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#102 May 22 2014 at 1:32 PM Rating: Good
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Well, that was a successful Arena run:

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#103 May 22 2014 at 3:01 PM Rating: Good
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How many wins is that? looks like at least 9. Well Played!
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#104 May 22 2014 at 4:15 PM Rating: Excellent
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I don't know. I was drunk and my stat tracker wasn't running.

Edited, May 23rd 2014 10:16am by Spoonless
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#105 May 23 2014 at 8:18 AM Rating: Good
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Definitely getting better at Arena overall. I'm now consistently hitting 5 wins, and hitting 7-9 wins more often than I hit < 3. I'm not quite at the gold-making level yet, but I can typically get in two or three runs per day without having to really stress about grinding quests. This is acceptable to me.
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#106 May 23 2014 at 9:54 AM Rating: Good
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Yea, I usually go 5+, occasionally get a 3-4 win run which is sad but it happens. Heavily dependent on the draft (and how many of the power cards you can get), so it doesn't bother me too much. That 7+ wins is super nice.
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#107 May 23 2014 at 10:39 AM Rating: Good
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Sometimes, I don't even know how I'm winning with the decks I draft. I have a Warrior deck going right now that I initially thought was terrible, but it's really not too bad. I'm 5-1 currently. Of course, now that I've said something, I'm sure I'll finish 5-3. Smiley: lol

I think that starting out as Mage just instilled in me this feeling that I always need MOAR CARD DRAW (since going through cheap spells can quickly deplete your hand), so even in a slower deck, I tend to get anxious without a bunch.

Edited, May 23rd 2014 12:39pm by Spoonless
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#108 May 23 2014 at 10:52 AM Rating: Good
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I actually rarely draft Arcane Intellect when I play mage. I value it pretty low compared to most of the value minions out there, because it's really a late-game card that doesn't affect board state at all. Now, if you can combo it with a mana addict or mana wyrm or auctioneer or something, then sure.
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#109 May 23 2014 at 10:56 AM Rating: Good
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Vataro wrote:
I actually rarely draft Arcane Intellect when I play mage. I value it pretty low compared to most of the value minions out there, because it's really a late-game card that doesn't affect board state at all. Now, if you can combo it with a mana addict or mana wyrm or auctioneer or something, then sure.
Usually I do Acolytes of Pain on Mage. Azure Drakes, a Gnomish Inventor, too. Arcane Intellect is something I'll occasionally have a one-of in a deck, but I try to have bodies that draw if possible, since I end up running a high number of spells overall.

I tend to stay away from Mage in Arena. I know it's very strong (Flamestrike and Fireball being basic cards), but I just don't have as much fun on it as other classes. I really like Shaman and Rogue in Arena. Warlock can be fun, too. I stay away from Paladin and Priest.
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#110 May 23 2014 at 11:01 AM Rating: Good
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Paladin and Druid are my favorite arena classes. Mage and warrior are second, with priest a bit behind that. I stay away from Shaman because I play it so much in ranked. Similar with Warlock lately. Rogue I just feel requires too many cards to be reliable in arena. If you can get something like a miracle deck in Arena you'll go far, but I'm not confident enough with the class to be able to draft either that or a tempo-based rogue with all the right cards. Hunter I just flat out don't play...
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#111 May 23 2014 at 1:08 PM Rating: Excellent
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Well, Amaz hit Legendary on a F2P Priest account. It was pretty cool. He got flooded with new subscribers, which was cool to see.

He did have a Ragnaros that he got in a pack while laddering, and I think he played a couple Arena runs when he started, but he didn't spend any money on it, and he didn't really grind that much Arena. I guess there was a really crazy match versus a Hunter. Hopefully a VOD goes up at some point.

ETA: Here's the Hunter game:


Edited, May 24th 2014 10:46am by Spoonless
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#112 May 24 2014 at 8:06 AM Rating: Good
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Verizon FIOS continues to be the bane of my existence. I've been having 20-30 seconds of downtime every couple of hours, and it always seems to be during an Arena run. Currently 0-2 with a decent hunter deck due to this. The worst is when I am able to reconnect just in time to see my hero explode. FIOS customer service is a pain in the ***.
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#113 May 24 2014 at 11:29 AM Rating: Good
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My two least favorite things about Hearthstone in one vid - Priests and Hunters. Smiley: lol
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#114 May 24 2014 at 11:54 AM Rating: Good
I don't even play this and that video was still entertaining. Smiley: nod
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#115 May 25 2014 at 11:14 AM Rating: Good
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I might just tank my rating this season. I'm thinking about making a hyper aggressive Paladin deck to work on getting it to 60 and then for a golden hero. If I focus on a deck geared towards short games, perhaps I can get my win total up faster than with a higher winrate but slower deck.

