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#252 Mar 12 2014 at 6:28 PM Rating: Good
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Beats grinding.
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#253 Mar 12 2014 at 7:17 PM Rating: Good
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I prefer a mixture of both actually....having grown up in EQ and matured in WoW I like a little bit of both....don't mind the kill x# of mobs or the grab me this this this and this combine it in this and add this and turn it in ok that's fun too....but it does kinda beat out the constant grind....killing for days on end in Dreadlands was beat as ****....fun at the time but impractical now really....even though I still do it but in Wall of Slaughter....so yeah both questing and grinding I don't mind a mixture of both.....I don't know im rambling sorry im tired and not making any sense....have a good night Smiley: smile
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#254 Mar 12 2014 at 9:02 PM Rating: Good
I have an extra Beta key. First longtime poster to PM me can have it.
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#255 Mar 13 2014 at 8:06 AM Rating: Good
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I like killing stuff to be enough exp that I notice my exp increasing.

But I like questing to be in place to expedite the process, keep my pacing up, give me set rewards so I don't need to hope for drops, and diversify my experience.

No MMO I've played has had combat anywhere close to fun enough that just grinding is acceptable. Not in the modern market.

I feel like I'm probably the most story-centric gamer on these boards, so it's no surprise I like quests. But I don't think every quest needs to be in the TELL THE MAIN STORY style (which is actually something I hated about Cata). I like quests because they give me worldbuilding, and MMOs are about having a world to explore. I love the random quests that teach me something about life in that local village, or a unique trait about their culture.

I also think MMOs could REALLY use the radiant quest system from Skyrim (but heavily expanded). The world needs to feel like it's made of moving parts, not a series of scripted events. That's obviously hard to actually pull out at the systems level, but the illusion of it might be feasible.
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#256 Mar 13 2014 at 8:43 AM Rating: Good
His Excellency Aethien wrote:
Beats grinding.

Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
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#257 Mar 13 2014 at 8:54 AM Rating: Excellent
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idiggory, King of Bards wrote:
I also think MMOs could REALLY use the radiant quest system from Skyrim (but heavily expanded). The world needs to feel like it's made of moving parts, not a series of scripted events. That's obviously hard to actually pull out at the systems level, but the illusion of it might be feasible.
I wouldn't mind that so much, a bit of randomness would keep each alt from feeling the same each time through the story. The more variety there is the longer it is before the questing become mundane. Writing 10,000 story arcs and tangents would be appreciated, but I doubt would be practical in any way. This would be the next best thing.

Also...

Stalker rdmcandie wrote:
His Excellency Aethien wrote:
Beats grinding.
Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
Yeah, sometimes you just want to go to field full of bears, put on the headphones, and collects asses for a couple of hours. It's nice if that option doesn't completely gimp your leveling.
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#258 Mar 13 2014 at 9:14 AM Rating: Good
someproteinguy wrote:

Stalker rdmcandie wrote:
His Excellency Aethien wrote:
Beats grinding.
Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
Yeah, sometimes you just want to go to field full of bears, put on the headphones, and collects asses for a couple of hours. It's nice if that option doesn't completely gimp your leveling.


Then go back to town and turn those asses into hats. Asshats. If you will!.
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#259 Mar 13 2014 at 10:01 AM Rating: Excellent
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Stalker rdmcandie wrote:
someproteinguy wrote:

Stalker rdmcandie wrote:
His Excellency Aethien wrote:
Beats grinding.
Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
Yeah, sometimes you just want to go to field full of bears, put on the headphones, and collects asses for a couple of hours. It's nice if that option doesn't completely gimp your leveling.


Then go back to town and turn those asses into hats. Asshats. If you will!.
I'm more of a potion person. Would you like some distilled bear assence?
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#260 Mar 13 2014 at 10:13 AM Rating: Excellent
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You people are awful. Smiley: oyvey
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#261 Mar 13 2014 at 12:05 PM Rating: Excellent
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Awful at what? I'm a pretty bad dancer.
#262 Mar 13 2014 at 1:00 PM Rating: Excellent
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*** related puns.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#263 Mar 13 2014 at 1:04 PM Rating: Excellent
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We're innocent; you assume too much.

