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#52 May 02 2014 at 5:38 PM Rating: Good
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No booze, though.
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#53 May 03 2014 at 8:35 AM Rating: Good
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Man, I need to retool my Paladin deck. I just don't think it has enough answers in it, and it tends to be terribly slow. I'm thinking I need to throw a Sword of Justice or two in there and tweak my overall mana curve. Against all these hyper aggressive decks, I'm just falling too far behind that by the time I establish board/card advantage, I'm within lethal range. At least SoJ will buff my hero power minions, and dropping 2/2's instead of 1/1's should help establish early board control.

I'm assuming I either just have no idea how to play my deck, or that it's just not strong against enough other decks, because when I switch to something like Zoolock or Kolento Hunter, the wins pour in.

Edited, May 3rd 2014 10:35am by Spoonless
#54 May 03 2014 at 3:00 PM Rating: Good
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Spoonless wrote:
UNLEASH THE SKILL


doges
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#55 May 03 2014 at 3:08 PM Rating: Good
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Timelordwho wrote:
Spoonless wrote:
UNLEASH THE SKILL


doges


I can't figure out if you misspelled "dodges" or were referencing the meme.
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#56 May 03 2014 at 5:50 PM Rating: Good
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Timelordwho wrote:
Spoonless wrote:
UNLEASH THE SKILL


doges
Jeeze, draft of dreams right there. Two buzzards, a timber wolf, a scavenging hyena, two explosive traps, plus a bow, two deadly shots and an explosive shot. It almost doesn't even matter what the other cards are, as long as they're not terrible.
#57 May 03 2014 at 5:59 PM Rating: Good
Timelordwho wrote:
Spoonless wrote:
UNLEASH THE SKILL


doges


Slow down there Satan.
#58 May 04 2014 at 6:21 AM Rating: Good
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Jesus Christ.

I mean, I'd put UtH in the top echelon of OP cards as it is... The deck also has a Timber Wolf, giving you a 2/1 hoard. 2x starving buzzards, giving you massive card draw potential with that combo. And then a scavenging Hyena, which pretty much ensures you have a massively powerful minion right away.

Think about it. Your opponent has, say, 4 minions out and you're on your 7 mana turn (or 6 with your mana card). Toss out a Timber Wolf (1), Starving Buzzard (2), Scav. Hyena (2), and then UtH (2). You go from having no minions, to a full field. And for each of the 2/1 hounds you toss against the enemy, you get to draw a card and your Scav Hyena gets 2/1.

And if they're powerful minions (say, a /4, a /3, and a /5 and a /3), you can forgo the Buzzard, and instead drop a SECOND batch of hounds and wipe the field with that batch, so your Scav. gets an additional +8 (total of +16 that round). So if your opponent doesn't have a something to nuke him, he's pretty much screwed.

[EDIT]

I feel like this is a decent enough place to say that my Hunter's low-budget beast deck has a stupidly high win rate, but I still don't like it. I don't like the lack of control.

Edited, May 4th 2014 8:24am by idiggory
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#59 May 04 2014 at 7:18 AM Rating: Good
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idiggory the Fussy wrote:
Jesus Christ.

I mean, I'd put UtH in the top echelon of OP cards as it is... The deck also has a Timber Wolf, giving you a 2/1 hoard. 2x starving buzzards, giving you massive card draw potential with that combo. And then a scavenging Hyena, which pretty much ensures you have a massively powerful minion right away.

Think about it. Your opponent has, say, 4 minions out and you're on your 7 mana turn (or 6 with your mana card). Toss out a Timber Wolf (1), Starving Buzzard (2), Scav. Hyena (2), and then UtH (2). You go from having no minions, to a full field. And for each of the 2/1 hounds you toss against the enemy, you get to draw a card and your Scav Hyena gets 2/1.

And if they're powerful minions (say, a /4, a /3, and a /5 and a /3), you can forgo the Buzzard, and instead drop a SECOND batch of hounds and wipe the field with that batch, so your Scav. gets an additional +8 (total of +16 that round). So if your opponent doesn't have a something to nuke him, he's pretty much screwed.

[EDIT]

I feel like this is a decent enough place to say that my Hunter's low-budget beast deck has a stupidly high win rate, but I still don't like it. I don't like the lack of control.

Edited, May 4th 2014 8:24am by idiggory
You could try something like Kolento's deck, or Sunshine Hunter (adjustments for the two legendaries are needed in that one, if you don't have them).

Kolento's is basically a midrange Hunter deck with no weapons or secrets, but you run a couple Houndmasters, Kill Command, and a Deadly Shot, which give you enough control in most cases. Animal Companion, Savannah Highmane, Scavenging Hyena (after some UtH sacrifices), Stampeding Kodo all give you decent bodies to Houndmaster. Hunter's Mark and whatever that 1/1 Charge boar is make for a 1-mana, 2-card removal which is alright. It also only costs 880 dust if you have to craft everything.

