Crafting in CoS does not require recipes or the use of a crafting station. You can do it anywhere, even in the middle of a dungeon.
Press O, or click the Hammer-n-Anvil icon, to open the Crafting Interface, which has the following options (unlocked at progressive levels):
The primary method for obtaining Crafting Materials is Salvaging. Doing so can get you Metal, of the grade appropriate to the level of the item you broke, as well as Retuners. You will also need Alloys (for Smelting), Shillings and Keys.
|Icon||Metal||Levels||Icon Color and Shape|
|Grade 1 Metal||1-12||Whitish-Grey Bar|
|Grade 2 Metal||13-18||Green Bar|
|Grade 3 Metal||19-25||Purple Bar|
|Grade 4 Metal||26-32||Orange Bar|
|Grade 5 Metal||33-38||Green Half-Wheel|
|Grade 6 Metal||39-45||Purple Half-Wheel|
|Grade 7 Metal||46-?||Orange Half-Wheel|
To do this, you need Shillings and an amount of Metal. Optionally, you can add Catalyst to ensure success. As failure will destroy the materials, this expense may be worth it. if you want to apply Catalyst to this craft attempt, click the Catalyst icon. You will see the border of the icon light up to show it is active and the Chance of Success will change to 100%.
Each item will display a Max Upgrade limit. The higher the minimum level to equip the item, the higher the Max Upgrade limit. The rule is INT(level / 2). So a level 26 item and a level 27 item will have the same Max Upgrade (+13). Max Upgrade is also the Max Smelt value.
Upgrading does not change the Quality of the item. If you upgrade a Repeater you do not get a Repeater, you get a Repeater (+1). Do it again and the result is a Repeater (+2). What you do get is improvement to the item's Primary Stat. Secondary Stats are not improved by Upgrading (except for Shields and Body armor, which improve both Primary and Secondary stats when Upgraded).
Chance of Success - Each time you upgrade there is a chance that you will fail. This chance gets worse with each plus but bottoms out at 40%. If you fail you lose the Metal but not your existing Upgrade level.
Truly, once you reach level 18 and get Smelting, you only lose 20% of the Upgrade and Smelt levels when you move to better gear, so much of this issue becomes moot in City of Steam.
Metal (of the Grade matching the level range of the item it was acquired from). Higher quality items (Superior or better) will also yield one Retuner (of the same Quality color and Grade of the level range of the item it was extracted from). All salvages have a chance to fail (Chance of Success improves with the quality of the item), though, and of course all salvaging destroys the item. Given that the path to better gear depends on your ability to Upgrade and Smelt, and Upgrading and Smelting depend on Metal, you have little choice in this game but to break as much as you can. Shillings drop in plenty in dungeons so it should not hurt you too badly.
|Quality||Chance of Success|
The Chance of Success can be affected by the level of the equipment you intend to salvage relative to your own level. The percentage you see may be lower if the equipment is at or above your level. For instance, when you are level 34, the Chance of Success to break a level 34 Rusty item will be 40% instead of 50%.
To start modding, open your Crafting UI (press O). The third tab is for Mods. Drag an item from either Backpack or Equipment to the square with the gear at the top. This will now display three locked slots that match, left to right, the three mods that are available to be enabled on this item. You will need to use a Key to unlock the slot or slots you want to use. Each item's mod slots start out locked. Once unlocked they stay unlocked.Diamond, Square, Triangle, Pentagon or Hexagon), so an example of a Mod in your material inventory might be Grade 2 Square Mod or a Grade 7 Hexagon Mod.
Now to actually enable a new stat you must match the shape displayed in the UI with a mod of the same shape as the slot. When you place a mod in the slot the box at the bottom will tell you just how much of a bonus you will get if you click the checkmark and attach that mod. The higher the Grade the bigger the bonus.
Here's an example. I have a Revolver which has 2 Critical slots and an Attack Speed slot, and a Max Mods of 1. I unlock the first slot and find it is Square so I can add a Grade 1 Square Mod for Critical +15, a Grade 2 Square Mod for Critical +30, or a Grade 3 Square Mod for Critical +53.
In the picture above-left, we see a newly modded Repeater (+3) with an enabled Attack Speed mod.
To remove a Mod, just place the item in the box as before, then click on the mod you want to remove. When you click the checkmark the mod is placed back in your inventory and the unlocked mod slot can be re-used.
The same Mod Stat Bonus on the same type of equipment will always use the same shaped mod.
The Merge will also consume a sliding-scale amount of Shillings and a number of Keys.
Patch 1.3 reduced the number of Keys required but added a chance of failure. If you fail, you lose one of the 3 mods.
|Cost||Total Grade 1|
Smelting allows you to reforge your weapons with Alloy to add an Elemental Damage Type to your weapon. Each time you reforge your weapon you can change the type of the added Elemental damage but a single weapon can never have more than one Elemental Damage Type.
The cost of the Smelt, in Alloy, is always the level you are Smelting to reach, so If your weapon is Mk. 5 it will take Alloy x6 to reach Mk. 6. Max Smelt is equal to Max Upgrade (the level of the weapon divided by two, rounded down).
Smelting has no chance of failure and no use for Catalyst.
NOTE: If you are dual-wielding and have an Elemental proc (Smelt) on both weapons, only one proc will display on the popup damage numbers (the one doing the most damage). The programmers at Mechanist have assured us that both procs DO occur but only the higher damage is displayed.
This craft allows you to move some of the Upgrade levels and Smelt levels that you have invested in an old item onto a new item of the same slot. There may be some loss in the transfer (default is 80% transference) but this can be mitigated with the use of some Catalyst. The new, target item must be unmodified (It cannot already have any Upgrades or Smelting). Mods are not transferred. The source item is not destroyed in this process.
From 1.0 to 1.2 you could not transfer from an item of one armor type to an armor of a different type. Patch 1.3 removed this restriction so now you can use whatever armor gives you the most desirable bonuses without regard to whether you can transfer your Upgrades and Smelts.
|Hint||While this is no great secret to anyone that watches the messages telling you who has upgraded what, it is worth pointing out that Rusty items are cheaper to upgrade, but there is no additional penalty when transferring stats from a Rusty item to a Magnificent one.|
Introduced with the 1.3 patch, Tears of the Oracle, it allows you to re-roll the Rare Properties on an item.
Revamp is powered by Retuners or Catalysts. Retuners are gained by salvaging equipment of the same quality and level-range as the item you want to re-roll, or by completing Daily quests. Retuners are tiered, same as Metal, but because there is a set for each of the upper-four Qualities as well, this could eat an enormous amount of bag space.
When you click the checkmark the material is consumed and you are shown what new Rare Properties you will get. Only if you confirm it a second time will the Rare Properties be changed, but you lose the materials whether you go ahead with it or not.
|Grade x Retuner x1||1||25 ($0.24)|
|Grade x Retuner x1||2||50 ($0.49)|
|Grade x Retuner x1||4||100 ($0.97)|
|Grade x Retuner x1||7||175 ($1.70)|
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