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The "New Direction"Follow

#27 May 12 2013 at 5:57 PM Rating: Excellent
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I actually like the fact that some of these delve pieces are as good as they are. Most of these pieces are best in slot for a ton of jobs, so instead of gearing many jobs individually with armor that only one job can equip, you're gearing many jobs with the same armor to use with the jobs unique abilities. However, the upgrade process is very resource intensive and requires the key item to get the stuff. Augmenting equipment is like upgrading atmacites where each successive level consumes more and more resources for pretty much the same increase in paramaters as the previous upgrade. A level 15 augment requires 600 airlixirs, which is 36 million gil at the current prices. Airlixirs are still dropping in price but eventually supply and demand will stabilize them to a point they'll pretty much remain a fixed price for a very long time. Whether you farm the plasms directly or just buy the airlixirs with gil the upgrade process is going to be very time intensive, and the more pieces you upgrade the more your limits are stretched.

While I like the upgrade process, I'm currently overwhelmed at the magnitude of the scope. Just getting the key items to purchase the base pieces is a pain in the ***, let alone the amount of farming necessary to upgrade them to the higher levels. I can only assume I'm in the same boat as a majority of players. My time is too limited to flesh out my equipment quickly, and I'm concerned that by the time I do have the current standard of equipment there will be another two or three levels of equipment beyond my status. The gear treadmill just got turned up from a leisurely stroll to a marathon sprint and I'm having a hard time keeping up with it, especially with the new mentality that if you don't already have the weapons and equipment getting a pickup group to obtain said artifacts will become increasingly difficult over time

Edited, May 12th 2013 7:59pm by Melphina
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#28 May 13 2013 at 9:34 AM Rating: Good
I think that since SE intended this gear to be the be all, end all of level 99 gear for some time to come, they wanted people to approach it the way we approached RME weapons prior to this update, e.g. a long slog.

Since they are frequently the "best in slot" for multiple jobs, that's reasonable. We asked for incremental progress, and they gave it to us. (Along with some boss drops that are making me cry because I really really want them and I don't have boss access yet.)
#29 May 13 2013 at 11:05 AM Rating: Good
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I like the idea behind delve but the execution was beyond poor. Guess it just par for the course from SE, they sure know how to mess up a wet dream.
#30 May 13 2013 at 4:50 PM Rating: Decent
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TheBarrister wrote:
rdmcandie wrote:
This game survived Abyssea, it can pretty much survive anything no?


The first clause pre-supposes that Abyssea was poorly designed and not welcomed by the masses. Since neither of those are true, the answer is maybe.



Actually when Abyssea was first released the mood was pretty mass panic. OMG SE WHY YOU CHANGE GAME!. Many people quit. Everyone was crazed of gear redundancy and blah blah blah. Then Procs were going to kill the game because of job utility and blah blah blah. Abyssea was pretty doom and gloom for the first while, then once we figured out that it was actually Awesome and worked really well for its purpose (resetting the game) we fell in love.

I was just drawing a comparison.

I suppose I should have more accurately said that if this game could survive WoTG it can survive anything.
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#31 May 13 2013 at 4:57 PM Rating: Excellent
saevellakshmi wrote:
So really, what exactly is being "invalidated"?


At this time? Anybody who doesn't have a delve weapon or bard or ochain pld. I'm not kidding. Try to join a shout on Asura for plasm farming.
#32 May 13 2013 at 6:46 PM Rating: Good
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rdmcandie wrote:
Actually when Abyssea was first released the mood was pretty mass panic. OMG SE WHY YOU CHANGE GAME!. Many people quit. Everyone was crazed of gear redundancy and blah blah blah. Then Procs were going to kill the game because of job utility and blah blah blah. Abyssea was pretty doom and gloom for the first while, then once we figured out that it was actually Awesome and worked really well for its purpose (resetting the game) we fell in love.


