Olorinus the Ludicrous wrote:
Interesting to see which mmo rakes in more money. The one that recieves graphical updates and core mechanics updates that advertises itself... Or the one that only just bothered with their first expansion in 6 years with no plans to improve the core gameplay experience.
First and foremost, FFXI is SE's biggest cash cow right now. It has already been stated by them that this is their #1 source of income, even more so than their actual released games. It's why they did the new expansion in the first place: To start rebuilding after all the recent fiascos with missed sales targets and FFXIII-2 Part 5 subpart 14 (yea, can you tell I'm not a fan of that...?)
Olorinus the Ludicrous wrote:
It's a shame SE is satisfied with mediocrity because if they had rebirthed XI - porting over characters with their items and maintaining the original story (or most of it), and added a massive (complete!) expansion on new hardware with new code/higher resolution textures etc so the game could transcend it's current limitations re: instancing, mob behavior etc
And advertised it heavily as "reborn"
Opening new servers for "start from scratch" characters - in short if they had done with XI what they are planning with 14, instead of wasting hundreds of millions trying to reinvent the wheel, and now having to reinvent an mmo that was NEVER successful
Now, this would be something I would NOT want to see. And this is coming from a 9 year vet who has loved this game and still loves it. It might not make much sense but listen:
Square-Enix struck an amazing balance with this game even initially. Hardcore mechanics with a harsh exp loss punishment system, but bolstered by forming player bonds and groups that would make those mechanics easy to overcome. Then, as the population left, they adjusted it, removing the harsher edges, making it easier to catch up to all the core end-game focused events they were adding in. And now they are adding a new section for those higher levels to explore.
Yes, the coding is an absolute mess. Yes, there are issues with instancing. And yes the graphics are dated by today's standards. But, at the same time, all of this combines in a product better than the sum of its parts. FFXIV proved you cannot reinvent the wheel. They had two choices when they made it: Break totally from the success of FFXI and give a new experience (which they should have done. Imagine if they had done a FFVII-style MMO, with Mako, steampunk/technological aspects), or try to re-imagine the elements of FFXI and repack them, which is what they did.
The problem is that they do not, and have not, had the same view on the game that the bulk of the player base has had. Their view has always been roadblocks, difficulties, and delays. That's why the lame gathering mini-games. That's why the terrible per-mob exp. That's why the lack of auto-attack. They thought that the "hard-core" would like that, but in reality, no one likes any of that. Ever.
The simplistic beauty of this game was that, at its core, it was broken. Not everything was balanced. Not everything was perfect. The challenges were not because of the difficulty of game play or bar of entry, it was in figuring out how to co-operate to overcome those broken elements. It was the struggle against the code, the issues with instancing, that helped forge tighter bonds among players. It forced them to make every opportunity work, and not just toss it away because you could try again tomorrow. It was a brilliant accident, and it won't be recreated soon. Remember, FFXI is one of only two monthly payment games left on the market with any major audience.
And, about the graphics... Tarutaru... with fumanchus...
Yea... Don't touch the graphics. Maybe polish them up, give us the XBox high-rez textures, but don't update because the look is a part of the feel of a game.
Olorinus the Ludicrous wrote:
Well, that would have been very nice, and I am pretty sure it would have been a lot more successful than FFXIV ARR will ever be.
Honestly I have not looked much at the game. The crafting and gathering appears to be fixed but I haven't looked at anything else. The game lost me the moment I played it. It was a terribly done game, with a horrible interface and god-awful system. I got somewhat excited, but I would not pay per month for it. If they did a freemium game out of it, I would pick it back up. That's the only way I would do it. It's just not worth investing the time in a new character on a new server just to have the same poor level of fixes on a game whose core mechanics were so terrible.
Olorinus the Ludicrous wrote:
I suppose I could just be a bit bitter, because there is a real brilliant core at the heart of XI, especially things like the jobs etc. Perhaps I will end up being wrong but so far I really don't like XIV's job system (unless it has significantly changed in the beta). IMO, they needed to either keep the jobs as distinct new classes, or scrap them entirely and put in classic jobs. What they've done by making them into ghoulish hybrids... Ugh.
Basically it's tough to see a game you love get tossed to the side, when it has the potential to be so much more. Yes, there is an expansion, but after 6 years without one... It's pretty sad that they couldn't have made it more fleshed out. Like they couldn't manage to put the AF in? Bleh. I am dissapoint. Not shocked, but saddened.
The new job system had a lot of possibility. I was excited to change jobs simply by changing weapons. It sounded like a brilliant idea... but in practice, it turned every job into an ultra-generic, white bread melee, or ultra-generic, white bread mage. There was no personality, no true differential. But that goes beyond the loss of the rigid job system.
No, what really sank FFXIV was the cries of the masses endlessly about balance issues. Because of this, SE balanced FFXIV to the logical conclusion: No one gets to be special. It's the risk I see in The Elder Scrolls going to the Online model. Every hero can reach the exact same strength. So unless they lock you into a class, then you wind up doing the exact same mistake. FFXI has that brilliant core because of how broken some jobs are. All those outcries over SAM or DRG or BST, over their differing power levels, and the subsequent rebalancings.... it all blended into making the game a more compelling experience.
I know, I hated to see FFXI not get a true new boxed expansion until now. I know part of that is the PS2 holding things back. I would love to see the game moved to the new platforms out there, but I would rather a slight retool than some full revamp that would radically alter the game.
It ain't nearly as broke as you think, and fixing it would be removing the bottom card from a house made of them.