From Desert of Ro to the Ethernere, EverQuest II keeps expanding.
Back to our roots again, as we discover the fate of the continent of Odus and the Erudite city of Paineel, along with the original Kerra. The level cap went up to 90 and we tromped around Odus and the Hole discovering what happens when Kerrans and Erudites muck with magic at the same time. Here we wrapped up the Swords of Destiny stories and began the unfolding of the Age's End prophecy. Battlegrounds, cross-server group PvP instances with in-game rewards, were introduced.
Destiny of Velious
Velious brought back great EverQuest memories like Thurgadin, Coldain Dwarves, and the Ring War. This expansion also revamped the mount system and introduced flying (and gliding and leaping) mounts! Old zones were adjusted to let us fly over Norrath.
Age of Discovery
While it contained the revamp of the City of Freeport, Age of Discovery was considered a feature expansion by most players. A 25th class, Beastlords, was added along with Mercenaries (hirable NPCs) and Reforging, where players can changed statistics on gear. EQII Share embraced Social Media by integrating Twitter and Facebook capabilities into the game client.
Chains of Eternity
Which brings us up to Chains of Eternity, where Firona Vie, beloved spokestoon of EverQuest, is dead and we go to the Ethernere to find out what's up. This expansion's signature line is embedded in the overland quest series, offering lore accessibility to more players. The big non-content features of this expansion is Prestige abilities for both adventurers and crafters as players over level 90 leave the Alternate Advancement system behind.
EverQuest II just keeps growing: from dragging us out of the water at the Shattering, to lost contents and even into the afterlife, the game just keeps on giving. We're looking forward to future adventures in Norrath!
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If you want to catch up on all the 12 Games of Christmas, here they are: