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MechWarrior Online Closed Beta KeysFollow

#27 Feb 22 2013 at 9:21 PM Rating: Decent
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Played for a bit during the tournament. From what I can tell, if you don't play twenty-four hours a day, you don't have a chance. After some pretty good games, I'm 657 in Heavy and 737 in Light. Unless I spend the rest of the weekend playing, I don't think I'll be climbing any higher.
#28 Feb 23 2013 at 2:44 AM Rating: Good
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Timelordwho wrote:
The problem is really just the tradeoff involved in taking it is way too low.

If it took a large amount of resources to mount so that it was an actual choice in mounting it or not, or if the ECM chassis were significantly worse in combat situations then it wouldn't be so silly strong.

I think the issue is not that the tradeoff is too low, but that it fluctuates based on what you want to do. The problem is that the most significant cost of ECM is being forced to use a specific chassis, and so if you wanted a build suited to that chassis already the cost is nil and if you wanted a build unsuited to that chassis the cost is exorbitantly high. That's the issue. The cost isn't always high or always low, it can be either.

Piranha Games seems to be in a position where they want to make a Battletech game to please the fans, but also realize they need to make a game game to please anyone with common sense. This became evident to me when I realized just how much some people care about role playing in MWO. I think given time Piranha is both capable and willing to rebalance Battletech conventions.
#29 Feb 23 2013 at 9:00 AM Rating: Good
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Turin wrote:
Played for a bit during the tournament. From what I can tell, if you don't play twenty-four hours a day, you don't have a chance. After some pretty good games, I'm 657 in Heavy and 737 in Light. Unless I spend the rest of the weekend playing, I don't think I'll be climbing any higher.



Yeah I played a bit last night solo which is unusual for me. Some guys on my team are going for it. But what it reminds me of is trying to get a server first on a WoW server the day after expansion. It does not mean your a good player. It just means you can play all day non stop until your mom gets tired of bringing you hot pockets.


Edited, Feb 23rd 2013 7:02am by Shojindo
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#30 Feb 23 2013 at 8:35 PM Rating: Good
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Piranha Games seems to be in a position where they want to make a Battletech game to please the fans, but also realize they need to make a game game to please anyone with common sense. This became evident to me when I realized just how much some people care about role playing in MWO. I think given time Piranha is both capable and willing to rebalance Battletech conventions.


I think they are taking the long approach to this, by making incremental changes on things until it's actually decently balanced, showing the B-tech traditionalists that certain things don't port over well from tabletop, and then making appropriate changes. This way they don't have a conniption that things don't line up exactly with TT values. While this slower balancing approach is somewhat annoying for those of us who want a well balanced game now, it may be the right decision, because those traditionalists threw quite a bit of money behind the project. Once Community warfare is implemented, I think the RP'ers will be less inclined to arguing about specific heat sink valuations and various other things that may deviate from canon but ultimately make a better game.
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#31 Mar 22 2013 at 10:13 PM Rating: Decent
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There is a new tournament this weekend and the devs have apparently learned their lesson. This time around only your top ten games count towards your score, with the tie breaker being the lowest number of overall games. This seems like a much more fair system than their last attempt. I've managed to creep my way up to 15 on the JM6-A list, but I don't think I'll get much higher than that.
#33 May 11 2013 at 10:14 PM Rating: Good
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Hey, I downloaded the client yesterday and fired it up tonight. I like it, but I suck. Is there anything I might be doing wrong?
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#34 May 12 2013 at 12:08 AM Rating: Good
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It's got a learning curve. Do you have the basic controls down?

Hit me up sometime, and I'll play a few games, and go through some stuff.

Also, grouping with people helps a lot, as coordination wins games over individual skill.
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#35 May 12 2013 at 1:12 AM Rating: Decent
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It doesn't help that trial mechs suck. Once you have the funds to pick up your own mech and customize it to your game play style the game gets much easier.
#36 May 12 2013 at 6:04 AM Rating: Good
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Basically, use the trial mechs to feel out different play styles to see which you what sort of stuff you like for your first real mech, ie if you want to be fast or slow, and try out different weapon systems to see what you want to see when you build your own. once you have an idea of that, we can help you build one. This is a good reference once you get there.
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#37 May 12 2013 at 12:46 PM Rating: Good
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With the trial mechs, I prefer Conquest missions using the Jenner for the speed. I like capping the resources, but it sucks if you have no backup because the Jenner can't stand long in a fight. Especially against people who have been playing since launch, and are much better than I am.

BTW, is there a way to add friends in-game?

Edited, May 12th 2013 2:59pm by Kastigir
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People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

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#38 May 12 2013 at 9:04 PM Rating: Good
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If you want to go fast, you've got a couple of good options; Raven 3L is the premiere obnoxious Swiss army knife light mech, the Centurion 9-D is a pretty durable midrange mech that can also go super fast. Cicada 3M is another decent choice, or the metal babby (2D). One caveat for light mechs is that an XL engine is quite important for them, and that costs a decent amount of C-bills.

One fast mech that I wouldn't recommend, but is still hilarious to play is the Spider. 12 jump jets on a 30 ton mech are great for starting your own space program.
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