Edited, Mar 13th 2014 12:04pm by someproteinguy
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#264 Mar 13 2014 at 1:22 PM Rating: Good
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someproteinguy wrote:

Stalker rdmcandie wrote:
His Excellency Aethien wrote:
Beats grinding.
Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
Yeah, sometimes you just want to go to field full of bears, put on the headphones, and collects asses for a couple of hours. It's nice if that option doesn't completely gimp your leveling.


This. I don't mind doing quests here or there - but I really just like grinding without the whole having to run back and talk to someone about mundane things.

I dunno, I am probably just too imprinted with FFXI - but I liked that the quests there are pretty much ALL about making the world feel more alive - the "get me three rabbit skin" quests are in the minority - most of them are like the line where you save the old Jeuno clocktower - pretty cool.

Quests as separate from exp can be pretty cool, but when quests are the only sensible/most efficient way to get exp, it just sucks, you end up spamming through the text just so you can find out what animal part you need to collect.

If straight grinding and quest exp were on par in games where quest exp figures heavily I wouldn't find it so bad, but usually if it is a game that's heavy on quest exp I get penalized for not preferring to run back and forth
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#265 Mar 13 2014 at 1:35 PM Rating: Decent
His Excellency Aethien wrote:
*** related puns.

please don't assert your assumptions on me. A hat made from a bear *** is an asshat not a pun!
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#266 Mar 13 2014 at 1:36 PM Rating: Excellent
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I prefer a mixture of both actually....having grown up in EQ and matured in WoW I like a little bit of both....don't mind the kill x# of mobs or the grab me this this this and this combine it in this and add this and turn it in ok that's fun too...

The upside of the "mob grinding" system is that any mob within your level range is worthwhile. So it gave you the freedom to pick and chose locations or go exploring and, if you were attacked by a goblin, hey at least you get experience from it commensurate to its level. Some other MMORPGs have you get aggro'd by a giant mudbug or something and it's worth one experience point and drops nothing because you didn't have the quest for it. It also provided some incentive to explore and try and kill different things -- some other games you know that killing a random mob (even an interestingly named one) is a waste of time unless you have the appropriate quest logged.
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#267 Mar 14 2014 at 7:43 AM Rating: Good
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someproteinguy wrote:
Stalker rdmcandie wrote:
someproteinguy wrote:

Stalker rdmcandie wrote:
His Excellency Aethien wrote:
Beats grinding.
Eh to be honest questing becomes a grind too. I personally would rather the option to have both. It gets boring doing the same thing all the time, its never bad to have more options.
Yeah, sometimes you just want to go to field full of bears, put on the headphones, and collects asses for a couple of hours. It's nice if that option doesn't completely gimp your leveling.


Then go back to town and turn those asses into hats. Asshats. If you will!.
I'm more of a potion person. Would you like some distilled bear assence?

But, ox loins are main ingredient for slow-cooked Soup of Tedium (+5 patience).

Edited, Mar 14th 2014 3:44pm by Elinda
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#268 Mar 14 2014 at 8:00 AM Rating: Good
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With all the alchemists, the market for butterfly wings is going to soar.

Intended.
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#269 Mar 14 2014 at 3:04 PM Rating: Good
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I played Wildstar up to around level 10. I like the combat, but the questing and leveling isn't really anything to write home about. I only played the Soldier path (or whatever it's called). It basically just gives you Soldier-specific quests in the areas, typically based around assassinating a target or defending against waves of mobs. The first time through it's not really anything special, in my opinion. However, on your second or third alt, being able to have some variety would be nice, I guess.

I think I'm just about all MMO'd out. I haven't really found one to keep me coming back for more. Maybe I'll go back to FFXIV in the future if and when they add in more jobs. My problem seems to be that either I'll play a game with friends and never be able to get everyone online at the same time in order to actually do group content, or I'll play a game without people I already know and everyone already has their established groups and I have to spend time hopping from one unorganized, bad group to another.

