If you are looking here to learn how to make potions and furniture and armor and weapons via crafting professions the way you do in practically every other MMO, you are going to be disappointed. CoS does not do any of that. Instead, most every item you find in the game starts out as junk but can be improved by crafting. Basically, there are three ways to improve an item: Mods, Upgrading and Smelting.
Crafting in CoS does not require recipes or the use of a crafting station. You can do it anywhere, even in the middle of a dungeon.
The Crafting Interface has the following options (unlocked at progressive levels):
To do this, you need Shillings and an amount of Metal. Optionally, you can add Catalyst to ensure success. As failure will destroy the materials and lower the Rank of the item you are trying to upgrade, this expense is certainly worth it. if you want to apply Catalyst to this craft attempt, click the Catalyst icon. You will see the border of the icon light up to show it is active and the Chance of Success will change to 100%.
Each item will display a Max Upgrade limit. The higher the minimum level to equip the item, the higher the Max Upgrade limit. The rule is INT(level / 2).
Materials come from loot drops or Salvaging, or you can buy some in the Electrum Shop.
Chance of Success - Each time you upgrade there is a chance that you will fail. If you fail you lose one Upgrade level. Since you have no chance of failure for the first three Upgrades it is impossible to fall below +2.
Metal. Upgraded items will give more that one Metal, and higher quality items (Masterwork or better) willalso yield Alloy. All salvages have a chance to fail, though, and of course all salvaging destroys the item. Given that the path to better gear depends on your ability to Upgrade and Smelt, and Upgrading and Smelting depend on Metal and Alloy, you have little choice in this game but to break as much as you can. Shillings drop in plenty in dungeons so it should not hurt you too badly.
To start modding, open your Crafting UI (press O). The third tab is for Mods. Drag an item from either Backpack or Equipment to the square with the gear at the top. This will now display three locked slots that match, left to right, the three mods that are available to be enabled on this item. You will need to use a Key to unlock the slot or slots you want to use. Each item's mod slots start out locked. Once unlocked they stay unlocked.Diamond, Square, Triangle, Pentagon or Hexagon), so an example of a Mod in your material inventory might be Grade 2 Square Mod or a Grade 7 Hexagon Mod.
Now to actually enable a new stat you must match the shape displayed in the UI with a mod of the same shape as the slot. When you place a mod in the slot the box at the bottom will tell you just how much of a bonus you will get if you click the checkmark and attach that mod. The higher the Grade the bigger the bonus.
Here's an example. I have a Revolver which has 2 Critical slots and an Attack Speed slot, and a Max Mods of 1. I unlock the first slot and find it is Square so I can add a Grade 1 Square Mod for Critical +15, a Grade 2 Square Mod for Critical +30, or a Grade 3 Square Mod for Critical +53.
In the picture above-left, we see a newly modded Repeater (+3) with an enabled Attack Speed mod.
To remove a Mod, just place the item in the box as before, then click on the mod you want to remove. When you click the checkmark the mod is placed back in your inventory and the unlocked mod slot can be re-used.
The same Mod Stat Bonus will always use the same shaped mod.
|Mod Shape||Mod Stat Bonuses|
|Triangle Mod||Base Damage, Resistance|
|Diamond Mod||Armor, Base Steam Leech|
|Square Mod||Critical, Impact, Steam|
|Pentagon Mod||Attack Speed, Base Health Leech, Health|
|Hexagon Mod||Movement, Regen|
You can use a Blank Mod (from the Electrum Shop, Grades 1 to 3 only) but you can only use one and it must be of the same Grade. There is also a Blank that can be used with any Shape or Grade. it has an infinity symbol on it and comes from quests and very rare drops.
The Merge will also consume a sliding-scale amount of Shillings and a number of Keys.
|Cost||Total Grade 1|
Smelting allows you to reforge your weapons with Alloy to add an Elemental Damage Type to your weapon. Each time you reforge your weapon you can change the type of the added Elemental damage but a single weapon can never have more than one Elemental Damage Type.
|Mk. 1||500||Alloy x1||3-5|
|Mk. 2||700||Alloy x2||6-9|
|Mk. 3||1000||Alloy x3||9-13|
|Mk. 4||1400||Alloy x4||12-17|
|Mk. 5||1900||Alloy x5||16-22|
|Mk. 6||2500||Alloy x6||20-27|
|Mk. 7||3200||Alloy x7||24-33|
This craft allows you to move some of the Upgrade levels and Smelt levels that you have invested in an old item onto a new item of the same type. There is some loss in the transfer, and a chance of failure (Catalyst x10 may be used to ensure success). The new, target item must be unmodified (It cannot already have any Upgrades or Smelting). Mods are not transferred and should be removed first if you want to save them.
When they say "of the same type" they really mean it. You cannot transfer from, say, a Meshed Helm to a Leather Helm.
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