Gunner (CoS Class)  

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A dabbler in soul magics, the Gunner is also an exacting marksman empowered with abilities that can turn normal firearms into siege engines.

It’s sometimes said that the most dedicated warriors pour their heart and soul into their weapons. Gunners that practice the art of Trigger Magic do just that, using their own blood in special rounds and powder blends to transform their sidearms into occult implements.

The Gunner is capable of runs of intense damage output followed by very little while his weapons cooldown. For this reason, the Gunner's greatest needs are Steam, Cooldown and Attack Speed. Steam Leech is also important to keep his tanks filled. Critical and Impact are useful to increase the peak of his output.

Abilities

  1. Standard Attack: Ranged auto-attack
  2. Airburst Round: Ranged AOE
  3. Suppression Fire: Ranged burst of fire with short Stun (Combo: 4)
  4. Unlocked at level ?:
    • Incendiary Round: Ranged flame AOE with flame DOT
  5. Unlocked at level ?:
    • Proximity Mines: Drops a cluster of mines.
  6. Unlocked at level ?:
    • Flare Shot: Ranged AOE with large radius and flame DOT. A blinding round that burns several enemies over time.
  7. Unlocked at level ?:
    • Sentry Cannon: Drops an automated turret that targets nearby enemies
  8. Unlocked at level ?:
    • Pyrotechnics: High Intensity Ground-Based Stroke
  9. Unlocked at level ?:
    • ???:
  10. Unlocked at level ?:
    • ???:

This page last modified 2013-05-21 01:46:09.