As we watch the year coming to an end, all of us are eagerly awaiting this new decade for the predicted release of some highly anticipated MMO blockbusters. In particular, the one monster MMO that's been hogging a lot of the spotlight is BioWare's ultra-immersive, storyline driven Star Wars: The Old Republic MMO. While BioWare and EA have not yet officially confirmed a 2010 release date, other sources do suggest that they are perhaps pushing for an October 2010 unveiling.
Despite the fact that an official launch won't be seen for at least another half a year, one of the most interesting new concepts revealed for SW:TOR is its unique class mechanics and how each class will contribute to group combat, or if BioWare will even be employing that timeless MMORPG trinity of the healer, the damage dealer and the tank. Either way, we here at ZAM are so psyched about what kind of MMO SW:TOR will be that we've decided to look at some of the released classes to figure out just how they'll fit together into the jigsaw puzzle that is combat.


It’s been too long since I last saved the world.
The pre-order of