I also like challenging low-man content. I might be in the minority, but I really liked WoW's Cataclysm 5-man Heroic dungeons. Obviously it sucks to wait for almost an hour in queue as a DPS only to wipe multiple times on bosses, but I like the experience of getting better and eventually beating the final boss. Pandaria's 5-man dungeons were just boringly easy (at least up until whenever I last played).
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#270 Mar 14 2014 at 3:09 PM Rating: Good
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I can't remember Cataclysm heroics being difficult either though, although WotLK were probably worse as I can barely remember needing to CC anything there even at the start of the xpack.
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Aethien you take more terrible pictures than a Japanese tourist.
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#271 Mar 14 2014 at 3:20 PM Rating: Good
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His Excellency Aethien wrote:
I can't remember Cataclysm heroics being difficult either though, although WotLK were probably worse as I can barely remember needing to CC anything there even at the start of the xpack.
Well, to be fair, I only started WoW after Cataclysm launched. Previously, I had only really played FFXI as far as MMOs go.

I remember a couple of bosses in Grim Batol that seemed to give some groups trouble, or the poison boss in ZG. Maybe they weren't super difficult, but I definitely think that the heroics in Cata presented more of a challenge than MoP. Maybe I'm misremembering.
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#272 Mar 14 2014 at 3:25 PM Rating: Good
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I can't really come up with a reason to get back into MMOs, either. I abhor PUGs, and the mechanics aren't appealing enough.
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#273 Mar 14 2014 at 3:32 PM Rating: Good
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Spoonless wrote:
His Excellency Aethien wrote:
I can't remember Cataclysm heroics being difficult either though, although WotLK were probably worse as I can barely remember needing to CC anything there even at the start of the xpack.
Well, to be fair, I only started WoW after Cataclysm launched. Previously, I had only really played FFXI as far as MMOs go.

I remember a couple of bosses in Grim Batol that seemed to give some groups trouble, or the poison boss in ZG. Maybe they weren't super difficult, but I definitely think that the heroics in Cata presented more of a challenge than MoP. Maybe I'm misremembering.
I didn't really play Cata much anymore but the only heroic that stands out to me as difficult was the Sunwell one in BC, heroics in BC were a lot more challenging than any after that anyway.

I'm sure my view is jaded since I've played pretty much all of them while vastly overgeared for the content.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#274 Mar 14 2014 at 4:59 PM Rating: Good
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I want an MMO because I want an expansive world with solid social gaming.

But, really, worlds have been getting less and less expansive, and social gaming less prevalent. LFD tools are so ubiquitous now that the social aspects of MMOs are pretty much gone. I'm still holding out hope for EQN, since the changing world sounds like something legitimately new, but I'm not getting my hopes up too high.
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#275 Mar 14 2014 at 5:18 PM Rating: Good
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I was sort of thinking about that, the changing world thing anyway. What I'd love to see is a subscription based MMO without expansions, just lots of patches from large ones that add content to smaller ones that just change the world a little.

Think quests changing since so many people have killed 15 evil dwarves that there's no more dwarves left and maybe a year later it turns into a quest line that is about stopping a necromancer who's making zombie dwarves. Oh and kids actually growing up, **** like that so that if you level an alt the world is going to be a little different every time.

****, if I turn to daydreaming entirely maybe an NPC kid who holds a birthday party once a year and depending on how many people talk to him his story changes, maybe if nobody talks to him he'll join some cult and become evil and you end up fighting him as the end boss in a dungeon or if lots of people visit him every year he joins the city guard and fights for good.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#276 Mar 14 2014 at 5:55 PM Rating: Good
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Yeah, that's really all I want. I'd prefer to see it systematically built into the systems so the world reacts to player inputs, but I'd accept a player expansion system. That SOUNDS like what EQN is talking about (with **** like "we introduced dragon mobs so the entire world changed"). If that change means designers have to sit down and individually place the spawning nodes in zones, it won't work. But if they build the game so they can just hit a button that says "Dragons emerge" and all they have to do is code dragon behavior and a starting origin, and the rest can proceed according to how the players interact with dragons (and how they interact with the existing mobs and such).

