The Patch Is Here!

*sings* The Patch Is Here! The Patch Is Here! The Patch Is Here!


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Patch Downloading
# Nov 08 2004 at 2:55 PM Rating: Decent
37 posts
Unlike most people, I have dial-up internet. Yea yea, it's sad, but it's true; not available in my area. I would like to know if there is a site that Blizzard has, or SOMEONE has that I can download the 19.61MB patch file. I have high-speed internet at work, but none of our computers have WoW Final Stress Test Beta. It took me 30 minutes to download 1MB....9 hour download? No thanks. I'd rather download it at work, save it on a flash drive, and install the patch via the easy way (it's what I did for all the other Bliz games, why not this one?) Thanx.
[insert name here] - Night Elf - (1)Rogue
(0) Blacksmithing
(0) Mining
Good Bad
# Nov 07 2004 at 10:10 PM Rating: Decent
120 posts
Pallys Have talents...good.
Pallys are completely different...bad
Phegus Pally of <Rar> - Doomhammer
# Nov 07 2004 at 9:57 PM Rating: Decent
21 posts
Fixed my problem

Edited, Mon Nov 8 00:49:06 2004
"It is better to die on your feet than live on your knees."

Name: Orgemage
Server: Ragnarok
Char lvls : 36 Theif, 18 Ninja, 15 Worrior, 13 Ranger,

Check out my current Character
# Nov 07 2004 at 8:44 PM Rating: Decent
45 posts
Funny you played a cleric in EQ, this sounded like a bard post lol

Is this a druid rez spell? THAT will change the dynamics of the game a LOT...notably that people will not want priests around very much any more.

Shamans already get a rez, this would be to balance out the Alliance side I would imagine... If Priests suck so bad that this would be a deciding factor for having one, I think there would be a lot more things to worry about already...
RE: heh
# Nov 08 2004 at 10:17 AM Rating: Decent
6,677 posts
There are only two viable healers on the Alliance since they don't have shamans. Before there was really no choice but to have a priest unless you want both a druid and a paladin, which isn't necessarily a bad thing.

And yes, I came off the wrong way on that statement, but the general player trend has been gravitating away from needing priests in groups.
Only the exceptions can be exceptional.
# Nov 07 2004 at 7:29 PM Rating: Excellent
6,677 posts
Since the forums are down, I'm going to comment here if I can.

Some noteworthy changes that I don't like the sound of:

On death, all equipped items will lose 10% durability.

The penalty for using a Spirit Healer has been changed - there is no longer any experience loss, instead all items (equipped and inventory) will take 100% durability loss and the character will gain resurrection sickness for a duration that scale according to level.

This is just lovely. I guess Blizzard decided monetary overhead in the game wasn't enough and had to work harder at it. To that end...

Mark of the Wild: Ranks 5, 6, and 7 now require reagents.
Arcane Intellect: Ranks 4 and 5 now require reagents.
Teleport: Now requires a reagent.
Portal: Now requires a reagent.
Slow Fall: Now requires a reagent.
Levitate will now be cancelled if any damage is taken, now requires a reagent.
Power Word: Fortitude: Ranks 4, 5, and 6 now require reagents.
Water Walking: Now cancelled if any damage is taken, requires reagent.
Water Breathing: Now requires a reagent.

Hey look! Peridots!

Seriously, I hope Blizzard is joking about this. I don't need more of my bag space tied up with random crap. People at Blizzard who think it's a good idea to carry more random crap obviously don't do any gathering tradeskills or carry any items with them they actually need.

I'm going to protest the inclusion of components on buff spells unless they are stackable to 200 like ammo and have zero cost. If your group doesn't like it, tell them to /suggest that it gets removed. I don't care what the dynamics of it are. It's still peridots. I put up with that bull for over 3 years in Everquest as a cleric, and I will not put up with it again.

Also, way to absolutely ruin levitate! One of the few toy spells a priest has, and now it has a component and gets cancelled if hit. This spell has a whopping one minute duration that isn't enough to do what I want to with it usually (such as run across a lake.) Now I can't even have fun with it, because it costs me bat wings to cast it now!

Spells that activate (proc) on kill will work on all players, but only monsters that would give experience points.

So much for spirit tapping critters. May as well remove them from dungeons now, Blizz.

Creatures should be more adept at chasing players.

Were they inept before? What's the problem?

The completion of a quest may now result in a reputation adjustment of a faction or a group of factions.

About time. I would have thought the gnomes would have been happy that I did all the things they wanted me to in their ruined city.

Horde quests added to Ashenvale, ranging from levels 19-30.
More quests added to Blackfathom Deeps. Blackfathom has been moved to Ashenvale and now has Horde quests.

Boooo! Get the Horde out of my forest! =p

Expert and above skill tiers for secondary skills are no longer available on trainers, you need to find the books to teach you them. Expert level is on a vendor somewhere in the world, artisan level requires a quest to be completed.

...on secondary skills, but not professions? Why is Blizzard inhibiting players from doing cooking, first aid, and fishing? (Not that I want them to make the tradeskill system more drudgerous, if that's a word.)