I don't remember this mass panic over Abyssea. I *DO* remember a little bit over the level cap going up (and I picked up gaiters for dirty cheep since everyone figured they'd be irrelevant, seriously the firesales were AMAZING) which was at the same time. But nobody was afraid of Abyssea, and we loved it basically from the first night.
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#33 May 13 2013 at 9:19 PM Rating: Excellent
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I think you and I are reading different forums, cause I didn't see the "love at first sight" from the people around here.
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#34 May 13 2013 at 9:58 PM Rating: Decent
They loved abeyssia. Heck some peoe say it was the savior of ffxi and the downfall of ffxiv.
#35 May 13 2013 at 10:57 PM Rating: Excellent
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The only thing I remember people freaking out about over abyssea at the onset was the traverser stone recharge limit (30 minutes per RL day wtf?). But once people realized that traverser stones stocked up to more than 3-4, and that we could get time extensions inside abyssea that all changed. As soon as people discovered experience alliances the whole expansion was an instant success. The problems people are remembering revolved around individual job updates and the growth from 75 to 90 occuring unevenly. For example, I was unhappy that most jobs got some fantastic stuff in visions and thief got very little, then when scars came out all we got was aeolian edge when other jobs had better upgrades. But as soon as I got razed ruins I never looked back, and even up until that point I was loving the relaxed atmosphere where playerbase was easy to get along with, generally friendly, took turns at the paper farming NM camps far more often than not, and just having a good ol time experimenting with new stuff.

Adoulin is not the same at all. It's not relaxing like abyssea was, but instead it's a hard grind from the get go. And unlike abyssea the progress does not come in regular intervals when playing at a leisurely pace of a few hours per day. It also forces alliance grouping whereas abyssea generally held to single parties for its entire duration outside of the exp alliances and early day empyrean farming. Perhaps the biggest difference though, is that adoulin forces an elitist attitude that excludes a majority of the playerbase from joining any pickup parties, whereas abyssea encouraged grouping for simple stuff regardless of having sub optimal setups. Abyssea was extremely well received within a few weeks of the quirks being discovered. Many of adoulins quirks have been discovered by now as well, and they're not nearly as appealing to me.

Also in response to this below

Quote:
Does no one really remember all players whining and leaving the game because Abyssea turned FFXI into "easy mode"?


Yes, I remember that. There was a general consensus that the game was a lot easier, but the number of players who quit the game over easy mode and level 75 content getting invalidated was countered by the number of players who returned to the game that had previously quit. At its peak abyssea had a more active playerbase than I remember before or after. The players who were playing were constantly doing things, whereas now many players stand around in town staring at the moogle spin a lot more often.

Edited, May 14th 2013 1:09am by Melphina
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#36 May 13 2013 at 11:02 PM Rating: Good
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Does no one really remember all players whining and leaving the game because Abyssea turned FFXI into "easy mode"?
#37 May 13 2013 at 11:06 PM Rating: Good
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xypin wrote:
Does no one really remember all players whining and leaving the game because Abyssea turned FFXI into "easy mode"?


Nope. Sorry I just don't. These people who tout "Abyssea ruined the game" were going to quit anyways or already had and used it as a crutch.

Abyssea was the best thing to happen to FFXI since we rode the boat from Mhaura to Aht Urghan.

Probably better.

More of my friends re-subscribed than at any point since we were using HDDs on a PS2 to start this game.
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#38 May 13 2013 at 11:09 PM Rating: Excellent
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xypin wrote:
Does no one really remember all players whining and leaving the game because Abyssea turned FFXI into "easy mode"?

I remember a good 3/4 of my friends quitting BEFORE Abyssea, because the game had stalled completely to hell and big linkshells that spent months upon months farming a relic weapon for their buddy's second job that he never really used much had somehow become more tiresome and awful than actually going out and getting a real job.
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#39 May 13 2013 at 11:17 PM Rating: Excellent
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xypin wrote:
Does no one really remember all players whining and leaving the game because Abyssea turned FFXI into "easy mode"?


I remember like, 5 or 6 of the same people posting over and over and over and over and over about how they were qutting because of "easy mode" when Abyssea came out. Right down to posting screenshots of them permanently deleting their characters.

Does that count?
#40 May 14 2013 at 1:57 AM Rating: Excellent
The entire community was extremely divided back when it came to Abyssea. Some loved the change and felt that it was taking the game in a better direction because it allowed for more casual play, while others felt that it invalidated most all the time and effort people put into weapons and gear prior to it. A number of people thought that it was Square Enix's last big hurrah before XIV came out.

This current situation is pretty much the same thing, except in reverse. There's still that split in players, but now people are liking the new direction because it's more towards hardcore players again, while there are those that hate it because it invalidates the time and effort.