That would be a ton of fun. Whole zones that end up claimed by dragons, because they're in low-traffic areas of the game world, which means you end up with valuable, high-level dragon mobs there, which means they become busy, which makes dragon populations fall, so that the giants in the previously popular zone recoup and invade nearby zones... etc.


If that's unified with a dedicated horizontally expanding skill system that lets players organically grow their characters with the skills they want, allowing them to meld into groups by bringing a unique set of skills (a la DD) rather than a very specific set of class-based skills, then I'll be quite pleased.

I get bored with purely gear-based progression really quickly. But if there are always new skills for me to pursue and such, I'll be much more interested. Particularly when time lets me unlock new ways to play my character (Do I want to set my tank up as a self-healing build, a mitigation build, an avoidance build, a support build, etc., do I want to pursue the skills to switch into DPS roles, do I want to be a SnB tank or set up a greatsword build, etc.)

BUT that's probably a complete dream at the moment.
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#277 Mar 14 2014 at 6:40 PM Rating: Excellent
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That would be the monster side of it, I was talking about npc's in towns and whatnot all having individual and progressing storylines. But ideally, both in the same game to create a world that feels truly alive.

It would make you care a lot more about quests if Mankrik's wife was a vendor last week with two kids playing next to her instead of the same fresh corps as 3 years ago.


It would bring more community into play as well since you wouldn't be able to look up stuff online as easily.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
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Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#278 Mar 15 2014 at 1:05 AM Rating: Excellent
Played again tonight, I don't see this game being ready in 2 weeks.

1) A lot of quests are still buggy as ****. NPC's not spawning, doors not opening, Items not being present.
2) You can fall through the map, this seems new as I hadn't had this issue but It happened twice tonight I open a door run into a building but it has no floor and I fall and fall and fall.
3) Combat still seems way off, I know they said they fixed things but the jump strike for nightblade still deals damage without actually jumping you to the target, the aiming is freaking terrible in third person, and blocking and interrupting seems to only work half the time.
4) Ive been stuck in a disguise for a quest I did 2 hours ago. Literally running around as a dude, when im a foxy wood elf beotch.
5) NPC's seem to be wigging out with their options.
6) The god **** quests are still buggy as **** (I know I said this before but since its the only "real" way to get EXP its kind of a big @#%^ing deal).

I think I said it before, or maybe I said it on the ESO forums but my god this Beta feels a **** of a lot like the first FFXIV Beta, and I think this company is in for a world of hurt if they try and push this to launch in 2 weeks. People aren't going to tolerate sh*t not working when they actually have to pay to play.

I also didn't include laggy stuff because that might just be beta server issues but
~ Skipping along where your guy all the sudden goes from 0-100mph in a second is whack
~ Dudes are not dying when they should empty health bars and they just stay on screen and about 10 seconds later fall over dead
~ Game will pause randomly for 5-10 seconds and then catch up to itself (They said this would occur in the patch notes though but don't have a fix for it yet.)

Edited, Mar 15th 2014 3:07am by rdmcandie

Edited, Mar 15th 2014 3:08am by rdmcandie
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#279 Mar 15 2014 at 9:20 AM Rating: Excellent
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I said the same thing a couple of sessions ago. I haven't had time to get in to this round yet, hopefully today.
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#280 Mar 15 2014 at 1:02 PM Rating: Good
Having a great time playing today http://i.imgur.com/Vl9BK1v.png I lied this is much more fun" http://i.imgur.com/PHjz6cm.png

Edited, Mar 15th 2014 3:10pm by rdmcandie
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#281 Mar 15 2014 at 1:46 PM Rating: Good
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Well, having both moons is a +1 for ESO, at least.

