Almalieque wrote:
Quote:
This is why no one likes you. Just so you know. Its not that hating on you is the cool thing, its just discussing things with you leads to some circular argument because you lack the ability to understand basic explanations, basic math, and are devoid of any ability to think constructively. You asked why people laughed at MACC back in the day, and I told you. It was second rate because INT/MND could accomplish the same land rates with better potency. This doesn't mean MACC was useless, just that it was inferior.
This remained true all the way up until now, even if enfeebles could or could not land due to immunities...or their relevancy in even being cast (depending on mobs). The changes SE has made (I don't play but Saevel knows his sh*t so I will gladly take his word on it) to mobs growing much faster in stats makes MACC currently more effective than INT/MND (because you would need a sh*t ton to move potency tiers based on the delta values in the calculations.).
That is at least until some nerd figures out that sweet spot of Skill/MACC and INT/MND like we had back in the day. I don't know how to make it anymore clear to you.
MACC was a second rate stat because it literally added nothing that couldn't be accomplished with INT/MND which also boosted potency. Thats about it, not understanding this absolute basic of basic explanations is literally retarded.
The key component that you keep missing is that this movement towards Magic Accuracy happened
BEFORE the recent expansion.
If you decide to live in fantasy world where people didn't go around saying "lol---drg" or "lol---pup" without knowing their true capabilities, then that's on you. People for years were complaining about the randomness of landing spells from a max enfeebling and "decked" out 75 RDM.
Look I am pretty much done arguing with you at this point, and because I grew up a bit, I won't sit here slinging insults at your clearly deficient mental capacity, nor your lack of a grade schoolers ability to comprehend basic language. What I will do is politely respond to your final query, likely call you an idiot at the end and call it a day. So here goes.
There was no movement to MACC, because Enfeebles were considered useless from about the start of WoTG all the way through to today. The only time MACC was put on was when you needed a RDM to chain spell stun, or needed a SCH or RDM to stun in Legion. Other than that enfeebles were generally regarded as sh*t...because Slow and Para had no impact on a mobs ability to use TP moves, and Blind became woefully inadequate in later stuff because mob levels were high enough that the small amount of points in ACC were essentially disregarded in the end calculation.
The only time Enfeebling mobs in endgame was remotely useful was when we threw PLDs at sh*t, and hoped we had enough MP in our healers to overcome the mobs before they died. When Zerg mechanics became the norm, and shadow tanking became the big thing, enfeebling began to die off. HNM's were no longer hitting our tanks with standard attacks, thus enfeebles had really no impact (not to mention didn't stack with NIN enfeebles which they needed to use to help hold hate anyway), and ultimately SE decided to just make everything pretty much immune to all the things anyway.
As for randomness in landing, I don't recall people getting pissy about it. 95% isn't 100%. You can never achieve perfect land rate, you can floor the variable so you land it most of the time, but sadly you will never achieve 100%. Outside of using abilities (Elemental Seal, assuming no immunity). People used to get irritated because RDM could cast and miss, then the WHM would cast and land...but hey thats what % chance does for you.
During the days of DRG and PUP bitterness, (which isn't even comparable to this discussion) it was because they were inferior to other jobs. PUP required a ton of work (on mechanics of job by SE), and it took magic little pink birds and lady bugs for people to like DRG again. DRG and PUP were inferior in just about every way to other jobs in standard EXP and in endgame, and as such the community pushed them away. Its not really any different than some RDM's being so hell bent on melee that they choose to ignore the fact that just about every other (comparable) job is better in that aspect, which is a large part why the majority of melee RDM's get laughed into the ground.
Frankly your memories of the game don't match up with how the game was actually played. I get it, you were a loner for your RDM career, likely because you were just as mentally incompetent in the game as you appear to be on the forums. If you still don't understand why MACC was never seen as important, compared to INT/MND, then you never will.
Idiot.
(and I am done, you are another persons problem now, I tried to be polite, but I am afraid if I have to post again, I will use language that most wouldn't like)
Edited, Jul 13th 2013 8:04pm by rdmcandie