Edited, May 14th 2013 5:05am by Vlorsutes
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#41 May 14 2013 at 4:05 AM Rating: Good
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Splitting the playerbase is the worst possible thing se can do. outright 100% backwards thinking.
How they cant see that from a business standpoint is mind blowing.

I suppose they are content making a limited amount of income and keeping the game population small for so long,but just wow!
Add content for all playstyles at the same time with similar rewards not the massive differences like now (for shame SE)!!!! and allow the player to choose their path.
(i didnt say equal..or aquisition at the same pace.....i said similar rewards! so, r e l a x! lol)

Time to think outside that tiny tiny airtight locked steel box you have been trapped inside SE for so many years. Stop worrying about if a sword has a +1 str or a +2 (/gasp! oh no not +2....lower it!!) and start opening your mind and game to every style that plays and provide for all.
SE you have the potential..i can see it sometimes, and you have the talent

its a new team so please feel free to make the game super fun for all! radical i know, but try ? ;;

I respect all playstyles from some of the hardcore that never log out to a super casual who plays randomly and yet still pays consistently! I dont care how people play, as long as they do, and that there's fun for them all with very similar results.

We should not be competing, but encouraging everyone elses preferances and ensuring everyone is covered as so should SE.
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#42 May 14 2013 at 5:03 AM Rating: Decent
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#43 May 14 2013 at 9:24 AM Rating: Decent
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Melphina wrote:


Adoulin is not the same at all. It's not relaxing like abyssea was, but instead it's a hard grind from the get go. And unlike abyssea the progress does not come in regular intervals when playing at a leisurely pace of a few hours per day. It also forces alliance grouping whereas abyssea generally held to single parties for its entire duration outside of the exp alliances and early day empyrean farming. Perhaps the biggest difference though, is that adoulin forces an elitist attitude that excludes a majority of the playerbase from joining any pickup parties, whereas abyssea encouraged grouping for simple stuff regardless of having sub optimal setups. Abyssea was extremely well received within a few weeks of the quirks being discovered. Many of adoulins quirks have been discovered by now as well, and they're not nearly as appealing to me.


Not sure I agree with the bolded statement. Bayld comes in measurable intervals playing at a leisurely pace, and the gear one can trade for it is pretty decent. And once you get your Delve KIs, your progress in gearing does come in regular intervals of (relatively) leisurely Plasm farming. Or even gil farming, if you want to just buy Airlixirs to upgrade all your new gear. Point systems were exactly what people cried for the last couple of years, and they got them in spades with this expansion.

I don't exactly disagree with your other statements though, but of course the expansion was marketed in a different way than Abyssea. To my knowledge, it was always intended as a high-level expansion. The elitist attitude I think will dilute over time as more and more of the playerbase gets their Delve KIs, and this WILL happen because shouts are increasing in frequency as more of the tricks and setups are being figured out. I liken this to Voidwatch at the beginning. When Voidwatch was first released, it was a niche event with no real /shout community, and the organized LS's were the ones who began to figure out the tricks. In my opinion, the primary difference here is the drops. The drops from Voidwatch's first stage of implementation were just "OK", whereas the drops from Delve's first stage of implementation are so good that people are clamoring for the event.
#44 May 14 2013 at 9:43 AM Rating: Excellent
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Poltergeist27 wrote:
And once you get your Delve KIs,

Well, that's the trick, isn't it? Speaking as a semi-casual 99 BLU without an RME weapon (just an Isador and STR/Attack Shikargar), getting into a group to fight the NMs for those KIs is looking like a pretty daunting prospect right now. What preparation should I be doing to improve my chances of not getting bounced from pickup groups?
#45 May 14 2013 at 10:09 AM Rating: Excellent
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It would impress me if a DD had NNI gear and a Skirmish weapon.

I doubt most would notice, but Skirmish weapons are good between Magians and Delve, so that's probably your best opportunity for improvement.


Personally, if you have the time, I'd recommend leveling an additional job. On the rare occasions that I've organized groups, I really like to see people with a variety of jobs and not just a DD or even a list of only DD jobs. BLU is a great job, but unless there is a specific role for your BLU, it's usually just reduced down to a DD job. You don't need to level WHM or BRD if you don't want, but being able to fit multiple roles goes a long way in my opinion.
#46 May 14 2013 at 12:09 PM Rating: Excellent
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After giving it some thought I kind of see where SE wants to go with this expansion. There is a definite and obvious path that they want players to take and depending on your playstyle.

