Crafting (CoS)  

Contents [hide]
The contents of this guide were re-written for Open Beta. There is no guarantee that things will not change by Launch but we will update it as soon as we can.
see Category:Mods and Category:Materials

If you are looking here to learn how to make potions and furniture and armor and weapons via crafting professions the way you do in practically every other MMO, you are going to be disappointed. CoS does not do any of that. Instead, most every item you find in the game starts out as junk but can be improved by crafting. Basically, there are three ways to improve an item: Mods, Upgrading and Smelting.

Crafting in CoS does not require recipes or the use of a crafting station. You can do it anywhere, even in the middle of a dungeon.

Interface

The Crafting Interface has the following options (unlocked at progressive levels):

  • Upgrade: (6) Use Materials to improve the Rank of an item.
  • Salvage: (7) Break an item to acquire Materials.
  • Add/Remove Mods: (12) Add mods to an item, or remove one or more mods.
  • Merge Mods: (13) Merge 2 or more lower-grade mods to create a better mod.
  • Smelt: (18) Reforge your weapon with an Alloy to add an amount of additional Elemental Damage.
  • Transfer: (19) Transfers the Upgrade level and Smelt level from one item to another of the same type (with some loss).
  • Coming Soon: No, we don't know what this is going to be.

Upgrading

Upgrade
Upgrade
Weapons, Armor and Accessories may be Upgraded. Upgrading an item will increase its Rank (displayed as a +1 beside the items name) which adds a bonus to the Primary Stat only (the Primary Stat is the one displayed to the right of the items icon when you examine it). Shields are the exception, receiving a bonus to the Primary and both Secondary stats.

To do this, you need Shillings and an amount of Metal. Optionally, you can add Catalyst to ensure success. As failure will destroy the materials and lower the Rank of the item you are trying to upgrade, this expense is certainly worth it. if you want to apply Catalyst to this craft attempt, click the Catalyst icon. You will see the border of the icon light up to show it is active and the Chance of Success will change to 100%.

Each item will display a Max Upgrade limit. The higher the minimum level to equip the item, the higher the Max Upgrade limit. The rule is INT(level / 2).

Min. Level
Range
Max Upgrades
1-3+1
4-5+2
6-7+3
8-9+4
10-11+5
14-15+7
16-17+8
18-19+9
20-21+10
Upgrading does not change the Quality of the item. If you upgrade a Repeater you do not get a Repeater, you get a Repeater (+1). Do it again and the result is a Repeater (+2). What you do get is better Damage.

Materials come from loot drops or Salvaging, or you can buy some in the Electrum Shop.

Chance of Success - Each time you upgrade there is a chance that you will fail. If you fail you lose one Upgrade level. Since you have no chance of failure for the first three Upgrades it is impossible to fall below +2.

Upgrading Rusty gear
LevelShillingsMetalSuccess%Catalyst
(if used)
200Shilling 2100
+1600Shilling 4100
+21200Shilling 6100
+32000Shilling 8901
+4 10802
+54200Shilling 12704
+6 14604
+7 1650?
+8 1840?
+9 2030?
+10 2220?
+11 2410?
+12 260?

Upgrading Masterwork gear
LevelShillingsMetalSuccess%Catalyst
(if used)
400Shilling 4100
+11200Shilling 8100
+22400Shilling 12100
+3 16901
+46000Shilling 20802
+58400Shilling 24704
+611200Shilling 28604
+7 3250?
+8 3640?
+9 4030?
+10 4420?
+11 4810?
+12 520?
These tables are based on upgrading items of Rusty and Masterwork quality. Better items need more shillings and Metal to upgrade so these two should give you a good idea of what you will encounter in-game.

Salvaging

Salvage
Salvage
Weapons, Armor and Accessories that you do not or no longer need can be salvaged to obtain crafting materials, such as Metal. Upgraded items will give more that one Metal, and higher quality items (Masterwork or better) willalso yield Alloy. All salvages have a chance to fail, though, and of course all salvaging destroys the item. Given that the path to better gear depends on your ability to Upgrade and Smelt, and Upgrading and Smelting depend on Metal and Alloy, you have little choice in this game but to break as much as you can. Shillings drop in plenty in dungeons so it should not hurt you too badly.

Add or Remove Mods

Add or Remove Mods
Add or Remove Mods
Modding allows you to add extra stats to an item. Each Armor, Weapon, or Accessory item has a maximum number of mods that can be added and a list of the three stats that can be enabled.

