Ever since ArenaNet took to their blogs to discuss, at length, how they were going to challenge MMORPG stereotypes, Guild Wars 2 has walked the path of an exponential hype machine, doubling and tripling its expected potential each time a new post appeared. Heck, even as a cynical MMO gamer who's heard the term "revolutionary" so many times that I just want to buy everyone a thesaurus, I'll admit that, deep in my heart, a cautious optimism was feeding on the alluring rhetoric of those developer posts. Ultimately, I went into the Guild Wars 2 press beta with the mind of a cautious skeptic: I wanted to believe, but I really didn't know if ArenaNet could deliver on all those promises.
With so much Guild Wars 2 talk floating around the past two days, including a solid write-up from our new staff writer Gareth "Gazimoff" Harmer and Mike B.'s exceptional 20-minute preview video, I've decided that, for this preview, I'll focus more on my key experiences in Guild Wars 2 rather than a broad rundown of the game's features. Tomorrow we'll discuss, in depth, some of the core game mechanics of Guild Wars 2, so be sure to tune in then!

Qho Augren has made a permanent impression upon many of being the brattiest child that Norrath has ever seen. Hailing from the Village of Shin, he nagged us time and time again to bring him back a multitude of harvests whenever we returned to him. The most recent Gathering Obsession quest had a unique twist however: Qho became a pet that follows us around!