I don't mean insta-conceding games or anything, just playing a faster deck to cram as many games in as possible.

Edited, May 25th 2014 1:15pm by Spoonless
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#116 May 25 2014 at 2:17 PM Rating: Good
idiggory the Fussy wrote:
My two least favorite things about Hearthstone in one vid - Priests and Hunters. Smiley: lol


Hunters, I'll grant you. But how dare you speak out against Best Class?
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#117 May 25 2014 at 3:16 PM Rating: Good
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I had a Priest absolutely wreck me with an Imp Master and that double health and set attack equal to health spell combo in Ranked today. Made me walk away for ten minutes.
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#118 May 25 2014 at 3:51 PM Rating: Good
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No hard removal? that's a 3 card, 7 mana 10/10.

Should be fairly deal-able with, even a silence would be value.
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#119 May 25 2014 at 9:36 PM Rating: Good
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It's not really surprising to be lacking hard removals or silences on turn 4, which is the earliest that combo can be played. And that's 10 damage ON turn 4, with potential loss from that combo alone on turn 6.

Plus, the Imp Master isn't an attractive trading option. It'll take multiple minions to trade for it at that mana point, and it spawns a 1/1, which won't take multiple minions. So that already gives the Priest a fair bit of insurance that they'll be seeing at least 10 damage from it.

Now, obviously, it has weaknesses with the fact that any damage on turn 3 diminishes it's return on 4-7. But still, it's such an unattractive target if the Priest is playing well, that's not a huge issue.

And Priests have really strong early game control, through SW:P, and cards like Northshire Abbey are going to be natural minion draws, which will protect the Imp master.

Plus, any hard removal used here is one you can't use down the road, so it still gives a nice advantage to the Priest. They used two meh cards and one solid card to trade for one of your BEST cards. That's not a bad deal at all, particularly when they also got 10 damage in the trade.

It's also worth noting that your removal will probably take all your mana at turn 4/5, so that keeps you from doing any other board maintenance.
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#120 May 25 2014 at 11:14 PM Rating: Good
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You don't run owls?
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#121 May 26 2014 at 5:31 AM Rating: Good
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I often run with an owl in my deck, rarely two.

But I don't treat owls as minions unless forced to; they're a less effective, but cheaper, remove in my mind.

And I don't typically keep them in my draw hand. Against a Priest I might, just to take out one of their Clerics if I need. But even then, if the rest of my hand is crappy, I might mulligan. And if I have a strong draw so I'm not worried about Clerics, I'll probably drop the Owl.
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#122 May 26 2014 at 7:29 AM Rating: Good
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Timelordwho wrote:
No hard removal? that's a 3 card, 7 mana 10/10.

Should be fairly deal-able with, even a silence would be value.
I did not pull any of my Equalities, an Aldor Peacekeeper, Consecrates, or my Hammer of Wrath. I did have the Elven Archer, though. I have ways to deal with it, I just had bad draws. Didn't pull any of my taunts from the deck, either. Didn't pull my Spellbreaker, either. Smiley: lol

Edited, May 26th 2014 9:44am by Spoonless
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#123 May 26 2014 at 8:35 AM Rating: Good
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Spoonless wrote:
I just had bad draws.

..and occasionally one has bad draws while their opponent has exceptionally lucky draws.

This is hard to accept. After every bad loss, I'm back at my collection trying to 'fix' a problem that might not really be there.

I decided my Hunter deck was about as good as it was going to get without spending any money. I jumped into Ranked with it this morning. After a five game win streak I'm down to 16** with my fingers crossed.
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#124 May 26 2014 at 9:39 AM Rating: Excellent
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Elinda wrote:
Spoonless wrote:
I just had bad draws.

