Revision as of 2008-06-14 22:50:11
  Older version | current version (diff) | Newer version (diff)

spell coefficient (WoW)  

Contents [hide]

Spell Coefficient

The Spell Coefficient is the amount of bonus healing or bonus spell damage that a spell benefits from. Typically, this follows the formula:
     [Cast Time of Spell] / 3.5 = [Coefficient].
Up to a maximum of 200%. Instant cast spells are considered 1.5 second cast times.

Cast Time (sec)Coefficient (%)Cast Time (sec)Coefficient (%)
1.5 and below42.864.5128.6
2.057.145.0142.9
2.571.435.5157.1
3.085.716.0171.4
3.5100.06.5185.7
4.0114.47.0 and above200.0

Special Cases

"Over-Time" spells

This category includes both Damage over Time spells (DoTs) as well as Healing over Time spells (HoTs). The standard formula for "Over-Time" spells is:
     [Duration of Spell] / 15 = [Coefficient]

The added damage or healing is divided equally among each tick of the spell.

Hybrid spells

This category includes damage and healing spells with both a direct portion as well as an "Over-Time" portion. The standard formula for these spells is as follows:
     Over-Time portion: ([Duration] / 15) / (([Duration] / 15) + ([Cast Time] / 3.5)) = [Over-Time portion]
     Direct portion: 1 - [Over-Time portion] = [Direct portion]

The duration and cast time limitations are then applied:
      Over-Time portion: ([Duration] / 15) * [Over-Time portion] = [Over-Time coefficient]
      Direct portion: ([Cast Time / 3.5) * [Direct portion] = [Direct coefficient]

For the Over-Time portion, the added damage or healing is applied equally across each tick of the spell.

Channeled spells

This category includes spells that require channeling to continue the spell cast. The general formula for these spells is:
     [Cast Time] / 3.5 = [Coefficient]

Channeled spells gain the added damage or healing over the duration of the spell, divided equally among each tick.

Area of Effect spells

This category includes spells that deal damage or heal more than a single target. The general formula for these spells is:
     ([Cast Time] / 3.5) / 2 = [Coefficient]

AoE spells also have been given diminishing returns based on the number of targets hit with the spell. This formula is still unknown.

Paladin Specials

Some Paladin spells do not fall under any of the categories above, these spells have their own formulas for calculating the added damage.

Holy Shield/Retribution Aura

Reflects damage back to the attacker:
     5% of [bonus spell damage] = [amount of damage per charge]

Note: this is a special case for these two paladin spells only, reflected damage from other spells (i.e. Thorns) do not gain any benefit from bonus damage.

Seal of Righteousness

Deals additional holy damage to the target.
One Handed weapons
     9.2% * [Weapon Speed (in seconds)] = [Amount of Damage]

Two Handed weapons
     10.8% * [Weapon Speed (in seconds)] = [Amount of Damage]

Pentalties

Spells below level 20

Downranking

Additional Effects

Single Target

AoE

Damage and Healing spells

Exceptions

WORK IN PROGRESS
The editor working on this page asks that no one edit this page until this notice is removed or 3 days have passed with no edits. If you have comments or suggestions to make to the editor please use the Discuss tab, above.
Allakhazam credits this article at WoWWiki for some of the info in this article.
Licensed under the GFDL.

World of Warcraft
Wikibase™

This page last modified 2008-06-14 22:50:11.