The Scrying Pool: Time to Eat

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The Scrying Pool is a Guild Wars 2 column where I simply ask what if? Nothing is off the table as I dive into possible features and future content, looking at what currently exists in Guild Wars 2 before I answer my own what if question with how I think the feature and content could be implemented.

Food in any MMO has an odd place, typically requiring time and resources to level up a cooking profession. The road of this progression is always filled with the leftover remains of lower level foods that remain unused in favor of higher stated nourishment. Guild Wars 2 also falls into this trap, but what could be done to fix the warehouses full of unwanted, non-perishable foods?

Formerly Hardcore #11: Timewalking

Hello and welcome to the 11th edition of Formerly Hardcore, ZAMs column on Blizzard Entertainment’s World of Warcraft. For this week’s column, I’m going to be taking another look at one of patch 6.2’s features, Timewalker Dungeons. I finally had the chance to try my hand at a few of them with this past weekend’s Wrath of the Lich King Timewalker bonus event, so I got to have that blast of nostalgia while getting a little gear for one of my tank alts. I’ll also be taking a look at how the other game I’ve been playing lately, Final Fantasy XIV: Heavensward, has a similar system and talk about the benefits and drawbacks of both.

The Scrying Pool: Beta Impressions

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The Scrying Pool is a Guild Wars 2 column where I simply ask what if? Nothing is off the table as I dive into possible features and future content, looking at what currently exists in Guild Wars 2 before I answer my own what if question with how I think the feature and content could be implemented.

This week however, we will be looking back at the past weekend that included the Revenant and Stronghold weekend tests as well as the World vs World (WvW) Desert Borderlands stress test. I was fortunate enough to take part in each of these tests, so for this edition of the Scrying Pool wanted to share my thoughts on each test’s content.

Formerly Hardcore #10: Ships, Jungles and Crystals

Hello and welcome to the 10th edition of Formerly Hardcore, ZAM’s column on Blizzard Entertainment’s World of Warcraft. For this week’s column, I’ll be talking about my experience with patch 6.2 so far… which has been extremely limited due to working on Final Fantasy XIV for the Heavensward review. When the forums say that it’s about 20 to 30 hours to do all of the main story quests in FFXIV before you can even start on the new Heavensward content, they’re not kidding; they also aren’t joking about the fact that there’s 70 minutes of cutscenes at the end of the 2.55 questing. For those who are interested in how all that’s going, I’ll have a review down the road as well as impressions of the new jobs once I’ve had the chance to take all of those for a spin, but for the rest of you let’s get back to Azeroth and talk about the Shipyard and Tanaan Jungle.

Formerly Hardcore #9: Patch 6.2 is Here!

Hello and welcome to the 9th edition of Formerly Hardcore, ZAM’s column on Blizzard Entertainment’s World of Warcraft. For this week’s column we’ll be talking about patch 6.2, which is coming to live servers… today! Last Wednesday, Blizzard released the patch cinematic and gave a release date of Tuesday, June 23rd. Coincidentally that was about two hours after I’d already agreed to write the review for the Final Fantasy XIV expansion, Heavensward, which also comes out on the 23rd. It’s amazing how Blizzard just coincidentally keeps releases patches when other games are coming out, despite claiming not to… in all seriousness though, if I were them, I’d do the same thing.

For those of you who aren’t going to be bouncing back and forth between games, you’ll have your hands full with everything in this patch. If your guild has long since finished with Blackrock Foundry or your 5-man group is ready to have a new challenge, your wait is over. Well, unless you forgot to turn on the Background Downloader or to kick off the Battle.net launcher before you went to work.

E3 2015: Picture Gallery

E3 2015 has come to a close—next week we'll be rolling out more articles, and this weekend you can enjoy our show floor picture gallery!

Formerly Hardcore #8: Hellfire Citadel Preview

Hello and welcome to the 8th edition of Formerly Hardcore, ZAMs column for Blizzard Entertainment’s World of Warcraft. For this column, we’re going to take a look at last week’s preview of Hellfire Citadel from the official WoW site. Patch 6.2 will be taking us back to Tanaan Jungle where we’ll be not only invading the stronghold of the Iron Horde, but we’ll be doing so against their newly fel-empowered legions of soldiers.

The Scrying Pool: Amping up Jewelcrafting

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The Scrying Pool is a Guild Wars 2 column where I simply ask what if? Nothing is off the table as I dive into possible features and future content, looking at what currently exists in Guild Wars 2 before I answer my own what if question with how I think the feature and content could be implemented.

Ascended crafting has long existed for both weapons and armor. In order to craft this ascended gear, players first need to level up the crafting of the specific discipline to 500 as all ascended gear is account bound on acquire. For example, to craft any piece of ascended heavy armor you must first level up Armorsmithing to 500. When crafting was expanded to include ascended weapons and armor, it raised the max level of the weapon and armor crafting disciplines from 400 to 500.

The Scrying Pool: Fort Lion's Arch

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The Scrying Pool is a Guild Wars 2 column where I simply ask what if? Nothing is off the table as I dive into possible features and future content, looking at what currently exists in Guild Wars 2 before I answer my own what if question with how I think the feature and content could be implemented.

The true beginnings of the Lion’s Arch reconstruction efforts have started. Last week’s patch has once again changed the way Lion’s Arch looks as all of the Breachmaker wreckage from Scarlet’s attack on the city early last year was removed. In addition to removing the wreckage and piles of debris, the city is now full of rebar, half built structures and barges carrying construction materials.

WildStar to Transition to F2P This Fall

Carbine's WildStar team has poured their heart and soul into shaping and expanding the sci-fi MMO into the diversified gaming experience it is today. The last several content drops have focused on a multitude of playstyles, from newbie to casual to raider.

With the game so fleshed out, Carbine has now decided that the time is ripe for it to soon join the ranks of free-to-play MMOs. We sat down with Product Director Mike Donatelli and Creative Director Chad Moore last week to learn more about WildStar's new frontier.

"It's a big decision, a big change, and not one we went into lightly as a studio. Carbine's commitment to WildStar has never been stronger; we will continue to release AAA updates for the game, the experience that players have come to expect they will only get more of as we head into the future."