..and occasionally one has bad draws while their opponent has exceptionally lucky draws.
Yeah. I mean, I've certainly been on the other side of things. I had an Arena match the other night where I was at 1 HP for five turns, and managed to take the other guy down from 27 HP. I'm sure he was raging on his side.

Edited, May 26th 2014 11:39am by Spoonless
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#125 May 27 2014 at 11:19 AM Rating: Good
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Just opened a golden Leeroy. Already have a regular Leeroy, so now I'm trying to decide whether to keep it or DE it for 1600 dust and pick any regular legendary. I'm leaning towards just keeping it for now. There's not much that I really want for a deck at the moment. I guess Ysera might be nice eventually, but I don't know.
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#126 May 27 2014 at 12:16 PM Rating: Good
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Leeroy's snakes should be 'beasts'.


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#127 May 27 2014 at 2:37 PM Rating: Good
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Keep it! Especially since it's Leeroy, you should get a lot of use out of it to taunt the enemy with your superior Leeroy as he smashes their face in for the killing blow.

Does golden Leeroy give golden whelps to the enemy?
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#128 May 27 2014 at 5:00 PM Rating: Good
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I think it does, yeah.
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#129 May 27 2014 at 8:48 PM Rating: Good
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I guess I could DE the regular Leeroy, but I have a feeling it'll be adjusted in the next two seasons. In that case, I'd DE the golden one and make a golden Rag, Sylvanas, or Tyrion.
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#130 May 27 2014 at 9:36 PM Rating: Good
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Yea. I'm expecting changes to him before too long. ANother reason to hold on to them both.
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#131 May 30 2014 at 6:56 AM Rating: Good
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Taking a break from Hearthstone 'til next season. Gets my blood boiling too easily right now. Smiley: lol
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#132 May 30 2014 at 7:27 AM Rating: Good
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Next season starts this Sunday, doesn't it?

I had to turn the music off. I kept hearing it when the game wasn't on and/or i wasn't anywhere near the computer.

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#133 May 30 2014 at 8:36 AM Rating: Good
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Elinda wrote:
Next season starts this Sunday, doesn't it?
Haha, yeah I guess. Maybe I'll take a week or two off. Just wanted to get in an Arena game today, with a pretty decent Druid deck. I'm 0-2 with it, just getting wrecked. Then I go on tilt and lose a bunch of games all over the place. I should play more Casual.
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#134 May 30 2014 at 10:34 AM Rating: Good
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My 3 dailies were three 5x class win quests, different classes. Smiley: glare
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#135 May 30 2014 at 1:09 PM Rating: Good
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Know what's NOT FUN? Going up against 3 Ragnaros. When you're not playing arena.
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#136 May 30 2014 at 1:37 PM Rating: Good
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Double Faceless?
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#137 May 30 2014 at 1:55 PM Rating: Good
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Smiley: motz
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#138 May 30 2014 at 2:17 PM Rating: Good
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Guess that's a yarp.
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#139 May 30 2014 at 4:00 PM Rating: Good
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I made it down to Rank 7 with this Zoo Lock deck. Think I'll stop there since there's no way I'd make it to legend. Maybe next season...
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#140 May 30 2014 at 4:17 PM Rating: Good
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So I go to do some Arena... 2nd match, go against a Druid with both Ysera and Alexstraza. fml
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#141 Jun 04 2014 at 6:05 AM Rating: Good
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I'm building a new Rogue Deck. I'm calling it 'Mix and Match'. The goal is versatility - it needs to hold up to both control decks and swarmy type decks.









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#142 Jun 04 2014 at 8:18 AM Rating: Good
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Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.
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#143 Jun 04 2014 at 8:38 AM Rating: Good
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Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.

Yeah, it's sort of based on the miracle rogue, but not dependent on counters (I don't have a Van Cleef). Like all my various Rogue decks I've tried, I need to finish off my opponent before they can access multiple big cards, but there's less dependence on specific card combos in this deck. I played two games with it last night and as one of the hero's says, 'the possibilities are endless'. If it's at all successful, it will be a lot of fun.
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#144 Jun 04 2014 at 10:42 AM Rating: Good
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How come when I use Mind Control Tech against a Shaman, I get a ****** totem, but when someone uses one against me, they get my Windfuried Fire Elemental? Smiley: mad
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#145 Jun 04 2014 at 3:15 PM Rating: Good
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Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
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#146 Jun 04 2014 at 3:58 PM Rating: Good
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Vataro wrote:
Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
It's like all the Hunters started playing rogue. Smiley: lol
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#147 Jun 05 2014 at 6:35 AM Rating: Good
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Spoonless wrote:
Vataro wrote:
Spoonless wrote:
Awesome. Keep in mind that most people are going to assume you're running Miracle Rogue (at least when they mulligan), so you can perhaps use that to gain some early game advantage.


