eq2. Look at eq1 - that game has been around for 5yrs or more? Still lagging some zones. (not to mention overwhelming treadmill factor)
Also... wouldn't you agree that so far this is the only one game that is genuinly FUN to play in early levels?

Just my 2 cp
server issue
# Nov 26 2004 at 1:35 AM Rating: Good
69 posts
One interesting thing, though: the open beta had 500,000 participants, right? So it's kinda weird that 200k+ is causing such a rucus.

Anyway, no major complaints. The situation seems to be improving, and I have faith they'll work it all out soon enough.
Zuko on Blackrock - Level 31 Night Elf Rogue
RE: server issue
# Nov 26 2004 at 4:56 AM Rating: Decent
99 posts
There were 500,000+ APPLICATIONS for Open Beta. Blizzard turned down most of those because they had already acheived the numbers they needed.
"Walk in the light, and you will be seen. Walk in the dark, and you will surely stumble over the unseen."
RE: server issue
# Nov 26 2004 at 1:39 AM Rating: Decent
4,520 posts
Its because of the curcumstance of the two.

In beta there was lag after the stress test because of some of the same reasons now, lots of people rushing into newb areas. What happened though was that a LOT of people played stress test and thus were more spread out than now.

Not to mention there were slightly more servers then.
Bah, signatures
all blizzard games rock
# Nov 26 2004 at 12:28 AM Rating: Decent
4 posts
Same as with every game... Diablo diablo2 warcraft2 warcraft3 starcraft... all games of the year... I dont even need to see pictures, if blizzard puts out a game, i have faith it will be good, and that's enough for me to buy it.
RE: all blizzard games rock
# Nov 29 2004 at 11:11 AM Rating: Decent
1 post
Agreed! The Blizzard team always delivers, and they actually pay attention to their customers. WoW is really fun from the start, unlike that other game, where it starts feeling like a part-time fast food job after only a few hours. I would have posted something earlier, but I couldn't tear myself away from the game. It's just great, and the lag is subsiding...
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