To start modding, open your Crafting UI (press O). The third tab is for Mods. Drag an item from either Backpack or Equipment to the square with the gear at the top. This will now display three locked slots that match, left to right, the three mods that are available to be enabled on this item. You will need to use a Key to unlock the slot or slots you want to use. Each item's mod slots start out locked. Once unlocked they stay unlocked.

Revolver with Attack Speed
Revolver with Attack Speed
Each mod has a Grade (1 to 10) and a Shape (Diamond, Square, Triangle, Pentagon or Hexagon), so an example of a Mod in your material inventory might be Grade 2 Square Mod or a Grade 7 Hexagon Mod.

Now to actually enable a new stat you must match the shape displayed in the UI with a mod of the same shape as the slot. When you place a mod in the slot the box at the bottom will tell you just how much of a bonus you will get if you click the checkmark and attach that mod. The higher the Grade the bigger the bonus.

Here's an example. I have a Revolver which has 2 Critical slots and an Attack Speed slot, and a Max Mods of 1. I unlock the first slot and find it is Square so I can add a Grade 1 Square Mod for Critical +15, a Grade 2 Square Mod for Critical +30, or a Grade 3 Square Mod for Critical +53.

In the picture above-left, we see a newly modded Repeater (+3) with an enabled Attack Speed mod.

To remove a Mod, just place the item in the box as before, then click on the mod you want to remove. When you click the checkmark the mod is placed back in your inventory and the unlocked mod slot can be re-used.

The same Mod Stat Bonus will always use the same shaped mod.

Mod ShapeMod Stat Bonuses
Triangle ModBase Damage, Resistance
Diamond ModArmor, Base Steam Leech
Square ModCritical, Impact, Steam
Pentagon ModAttack Speed, Base Health Leech, Health
Hexagon ModMovement, Regen

Merging Mods

Merge Mods
Merge Mods
You can merge three mods (of Grade 1 to 9) into a single mod of the next higher Grade, but all must be the same Grade and Shape.

For example, 3 Grade 2 Square Mods (or 2 Grade 2 Square Mods and a Grade 2 Blank Mod) plus 4000Shilling 2Keys  can make a Grade 3 Square Mod.

You can use a Blank Mod (from the Electrum Shop, Grades 1 to 3 only) but you can only use one and it must be of the same Grade. There is also a Blank that can be used with any Shape or Grade. it has an infinity symbol on it and comes from quests and very rare drops.

The Merge will also consume a sliding-scale amount of Shillings and a number of Keys.

Starting
Grade
CostTotal Grade 1
to Make
11000Shilling 1Keys 
24000Shilling 2Keys 3
39000Shilling 5Keys 9
427
571
6213
7639
81917
95751
10 17253
The final column reflects how many Grade 1 mods it would take to make that Grade from scratch without using any Blank Mods.

Smelting

Smelting allows you to reforge your weapons with Alloy to add an Elemental Damage Type to your weapon. Each time you reforge your weapon you can change the type of the added Elemental damage but a single weapon can never have more than one Elemental Damage Type.

Target
Smelt
ShillingsAlloyDamage Bonus
Mk. 1500Shilling Alloy x13-5
Mk. 2700Shilling Alloy x26-9
Mk. 31000Shilling Alloy x39-13
Mk. 41400Shilling Alloy x412-17
Mk. 51900Shilling Alloy x516-22
Mk. 62500Shilling Alloy x620-27
Mk. 73200Shilling Alloy x724-33

Transfer

This craft allows you to move some of the Upgrade levels and Smelt levels that you have invested in an old item onto a new item of the same type. There is some loss in the transfer, and a chance of failure (Catalyst x10 may be used to ensure success). The new, target item must be unmodified (It cannot already have any Upgrades or Smelting). Mods are not transferred and should be removed first if you want to save them.

When they say "of the same type" they really mean it. You cannot transfer from, say, a Meshed Helm to a Leather Helm.

Upgrade levels
Old ItemNew Item% Chance
of Success
+1nada100
+2 +190
+3 +280
+4 +?70
+5 +?60
+6 +450

Smelt levels
Old ItemNew Item% Chance
of Success
Mk.1nada100
Mk.2Mk.190
Mk.3Mk.280
Mk.4Mk.?70
Mk.5Mk.?60
Mk.6Mk.450
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This page last modified 2013-05-18 01:07:47.