1) Participate in Reives to obtain Bayld
2) Use Bayld to purchase gear and weapons
3) Use Bayld Weapons/Gear in Skirmish to obtain stronger weapons
4) Fight Delve Field NM's for KI
5) Farm Delve for Plasm to obtain Delve Gear/Weapons

Prior to the Delve Change, a majority of players had the ability to do #4 and win though it may take a few hours due to rage timers. This was reminiscent of the old days of the begining Kirin when LS's would take 45 minutes to an hour before better tactics were used to shorten the length of these fights.

Post Delve change, #4 seems like a road block to some players since it feels like you need those KI's to participate in popular content (Delve Plasm Farming). Most shouts for that "require" R/E/M/D weapons even though I don't agree with it at all. I know a few people who are most likely going to quit because of this divide :(
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#47 May 14 2013 at 12:15 PM Rating: Excellent
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Delve is two stages all it's own too.

First stage: Enter fractures, kill a single NM within 45 minutes.

Semistage: Farm plasm.

Second stage: Get strong enough to kill NMs outside of fracture for beads and similarly strong enough to kill two NMs in Fracture with time to spare, kill boss in Fracture.

It is a very well designed event in terms of progression within a single event. There is a stark difference between a group that enters to kill one NM and a group entering with beads for a boss run.

Edited, May 14th 2013 11:17am by Raelix
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#48 May 14 2013 at 4:16 PM Rating: Good
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ImmortalAlchemist wrote:

Post Delve change, #4 seems like a road block to some players since it feels like you need those KI's to participate in popular content (Delve Plasm Farming). Most shouts for that "require" R/E/M/D weapons even though I don't agree with it at all. I know a few people who are most likely going to quit because of this divide :(


I've come to the probably not so brilliant conclusion that it won't be SE that kills FFXI. It will be the players.
#49 May 15 2013 at 1:51 PM Rating: Excellent
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As someone who has a 99 Aegis, I still havent started the ochain quest, and if you don't have a band of followers, getting the ochain quests done is a mega pain.
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#50 May 16 2013 at 11:56 AM Rating: Good
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I am slightly concerned because I've been unable to play for the last month, and so I missed out on getting KI in epic 3 hour long boss battles. With the limit on the timer, I am worried that I won't be able to get the KI to farm gear. If that's the case, it's a pretty crummy oversight on SE's part.

It would have been fine if the NMs had hard limits on them in the first place - but basically allowing a bunch of people who otherwise would not have been able to get the KI to get them and skip half of the content laid out may ***** those of us who for whatever reason were not able to get on that train.

That said, I am not too worked up about it. Either I'll find a way to make it work, or I'll continue derping around like I have been, or I'll get bored and quit for awhile.

Edited, May 16th 2013 11:00am by Olorinus
#51 May 16 2013 at 2:25 PM Rating: Good
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Olorinus the Ludicrous wrote:
I am slightly concerned because I've been unable to play for the last month, and so I missed out on getting KI in epic 3 hour long boss battles. With the limit on the timer, I am worried that I won't be able to get the KI to farm gear. If that's the case, it's a pretty crummy oversight on SE's part.

It would have been fine if the NMs had hard limits on them in the first place - but basically allowing a bunch of people who otherwise would not have been able to get the KI to get them and skip half of the content laid out may ***** those of us who for whatever reason were not able to get on that train.

That said, I am not too worked up about it. Either I'll find a way to make it work, or I'll continue derping around like I have been, or I'll get bored and quit for awhile.

Edited, May 16th 2013 11:00am by Olorinus


This was a concern of mine too because I was really busy with work the first couple of weeks of SoA. It's extremely disappointing that the company I've been paying money to for 10 years in a row for at least 1 account would pull a Leeroy Jenkins and then do an about face on the content after they realized they, gasp, allowed people to face it.

However, many of these KI aren't impossible to get in 20 minutes. There are good strategies already known for all of them. These can be beaten by PUGs. I've done 3 of them with PUGs after the changes, and one with less than a party. You must be prepared though to work with the known strategies. There is a small margin for error on some of them, especially T4/T5, and the age old "this content excludes my favorite solo job" or "elitists won't let me play the way I want" is neither practical or helpful to getting the KI. Heck, some of these strats even involve RDM!! Where's the rejoicing?
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