12 Games of Christmas: 9 EverQuest II Expansions

From Desert of Ro to the Ethernere, EverQuest II keeps expanding.

Sequels are hard: everyone brings expectations to a sequel to a best-loved game. Even more ambitious is a sequel that was designed from the start to forge its own ground. Set 500 years in the future from the original EverQuest, EverQuest II has managed to embrace the lore, creatures and nostalgia of Norrath-that-was while moving down its own path and maintaining a separate identity from its predecessor.

Desert of Flames

In Desert of Flames we rediscovered the Desert of Ro. At this time good and evil factions were still held separate, and the Sinking Sands became the meeting place for people crossing faction lines for business or pleasure. The contested city of Maj'Dul gave faction meaning and djinn, orcs, and undead vied for our attention while we herded beetles. The level cap was raised to 60.

Kingdom of Sky

In Kingdom of Sky we took to the air, literally, as we ventured into the Overrealm. Here we rediscovered the Awakened, dragonkin with a fierce history. The Aviak race has been here all along, and we discover the hat-bearing Hooluk. The Gnomes have crashed a ship here (should we be surprised?). Transportation via Spires is introduced, and the level cap is raised to 70.

Echoes of Faydwer

We rediscovered a huge part of Norrathian history when Echoes of Faydwer brought us back to the continent of Faydark. EQ fans rejoiced at the rediscovery of Butcherblock, the dungeon formerly known as Ak'Anon, and the Estate of Unrest. The Gods returned to Norrath and we could both worship them to our benefit or kill their avatars. From unicorns to werewolves, clockworks to vampires, Echoes reminded us of our legacy. We also got new yet familiar starting cities: Neriak and Kelethin.

Rise of Kunark

Another expansion full of EverQuest lore, Kunark raised our level caps to 80. Besides a new playable race (the Sarnak) with their own starting city, we started seeing the introduction of new features that took advantage of improvements in technology. These features included larger zones with “smooth zoning” between areas and dynamic combat music. Complicated Epic Weapons quests for all 24 classes were introduced along with new deities and mounts.

The Shadow Odyssey

While the Shadow Odyssey only gave us one overland zone, new mechanics were introduced which allowed for scaling dungeon zones. Dungeon rewards here fully embraced the idea of token loot, eliminating a lot of complaining about mis-matched loot. Adventurers and tradeskillers could now both do missions which would get them tokens for desirable rewards. A whole bucket of Heritage Quests were added for additional fun.

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Favorite eq2 expansion(s)
# Jan 02 2013 at 1:48 PM Rating: Decent
Well I have two; KoS, and RoK.

I never power level my alts just so I can do the cloud mount/gear questline in KoS, then get my Rhino in RoK. The quests in TT, and Barren Sky are my favorite, plus the storyline in RoK is just epic (pun intended).
Favorite eq2 expansion(s)
# Jan 04 2013 at 5:24 PM Rating: Decent
Lolz, probably too late to be a give away entry, but that's okay. I'm pretty new to EQ2, started playing in August 2012. I came to EQ2 after the friend I played with from June 2006 to May 2012 passed away, I needed a change of scene that would be very different from things we did together before. EQ2 has certainly helped me, even though I mostly solo. I'm in a nice guild that just lets me do my thing, and is there to ask questions if I get stuck. I've bought all the expansions, and am really loving the crafting and home decorating. I think my favourite expansion is the latest expansion (COE) since it did more for crafting and harvesting and gave me a mount. I want Sony to keep adding things to make/craft. Actually I'm loving all the festivals because they let me make new stuff. :) Also like the station store, though I probably shouldn't say that. I like furnishings and fashions, and houses the most.

Other than that, I like the Mercenaries from AoD, and I like getting card packs from Legends of Norrath. My highest level character in terms of adventuring is level 49, and the others are level 45, level 25, and the rest are under 20.

I got the collector's edition for Sentinel's Fate and for Chains of Eternity for the mounts. Really like when they put mounts in special editions.

Anyway, not as content savvy as everyone else since I haven't done much grouping and haven't yet gotten to the raid content. I'm taking it easy. This game is really good for me right now. Very much looking forward to EQNext news. Hope we get some soon.

SK
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