Sunshine is somewhat similar, but it runs 2x Eaglehorn Bow, 2x Explosive Trap, and a Freezing Trap, plus King Mukla and Leeroy.

I played in Arena against a Hunter, and he played an opener that I hadn't seen, but makes a decent amount of sense. I had no turn 1 play, so he coined out Buzzard. I had no direct damage for that, plus no minions on the board, so UtH wouldn't really hurt. Threw out some 2-mana 2/3 or some ****. He tosses out a Hyena for the single card draw, and sac's the Buzzard, leaving a 4/3 Hyena on the board on turn 3. Not a bad start, really. Prior to this, I had always held onto Buzzard for UtH later in the game, or maybe combo with some cheap beasts to fish for UtH. I'd never really seen it effectively used so early on. Obviously, if I had some sort of early removal (even an Ironbeak Owl for Silence), it could have been a huge waste of an important card, but I'll have to remember it anyway.
#60 May 04 2014 at 7:44 AM Rating: Good
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I really hate Tracking (and, well, any cards that require me to discard when I can't plan the discard). I'm always terrified that I'll end up with a draw like 2 UtHs and a Kill Command.

I get that it's an emergency card, and that it's dirt cheap, but I really prefer more expensive draw cards. Not saying it CAN'T be effective, just that I'm really loathe to sacrifice deck space for it. But without it, Buzzard combos are your only way to increase draws.
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#61 May 04 2014 at 8:06 AM Rating: Good
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idiggory the Fussy wrote:
I get that it's an emergency card, and that it's dirt cheap, but I really prefer more expensive draw cards. Not saying it CAN'T be effective, just that I'm really loathe to sacrifice deck space for it. But without it, Buzzard combos are your only way to increase draws.
I've come to like Tracking, actually. It lets you choose from three cards, which I like better than just a random draw, and while it does discard two cards, at least you can see what cards they are and plan out the rest of your game accordingly. In more aggressive decks, it can be useful for thinning out your remaining deck in order to more quickly get to your important combo cards. It's certainly won more games for me than it's lost. Especially in that deck, since you're doubling up on most cards anyhow so it's typically not too terrible to throw some cards out. I mean, you're going to finish the game with a few cards left in your deck anyway. It's not much different than your UTH/KC sitting on the bottom of your deck, except that if you throw them out with Tracking, you at least know you can't topdeck them later.

I wonder if you could build an effective Hunter deck with a Gadgetstan Auctioneer. Hunter does have some cheap spells, but they're not really spammable, so I don't think it'd necessarily be easy to do. Buzzard/UtH can be effective enough as your only draw option in a hyper aggressive deck a la Face Hunter, but I think you need at least some other draw in your deck.
#62 May 05 2014 at 8:10 AM Rating: Good
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I had to win some games with a Priest this weekend which meant getting intimate with another hero. Warrior and Rogue are really the only ones left that I've not leveled past 10.

The priest was ok. Took me a couple games to get used to maximizing my heals, but once I got it down I got a couple really nice kills by building up a little minion to a really big one. The class is similar to Pally in that sense, but can be even more brutal with the double health/health=attack combo.



Edited, May 5th 2014 4:16pm by Elinda
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#63 May 06 2014 at 9:02 AM Rating: Good
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There needs to be a better disconnect timer. The minute it gives you to reconnect should extend your turn timer for that full minute. To avoid abuse, limit it to one turn extension per hour or something. Second time I lost a game to disconnect on my turn where I had lethal in hand. FIOS makin' me mad. Smiley: mad
#64 May 06 2014 at 9:09 AM Rating: Good
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Spoonless wrote:
There needs to be a better disconnect timer. The minute it gives you to reconnect should extend your turn timer for that full minute. To avoid abuse, limit it to one turn extension per hour or something. Second time I lost a game to disconnect on my turn where I had lethal in hand. FIOS makin' me mad. Smiley: mad

Turns are too long as it is. Smiley: tongue

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#65 May 06 2014 at 11:01 AM Rating: Good
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Elinda wrote:
I had to win some games with a Priest this weekend which meant getting intimate with another hero. Warrior and Rogue are really the only ones left that I've not leveled past 10.

The priest was ok. Took me a couple games to get used to maximizing my heals, but once I got it down I got a couple really nice kills by building up a little minion to a really big one. The class is similar to Pally in that sense, but can be even more brutal with the double health/health=attack combo.
If you're at all interested in playing Priest in Constructed, you should give Amaz's stream/videos a view. He exclusively plays Priest, and was Legend last season (currently Rank 3). He's super chatty and high energy, and is usually a fairly positive commentator.

http://www.twitch.tv/amazhs
https://www.youtube.com/user/amazhs

I find him pretty entertaining to watch, and prefer him to just about any other constructed player, since they're usually running decks that I hate (Miracle Rogue, Zoolock, Hunter). MaSsan sometimes plays Shaman in constructed, but I only like his stream when he's in Arena. Trump is decent on his F2P decks, but I haven't really liked his constructed play streams recently. Hafu is supposed to be a faily positive streamer, too, but I haven't had the opportunity to check out her streams.

