MvP (MLG vs Proleague) Day Four

A round up of all the Starcraft II action from the fourth day of competition

Series I - MC P vs Jaedong Z
Game  I
Cloud Kingdom is the platform for the opening map of the days skirmishes as MLG's best protoss faces Proleague’s top zerg, Jaedong.

MC, the innovator of all builds' protoss use in the current metagame, opens with a cannon rush behind the mineral line on the third, rather than dipping into his bag of tricks.
Jaedong replies by sending his initial four lings right to MC’s base rather than stopping the cannon rush.
With an already well developed knowledge of timings in SC2 already, Jaedong is able to sneak four lings into MCs base while he had to cancel his third.
The lings force probes to be pulled, but cause no major damage, with great control from MC he loses zero probes.
Jaedong takes a seven minute lair to move into his trademark mutalisks within ten minutes.
MC plays very defensive by taking a third base but it is heavily delayed by a creep spreading overlord.
At twelve minutes Jaedong has a flock of mutalisks on the field and with MC taking a faster third and the usual robo tech, Jaedong’s mutalisks are able to put on a lot of pressure.
MC’s defence is watertight as the mutalisks and lings try to find a small opening with great force fields and stalker placement.
At thirteen twenty Jaedong pushes right into MC’s third via the natural ramp, MC misses the key force fields letting Jaedong’s lings ravage his stalker and sentry count.
A hold position zealot at the natural, isolates half of MC’s stalkers from the main fight, with no key answer to the growing mutalisk flock and MC losing probes and anti-air its GG
Game II
With Jaedong winning game one, in a match reminiscent to his win over Naniwa on day one, can MC bring use Daybreak to his advantage and take the last game of the series?

MC feigns a nine minute gateway pressure with some aggressive pylons and a zealot push, forcing a handful of roaches from Jaedong.
MC behind this is moving into a blink/dark templar push with +2 ground weapons.
The dark templars hit Jaedong’s bases at eleven minutes, with dark templars in every mineral line, MC deals a good deal of damage and feigns a third base.
MC goes for a massive all in at fourteen minutes with nothing but a gateway power push.
With an abundance of blink stalkers at +2, with +3 coming, Jaedong’s roaches have to abandon his forward fourth base until infestors are on the field.
Jaedong’s delay gives him enough time to get his infestors out and max with roach-ling.
MC aggressively blinks up the natural ramp at fifteen minutes, but fungals lock down every single stalker and the perfect macro from Jaedong keeps him maxed as MC tumbles below one hundred supply.
MC retreats to his pylon for a last chance warp in, but with Jaedong’s reinforcements he cannot hold the swarm.

Screenshot

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