Discipline (WoW Talent Tree)  


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Tier 1

  • Unbreakable Will (5) - Reduces the duration of Stun, Fear, and Silence effects done to you by an additional 3%/6%/9%/12%/15%.
  • Twin Disciplines (5) - Increases the damage and healing of your instant spell by 1%/2%/3%/4%/5%.

Tier 2

(5 points required)

  • Silent Resolve (3) - Reduces the threat generated by your Holy and Discipline spells by 7%/14%/20% and reduces the chance your spells will be dispelled by 10%/20%/30%
  • Improved Power Word: Fortitude (2) - Increases the effect of your Power Word: Fortitude and Prayer of Fortitude spells by 15%/30%.
  • Improved Inner Fire (3) - Increases the effect of your Inner Fire spell by 15%/30%/45%, and increases the total number of charges by 4/812.
  • Martyrdom (2) - Gives you a 50%/100% chance to gain the Focused Casting effect that lasts for 6 seconds after being the victim of a melee or ranged critical strike. The Focused Casting effect reduces the pushback suffered from damaging attacks while casting Priest spells and decreases the duration of Interrupt effects by 10%/20%.

Tier 3

(10 points required)

  • Inner Focus(1) - When activated, reduces the mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
  • Improved Power Word: Shield (3) - Increases the damage absorbed by your Power Word: Shield by 5%/10%/15%.
  • Meditation (3) - Allows 10%/20%/30% of your mana regeneration to continue while casting.

Tier 4

(15 points required)

  • Absolution (3) - Reduces the mana cost of your Dispel Magic, Cure Disease, Abolish Disease and Mass Dispel spells by 5%/10%/15%.
  • Mental Agility (5) - Reduces the mana cost of your instant cast spells by 2%/4%/6%/8%/10%.
  • Improved Mana Burn (2) - Rank 2 Reduces the casting time of your Mana Burn spell by .5/1 sec.

Tier 5

(20 points required)

  • Mental Strength (5) - Increases your total Intellect by 3%/6%/9%/12%/15%.
  • Divine Spirit (1) Requires 3 points in Meditation - Holy power infuses the target, increasing their Spirit for 30 minutes.
  • Improved Divine Spirit (2) Requires Divine Spirit - Divine Spirit and Prayer of Spirit spells also increase the target's spell power by an amount equal to 50%/100% of the Spirit granted

Tier 6

(25 points required)

  • Focused Power (2) - Increases damage and healing done by your spells by 2%4%. In addition, your Mass Dispel cast time is reduced by .5/1 sec.
  • Enlightenment (5) - Increases your total Stamina and Spirit by 1%/2%/3%/4%/5% and increases your spell haste by 1%/2%/3%/4%/5%.

Tier 7

(30 points required)

  • Focused Will (3) - After taking a critical hit you gain the Focused Will effect, reducing all damage taken by 2%/3%/4% and increasing healing effects on you by 3%/4%/5%. Stacks up to 3 times. Lasts 8 seconds.
  • Power Infusion (1) Requires 5 points in Mental Strength -Infuses the target with power, increasing spell casting speed by 20% and reducing the mana cost of all spells by 20%. Lasts 15 seconds.
  • Reflective Shield (3) - Causes 15%/30%/45% of the damage absorbed by your Power Word: Shield to reflect back at the attacker. This damage causes no threat.

Tier 8

(35 points required)

  • Renewed Hope (2) - Increases the critical effect chance of your Flash Heal, Greater Heal and Penance spells by 2%/4% on targets afflicted by the Weakened Soul effect.
  • Rapture (5) - Causes you to gain up to .5%/1%/1.5%/2%/2.5% of your maximum mana each time you heal with Greater Heal, Flash Heal or Penance, or damage is absorbed by your Power Word: Shield or Divine Aegis. Increasing the amount healed or absorbed increases the mana gained.
  • Aspiration (2) - Reduces the cooldown of your Inner Focus, Power Infusion, Pain Suppression and Penance spells by 10%/20%.

Tier 9

(40 points required)

  • Divine Aegis (3) - Critical heals create a protective shield on the target, absorbing 30% of the amount healed. Lasts 12 seconds.
  • Pain Suppression (1) - Reduces a friendly target's threat by 5%, damage taken by 40%, and grants 65% resistance to dispel mechanics for 8 seconds.
  • Grace (2) - Your Flash Heal, Greater Heal, and Penance spells have a 50%/100% chance to bless the target with Grace, reducing damage done to the target by 1% and increases all healing received from the Priest by 2%. This effect will stack up to 3 times. Effect lasts 8 seconds.

Tier 10

(45 points required)

  • Borrowed Time (5) - Grants 5%/10%/15%/20%/25% spell haste for your next spell after casting Power Word: Shield, and increases the amount absorbed by your Power Word: Shield equal to 8%/16%/24%/32%/40% of your spell power.

Tier 11

(50 points required)

  • Penance (1) - Launches a volley of holy light at the target, causing Holy damage to an enemy, or healing to an ally every 1 sec for 2 seconds. This is channeled effect. Damage/Healing goes up with training of the ability.

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This page last modified 2008-10-21 17:54:59.