Edited, May 6th 2014 1:02pm by Spoonless
#66 May 06 2014 at 12:35 PM Rating: Good
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Vataro wrote:
Spoonless wrote:
Master Shojindo wrote:
That club looks like fun. Smiley: smile



Seriously. if there was a similar one here I'd totally consider being a member. Its a bit pricey but nice amenities.
#67 May 06 2014 at 12:47 PM Rating: Good
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They really do need to shorten turns, and I say this as someone who does occasionally see the fuse. But way too often, people really take their time...

Priests are easily the worst offenders, I find, followed by Druids.
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#68 May 06 2014 at 2:53 PM Rating: Good
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Spoonless wrote:
Elinda wrote:
I had to win some games with a Priest this weekend which meant getting intimate with another hero. Warrior and Rogue are really the only ones left that I've not leveled past 10.

The priest was ok. Took me a couple games to get used to maximizing my heals, but once I got it down I got a couple really nice kills by building up a little minion to a really big one. The class is similar to Pally in that sense, but can be even more brutal with the double health/health=attack combo.
If you're at all interested in playing Priest in Constructed, you should give Amaz's stream/videos a view. He exclusively plays Priest, and was Legend last season (currently Rank 3). He's super chatty and high energy, and is usually a fairly positive commentator.

http://www.twitch.tv/amazhs
https://www.youtube.com/user/amazhs

I find him pretty entertaining to watch, and prefer him to just about any other constructed player, since they're usually running decks that I hate (Miracle Rogue, Zoolock, Hunter). MaSsan sometimes plays Shaman in constructed, but I only like his stream when he's in Arena. Trump is decent on his F2P decks, but I haven't really liked his constructed play streams recently. Hafu is supposed to be a fairly positive streamer, too, but I haven't had the opportunity to check out her streams.

Edited, May 6th 2014 1:02pm by Spoonless


Amaz is definitely fun to watch. Really engaging and high energy. Trump and Hafu are both more mellow but go a lot more into their thought processes for a lot of their decisions which is nice. Also they both play a lot of Arena which I find more interesting (both to play and watch). I've only watched MaSsan a couple times but I have no complaints.
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#69 May 06 2014 at 6:33 PM Rating: Good
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UTH increased from 2 to 3 mana. They would have been better off making Buzzard draw on friendly beast death, instead of on summon. That way you can't really fish for your Timber Wolves.
#70 May 06 2014 at 9:38 PM Rating: Good
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having not played hunter, I think that this is a fine change. Making on "on death" instead would have been too big of a nerf I think. Delaying the ability for them to combo an extra turn actually will have a significant impact.
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#71 May 07 2014 at 9:43 AM Rating: Good
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Honestly, I think UtH is still too strong.

I mean, I totally accept that a big portion of its power comes from its ability to combo, and that this is dependent on the size of your opponent's field. TOTALLY get that.

But the sheer power of the combo can be really quite huge. Particularly if you have a rhino out (or toss one out with it).
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Never underestimate the healing power of a massive dong.
#72 May 07 2014 at 11:36 AM Rating: Good
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Maybe if UTH only summoned enough dogs so that you have the same total minions as your opponent. So, Buzzard would mean you spawn one less dog. If you have other minions, it spawns even less. This would possibly help make their combos more strategic.
#73 May 07 2014 at 11:39 AM Rating: Good
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That, at the old mana cost, sounds more reasonable to me.
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IDrownFish wrote:
Anyways, you all are horrible, @#%^ed up people

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Never underestimate the healing power of a massive dong.
#74 May 07 2014 at 4:55 PM Rating: Good
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Spoonless wrote:
UTH increased from 2 to 3 mana. They would have been better off making Buzzard draw on friendly beast death, instead of on summon. That way you can't really fish for your Timber Wolves.


eh it means you go supercritical dog farming one turn later. We'll see.

I mean, they did drop it from 4 to 2 and it became redic, so...
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#75 May 07 2014 at 5:16 PM Rating: Good
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Vataro wrote:
having not played hunter, I think that this is a fine change. Making on "on death" instead would have been too big of a nerf I think. Delaying the ability for them to combo an extra turn actually will have a significant impact.
To come back to this one, I still think this would have been a better fix than the mana increase. I'll have to play my Hunter decks a bit after the increase to see how it is, but I don't think delaying the fishing combo an additional turn will really be effective enough. Maybe with changing Buzzard to draw on death, you could change it to a 2/2. I think this change works nicely because it mostly forces the Hunter to choose between fishing and choose between damage to the face. Right now, you can fish and still do all that damage to the face. Then again, look at Miracle Rogue. It does a similar thing with Gadgetstan Auctioneer and spells. Fishing and damage to the face all in one. Though, having played Miracle a bit, it does feel like it takes a bit more savy to win with it than some of the Hunter decks.
#76 May 07 2014 at 6:56 PM Rating: Good
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More doges. unleash the skill.

Edited, May 7th 2014 9:00pm by Timelordwho
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