I've seen more Tempo Rogues this season, but yea... still a ton of miracle out there. Bastards Smiley: motz
It's like all the Hunters started playing rogue. Smiley: lol

Guilty!

To be fair though, Rogue and Hunter have been the two hero's I've been deck-building since I started (minus a foray into Paladin-land).

After a couple games refining my Mix-N-Match deck, I jumped into Ranked play. I won 4 of the 6 games I played, but three of those wins were mostly due to a buffed up Questing Adventurer. I was hoping the deck wouldn't be dependent on these counter cards, and maybe it's not, yet I did put both of them in. Anyways it's fun. I loaded up 2-cost minions that have valuable battlecrys to go with my shadowsteps. I've got invises for my wimpy little 1-health minions (plus combo cards for to shoot up their damage) and most all my weapon cards for defense (and combo's).

In one game against a Priest I silenced both Northshire Clerics cycling one Owl with shadowstep.
....working as intended!! Smiley: grin
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#148 Jun 06 2014 at 8:18 PM Rating: Good
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The new Warlock card looks super OP to me.

Voidcaller, 4 mana, 3/4, Deathrattle: put a demon from your hand into play. Draw this and Jaxx early in the game, and Sac or lose the Voidcaller, and it's going to be extremely difficult for an opponent to recover. I just don't see any good way to counter 2 mana, 6/6 minions each turn. Illidan wouldn't be bad, either. And of course, that's just at the OP level; the rest of the demons is the "super strong" category.

Now, granted, silence can stop it. But this is playable really early in the game; your only real universal counter to it is the owl.
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#149 Jun 06 2014 at 9:10 PM Rating: Good
I don't think a Battlecry is activated when pulled from your hand to the field like that card would do. Same with the Alarm-o-bot. You would have a 3 / 15 demon on the field, but still have the Warlock hero.

Anyways, I see this being really good with Demon decks, stuff that runs a lot of stuff like Infernals and Pit Lords. But I don't think this card is too powerful. There's a LOT of stuff it could pull out instead of the demon you want (assuming it's random).
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#150 Jun 06 2014 at 9:27 PM Rating: Good
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One of my biggest issues with Hearthstone is that Blizzard preaches that they want it to be accessible by casual players, but then word cards inconsistently. Would it kill them to put the word "random" in there? Other cards have it explicitly stated. A new player may think that they get to choose which demon it places in the battlefield. Change the wording on Harvest Golem to something like "returns to life as a 2/1 Damaged Golem" to differentiate from other cards that summon a new minion. This is important because a Damaged Golem appears in the same position as the Harvest Golem, whereas cards that summon minions summon them to the right of the board. This positioning can be important for things like creative accounting with minion that affect adjacent minions. There are many inconsistencies in their wording that have been pointed out by many people. Someone has to have seen it at Blizzard by now.

Edited, Jun 6th 2014 11:28pm by Spoonless
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#151 Jun 07 2014 at 8:18 AM Rating: Good
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Okay, good, the Voidcaller WILL have "random" in its card text when it is released. The promo image of it they released did not, and they clarified on the forums that this will be changed. The wiki article also states it won't trigger battlecries. That makes it less OP in that you can't combo in a Jaxx hero, but more generally powerful in that you can bring out a Pit Lord or other powerful demon without suffering the negative battlecry. Still, less OP overall.

Here's a forum post on "random" wording rules.

Essentially, if it pulls from "hidden" space, like your deck or the opponents hand, they don't include the word random. because it's obvious you wouldn't be able to choose.

If it's something that you could possible have some agency in, like "heals another unit," they add random.

The exception is when they are faced with too many qualifiers, like with lightwell, and feel like random actually makes the card harder to understand at first. They're fine with players having to learn its random by playing it once.

They'll deviate from these rules wherever it feels appropriate to do so, but that's the general rule of thumb.
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