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Each of these kinds of damage have 3 weapon types:
Typically the narrower the targeting arc the more damage the item will do. Heavy cannons will hit harder then cannons, but have a longer cooldown making them the same damage per second. Heavy Cannons, Cannons, and Banks can only be equipped in the fore weapon slots.
Energy Weapons will drain some of your weapon power every time you fire them and their damage will decrease as your weapon power gets lower. In addition the farther you are from your target the less damage they will do. Energy weapons are very good at damaging shields.
Plasma torpedoes when shot with the High Yield ability fire a Heavy Plasma Torpedo which moves slowly and can be shot by enemy ships.
Tricobolt torpedoes and all mines don't show you what or if they proc anything.
Mines will hang where you lay them until their timer runs out, they get shot down, or an enemy ship wanders close enough to them which causes the mine to ram and explode on the enemy ship.