New Spell: Rebirth (Level 20).

Is this a druid rez spell? THAT will change the dynamics of the game a LOT...notably that people will not want priests around very much any more.

Concussive Shot: No longer causes additional threat, duration and cooldown slightly increased, mana cost reduced.

Umm...why? Does the hunter get an ability that WILL draw aggro? I found this a necessary tool for pulling something off my pet when it was going to die. (Is that what distracting shot is?)
Also, higher ranks of concussive shot merely generated more aggro before. What do they do now?

Holy Strike: Removed.
Crusader Strike: Removed.
Seal of Reckoning: Removed.
Healing Aura: Removed.
Dominance Aura: Removed.
Wisdom Aura: Removed.
Redemption: Removed.

New Spell: Seal of the Crusader (Level 12).
New Spell: Seal of Justice (Level 22).
New Spell: Seal of Light (Level 30).
New Spell: Seal of Wisdom (Level 38).
New Spell: Flash of Light (Level 20).
New Spell: Judgement (Level 10).
New Spell: Blessing of Might (Level 8).
New Spell: Blessing of Wisdom (Level 14).
New Spell: Blessing of Light (Level 40).
New Spell: Concentration Aura (Level 22).
New Spell: Divine Intervention (Level 30).
Resistance Aura: Split up into 3 new spells...Shadow Resistance Aura (Level 28), Frost Resistance Aura (Level 32), and Fire Resistance Aura (Level 36).
Seal of Fury has changed significantly.
Seal of Righteousness has changed significantly.
Blessing of Sacrifice: Moved to level 46, now transfers a flat amount of damage per hit, and has replacements.

Wow. So what DID they keep from the old paladin class? This is going to be way different from before...

Resurrect spells now use the same timer as when reclaiming your corpse. When a player is resurrected, they will have to wait for a set amount before they can click the accept button.

So if somebody dies, they have to wait a good long chunk of time even if they suffer rez effects?

Resurrection: No longer useable in combat.

Isn't this change redundant with the one above?

Resurrect now teleports you to the location at which the spell was cast, not to the caster's present location.

Considering we can't drag corpses like in EQ, this was the one saving grace for if somebody died somewhere that the group couldn't get to safely. So now if the group runs away, but the tank is lying under the belly of a boss dragon, they're ****ed?

Mind Control: Increased the chance of breaking early.

WTH? Did this skill need EXTRA chance of breaking early? It's already fairly useless! Thanks PvPers!

New Spell: Desperate Prayer (Level 10). (Dwarf/Human only.) (Quest)
New Spell: Starshards (Level 10). (Night Elf only.) (Quest)
New Spell: Touch of Weakness (Level 10). (Undead only.) (Quest)
New Spell: Hex of Weakness (Level 10). (Troll only.) (Quest)
New Spell: Fear Ward (Level 20). (Dwarf only.) (Quest)
New Spell: Feedback (Level 20). (Human only.) (Quest)
New Spell: Elune's Grace (Level 20). (Night Elf only.) (Quest)
New Spell: Devouring Plague (Level 20). (Undead only.) (Quest)
New Spell: Shadowguard (Level 20). (Troll only.) (Quest)


Lockpicking: No longer auto-ranks. It must be used to improve.

Ouch, that sucks. Used to be that way, and there are NEVER enough locked objects to get skill up. But there would be **** to pay from non-rogues if there were more locked boxes. This is a no-win situation.

New Ability: Safe Fall (Level 40).

I hope this has a component cost like all the spells that do the same thing. /sneer

Soulstones: Now soulbound when created, are consumed to store the target's soul. When that target dies, he may resurrect himself any time up until release. Cooldown added.

I don't like the sound of this, but I'm not quite sure why. Maybe I just don't like the idea of having the warlock steal my soul.

New Spell: Summon Felhunter (Level 30). (Quest)

Warlocks rejoice...but where's the infernal?


Too many changes here to list, and I lack insight on the old versions of those skills to make intelligent comments, but suffice it to say, stance seems to matter less now.

Bug Fixes:

The list under this section was painfully short. There are a lot of issues that I hope were fixed and undocumented. (Mob run-through bug, channeling issues, griffin flight bug to name a few.)

There is now a checkbox to turn off audio emotes.

Sweet, now I don't have to listen to the human male emote for the synopsis of the Lord of the Rings?

Many new rare vendors selling weapons/armor/potions have been added around the world.

Not sure if I like this or not. I hate rare vendors, but this adds more stuff to the game.

Edited, Sun Nov 7 19:58:27 2004
Only the exceptions can be exceptional.
RE: patch
# Nov 07 2004 at 8:20 PM Rating: Decent
1 post
yea why the **** are the servers not comin up
RE: patch
# Nov 07 2004 at 8:08 PM Rating: Decent
12 posts
too bad you can't login to any servers after downloading and installing the patch )=
RE: patch
# Nov 07 2004 at 9:12 PM Rating: Decent
12 posts
looks like the clusters are getting rebooted, services are slowly coming back up. props to whoever's hitting the switch at 6pm PST on a sunday. thanks!
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