Ghostcrawler Addresses Vanish Change in PTR 3.3

Greg "Ghostcrawler" Street said on Sunday that a change to Vanish was coming in patch 3.3, but didn't provide any details. Now that patch 3.3 is on the PTR, we know what it means for rogues: "For the first second after this ability is used, neither Vanish nor Stealth can be broken by taking damage or being the victim of a hostile spell or ability."

As you can imagine, there's plenty of arguments on the official forums about whether this fix is going to make rogues overpowered or not. Dubbing it "Roguerage," Ghostcrawler popped into a thread today to explain the reasoning behind the change: "We need to make Vanish work as advertised. As I've said, if this results in a massive net buff for rogues, we will compensate in other ways. ... We just want to compensate for server lag, missile travel time and the like."

Ghostcrawler admits the one-second window may be too generous to add to Vanish, but reminded players that's why these changes are put through the testing process in the first place. What do you think about the Vanish update? Is one second too much or just right?

Comments

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Good thing
# Oct 03 2009 at 8:42 AM Rating: Decent
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408 posts
I like this as vanish is basically useless in pvp because everyone seems to have a DOT or an AOE that pops you right back out the moment you use it. I might start using my Rogue again.
Good thing
# Oct 04 2009 at 9:13 AM Rating: Good
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1,882 posts
This is what cloak of shadows is for
Good thing
# Oct 04 2009 at 3:28 PM Rating: Decent
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77 posts
vanish was totally broken though another thing was that if they used it while a mage was casting the spell could still go off hit them and knock them out or a hunter or their pet would sometimes hit them afterwards and knock them out...hell just about anything could knock them out of vanish which is not how it was intended to work
Good thing
# Oct 04 2009 at 7:10 PM Rating: Good
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1,882 posts
Oh I know. My point was the original comment I'm replying to mentioned "DOT" and "AoE". These were always things that were INTENDED to break vanish and that any good pvp rogue would pop cloak of shadows if either were available.
overestimating
# Oct 02 2009 at 10:16 PM Rating: Default
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77 posts
i think people are greatly overestimating how long one second is especially since you are slower when stealthed so i think it will be fine though we will see its the whole point of test servers
Vanish-ability
# Oct 02 2009 at 10:17 AM Rating: Default
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57 posts
One second wins. I don't think it's too much. Not the way my rogue uses it, or the situations (PvE) she gets into.
Vanish-ability
# Oct 02 2009 at 2:48 PM Rating: Decent
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2,047 posts
1 second is long enough to get back behind the guy and restunlock. Or run away, so unless you're stunning the rogue, how do you ever finish one off? CoS > Vanish, they run away. They wait a min for CoS CD... They're practically uncatchable.

stun > stun > oh yes I'm free, slap rogue hard, rogue vanish > stun > stun
Vanish-ability
# Oct 03 2009 at 3:58 AM Rating: Decent
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4,684 posts
Quote:
stun > stun > oh yes I'm free, slap rogue hard, rogue vanish > stun > stun OCRAPDIMINISHINGRETURNSLAWL

FTFY.

I'm not saying rogues aren't already a strong class in PvP (Perhaps OP, perhaps not; probably the strongest 1on1 class out there anyway), but Vanish is a bug that needed to be fixed. When I stopped playing my rogue (~3 months ago), Vanish actually worked in about 1 out of 10 tries. People argue that Vanish shouldn't be used when you're being attacked, but saying that is defending a non-existing point; Vanish has to be used while you are being attacked. The only other time you might actually *need* vanish is if you're 3-shotting undergeared clothies with an Ambush>CP generator>Evis>Ambush combo. You tell me - what's the point of having an ability that never works when you need it? It'd be the same as your Pummel always missing, Mind Freeze always landing after a cast due to apperantly non-existant lag (Oh wait...), Frost Trap always being resisted, Bubble never working... You name it.

I can understand the QQ about it because (as I have admitted) rogues are at least close to OP, if they aren't OP. That doesn't mean it's completely justified, though.
Vanish-ability
# Oct 02 2009 at 11:57 AM Rating: Default
PvE isn't the question here. Certain rogue builds already border on being OP in PvP. We'll see how this goes, but giving stunlock rogues a reset button that never fails is not going to be pretty.
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