Kinda happy I didn't bother patching up the launcher.
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#282 Mar 15 2014 at 1:51 PM Rating: Good
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Stalker rdmcandie wrote:
Having a great time playing today http://i.imgur.com/Vl9BK1v.png I lied this is much more fun" http://i.imgur.com/PHjz6cm.png

Edited, Mar 15th 2014 3:10pm by rdmcandie


Is your character taking a siesta?
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#283 Mar 15 2014 at 2:38 PM Rating: Decent
Rukkuss wrote:
Stalker rdmcandie wrote:
Having a great time playing today http://i.imgur.com/Vl9BK1v.png I lied this is much more fun" http://i.imgur.com/PHjz6cm.png

Edited, Mar 15th 2014 3:10pm by rdmcandie


Is your character taking a siesta?


I dunno, But I just opened a door to a bar and got stuck in the wall? Couldn't /reloadui /stuck didn't work and then I relogged to my chickiepoo falling going ahhhh, ahhhhh, ahhhh, ahhhh, ahhhh, ahhhh.

But /stuck worked that time. But seriously this game isn't ready for a launch in 2 weeks. Save your money folks.
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#284 Mar 15 2014 at 6:08 PM Rating: Excellent
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It's nice to know that as we progress further through this beta, the game is getting prettier, but more buggy. Obviously they're focused on the wrong aspects of development.
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#285 Mar 17 2014 at 6:03 AM Rating: Excellent
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Yeah that was... wow. I've already pre-ordered the game so I'm in anyway, but... wow. This will not be a smooth launch. And when people get a bad first impression things never go well. I predict a bit of a crash and burn here, unless they can work a miracle. The trouble is, after putting in a lot of work to achieve the miracle, when they arrive at the final climactic miracle location, it will not spawn.

(Edit: Don't get me wrong, I'll still be logging in immediately when early access begins. I'll just be one of those people who gives them my money and then ******* and moans about it as if it was taken at gunpoint.)


Edited, Mar 17th 2014 9:07am by teacake
#286 Mar 26 2014 at 8:57 AM Rating: Decent
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Stalker rdmcandie wrote:
I think I said it before, or maybe I said it on the ESO forums but my god this Beta feels a **** of a lot like the first FFXIV Beta, and I think this company is in for a world of hurt if they try and push this to launch in 2 weeks. People aren't going to tolerate sh*t not working when they actually have to pay to play.


The ironic thing is that XIV:ARR's first alpha in December 2012 was more polished than the state of TESO beta today. SE got burned and learned their lesson. Too bad Bethesda didn't learn from SE's mistakes. Smiley: disappointed
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#287 Mar 26 2014 at 10:00 AM Rating: Excellent
Catwho wrote:
Stalker rdmcandie wrote:
I think I said it before, or maybe I said it on the ESO forums but my god this Beta feels a **** of a lot like the first FFXIV Beta, and I think this company is in for a world of hurt if they try and push this to launch in 2 weeks. People aren't going to tolerate sh*t not working when they actually have to pay to play.


The ironic thing is that XIV:ARR's first alpha in December 2012 was more polished than the state of TESO beta today. SE got burned and learned their lesson. Too bad Bethesda didn't learn from SE's mistakes. Smiley: disappointed


I would hope it was A Real Reborn was just that. A new game because the first was a complete **** up. Comparing ARR toi ESO is pretty trivial considering that Bethesda and Zenimax have never had an MMO on market before this is their first go. SE on the other hand tossed up a tater they worked on for like 5 years, only to abandon it after a year and recreate the whole thing in ARR, despite already having nearly a decade of experience in the MMO market with FFXI.

That being said, the unplayable state ESO was in during the last beta was very reminiscent of FFXIV Version 1.

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#288 Mar 26 2014 at 10:05 AM Rating: Excellent
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I'll just wait for them to muck up the launch, lose most of the customer base before they fix the problems, and then have to go F2P just to keep the game running. With any luck they'll have fixed the bugs by then and I can play the game they wanted to have at launch for free a year or two later. All part of the plan.

