|Inscription (Primary Profession)|
|Ingredients • Quests • Recipes(AJEAMG) • Trainers|
See also: Inscription Recipes
Inscription is a profession that primarily allows players to use "glyphs" to improve their abilities. The profession requires the use of herbs to make special ink.
Inscription creates three kinds of papers and scrolls.
|Apprentice - 1 to 75|
- 76 to 150
|Expert - 151 to 225|
|Artisan - 226 to 300|
|Master - 301 to 375|
- 350 to 450
Glyphs allow players to enhance single abilities to perform differently. For example, the affected ability might have a shorter cooldown, deal/heal more damage, or take on a different appearance. Upon logging in to the new expansion for the first time, players will discover a new page in their spell book where they have space to add up to six glyphs to their character. Glyphs fall into two categories: Major and Minor. The amount and type of glyph "slots" available to a character will depend on their level. There are three major and three minor available at different levels.
|Player Level||Major Glyph Slots||Minor Glyph Slots|
Minor glyphs have less of an impact on the ability. For example, the Glyph of the Penguin changes the Sheep from a Mage's polymorph spell into a baby penguin. Other examples of Minor Glyphs include Glyph of Blurred Speed, Glyph of Water Walking, and Glyph of Thorns.
See Glyph for a complete list of glyphs.
Scribes can also create different Vellums. These vellums serve as a target for an enchanter's enchant. There are two primary types of vellums: Armor and Weapon. Each type also has various "levels" of the item. This is used where certain enchants require a specific level item or higher to enchant. For example, Weapon Vellum II would be a valid target for the Mongoose enchant. Enchanting these vellums creates a scroll of the enchant that anyone can then use to enchant an item. This allows for enchanters to trade crafted enchants either through the mail system or the auction house.
Scribes can create various Buff Scrolls that will buff a single attribute. These scrolls are identical to those that can drop from NPCs. For example, Scroll of Agility IV and Scroll of Spirit can both be crafted.
Scribes are able to craft various levels of offhand items catered mostly to casters. Starting in patch 3.03, these offhand items are Bind on Equip (they were previously Bind on Pickup, thus only available to the scribe herself) and may be traded and sold on the auction house. A couple examples of these items are Tome of the Dawn, Book of Stars, and Hellfire Tome. See the recipes link at the top for more detail.
Note: As of patch 3.02, these tomes require inscription to use. Whether or not this will be staying is not yet known.
The Darkmoon Faire Cards are also able to be crafted by Scribes. These cards include the likes of Four of Beasts and Eight of Furies. Also included in this are several lower level Darkmoon Faire card sets for both lower levels (e.g. Three of Rogues) and higher levels.
Inscription requires herbs to create ink. With these inks, as well as parchment and scribe's tools, the scribe can create the various scrolls available. This means that the best second profession to pair with Inscription is Herbalism. Inscribers who do not collect their own herbs will be forced to purchase them from other players. The other materials are bought from vendors.
Milling is very similiar to prospecting from Jewelcrafting. After choosing to mill, you click on a stack of at least 5 herbs and it will become ground up for pigment. There are different levels of pigment, based on which herb is used, and the results will be anywhere from 1 to 5 pigments. The pigment is then used to create the various inks for inscription.
Note that Peacebloom can be directly made into a low level ink to get a new scribe started on the profession, however, the vast majority of inks that are used are created through the pigments gained from milling various "classes" of herbs.
Much like both prospecting and disenchanting, milling requires a certain inscription level for each group of herbs. There is also a chance to find an uncommon pigment from each time the scribe mills a set of herbs. These uncommon pigments are used to craft inks that are used in various other inscription recipies.
|Herb "Class"||Pigment(s) Milled||Inks Made||Ink Materials||Inscription Level|
|Peacebloom, Silverleaf, Earthroot||Alabaster Pigment||Ivory Ink|
|Alabaster Pigment x1|
Alabaster Pigment x2
|Mageroyal, Briarthorn, Swiftthistle,|
|Dusky Pigment x2|
Verdant Pigment x1
|Wild Steelbloom, Grave Moss, |
|Golden Pigment x2|
Burnt Pigment x1
|Fadeleaf, Goldthorn, |
Khadgar's Whisker, Wintersbite
|Emerald Pigment x2|
Indigo Pigment x1
|Firebloom, Purple Lotus, Arthas' Tears, |
Ghost Mushroom, Gromsblood
|Violet Pigment x2|
Ruby Pigment x1
|Golden Sansam, Dreamfoil, Mountain Silversage, |
Ink of the Sky
|Silvery Pigment x2|
Sapphire Pigment x1
|Felweed, Dreaming Glory, Ancient Lichen,|
Ragveil, Terocone, Mana Thistle,
Netherbloom, Nightmare Vine
|Nether Pigment x2|
Ebon Pigment x1
|Adder's Tongue, Constrictor Grass, Goldclover,|
Talandra's Rose, Tiger Lily
|Ink of the Sea|
|Azure Pigment x2|
Icy Pigment x2
|Wrath of the Lich King|