Don't laugh, it worked with SWTOR. Smiley: wink
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#289 Mar 26 2014 at 12:48 PM Rating: Excellent
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Well I for one am now completely pumped for Sunday's early access start, and I take back every concern I ever had in beta. I can't wait to play this game.

Why, you ask?

They posted an article about end-game today. Mentioned as a possibility: HORSE RACING!

Even cooler than pet battles! Seriously, I almost swooned. Can I, like, breed horses with different skill sets and stuff? OMG. Swooning.

But my particular quirks aside, this is a pretty wide variety of stuff for a brand new game - some have launched with no endgame at all. I'm not mentioning any names. They know who they are. This would be a nice foundation to build on.

They say they've fixed the bug that was causing all the quest bugs. I'll report back after this weekend and let you know if the cake is a lie.
#290 Mar 26 2014 at 1:26 PM Rating: Excellent
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Well that's no fun. I was just watching this thread for the inevitable launch disaster and the bloody wake of whining players it would leave behind.
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#291 Mar 26 2014 at 1:35 PM Rating: Excellent
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I expect we're still on schedule for that.
#292 Mar 26 2014 at 2:04 PM Rating: Good
someproteinguy wrote:
I'll just wait for them to muck up the launch, lose most of the customer base before they fix the problems, and then have to go F2P just to keep the game running. With any luck they'll have fixed the bugs by then and I can play the game they wanted to have at launch for free a year or two later. All part of the plan.

Don't laugh, it worked with SWTOR. Smiley: wink


I gave it 9 months on the last day of Beta. I said it would be FTP by Christmas.



Edited, Mar 26th 2014 4:04pm by rdmcandie
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#293 Mar 26 2014 at 2:16 PM Rating: Excellent
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That'd be nice, buy a couple of unlocks and get myself a fun Christmas present. Smiley: nod
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#294 Mar 27 2014 at 1:14 PM Rating: Decent
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I dont give it that long.... Its going to be similar to SWTOR.... the difference is that SWTOR actually looked and played good.. it just had no end game. ESO has terrible graphics.. tons of bugs and the fact you can not explore an open world... Is a death nail.... I give it 2 months tops before the subscription base begins dropping... then another 1-2 months and the game will go F2P.
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#295 Mar 31 2014 at 8:07 AM Rating: Good
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How did the pre-release go?

I feel like I'm missing out with this game, but probably I"m just missing out on another crap mmo....

I'm particularly interested in not missing out on decent realm vs realm pvp. Anyone tried it much?
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#296 Mar 31 2014 at 8:16 AM Rating: Excellent
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Oh, right, that's coming out. The level of disinterest I have in the game is kind of ridiculous, given the ES title.

The level of buzz for the game is really super low. I mean, it's not surprising, but that doesn't bode well.
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#297 Mar 31 2014 at 8:23 AM Rating: Excellent
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Agreed. I'm sure they exist but I haven't seen anyone actually excited about this game. ****, I probably saw more people jazzed up about Pirates of the Burning Sea Smiley: laugh
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#298 Mar 31 2014 at 10:17 AM Rating: Good
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I'm sure we'll hear about it when the launch falls to pieces.
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YOU'RE AN ELITIST @#%^ AETHIEN, NO WONDER YOU HAVE NO FRIENDS AND PEOPLE HATE YOU.
someproteinguy wrote:
Aethien you take more terrible pictures than a Japanese tourist.
Astarin wrote:
One day, Maz, you'll learn not to click on anything Aeth links.
#299 Mar 31 2014 at 11:22 AM Rating: Good
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I'm going to enter the Zam ESO contest. Wish me luck.

What are the chances of arrival?
Quote:
ZAM will ship the prize to the winner. Winner must be able to provide valid shipping information to receive their prize.
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#300 Mar 31 2014 at 11:23 AM Rating: Good
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They'll even add a magazine.
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#301 Mar 31 2014 at 11:29 AM Rating: Excellent
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Well, it's a random drawing from the entries so I guess I'll enter for the ***** 'n giggles.
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