Contents [hide] |
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Mighty Strikes | 1 | 45 seconds | 2 hours | Forces all landed attacks to become critical hits. |
Provoke | 5 | Instant | 30 seconds | Provokes target, increasing hate toward player. |
Berserk | 15 | 3 minutes | 5 minutes | Increases attack power at the cost of defensive power. |
Defender | 25 | 3 minutes | 3 minutes | Increases defensive power at the cost of attack power. |
Warcry | 35 | 30 seconds | 5 minutes | Increases all party members attack within a radius of the user. |
Aggressor | 45 | 3 minutes | 5 minutes | Increases accuracy at the cost of evasion. |
Warrior Charge | 75 (merit) | 1 minute | 15 minutes | Forces next attack to be a double attack. |
Tomahawk | 75 (merit) | 30 seconds | 3 minutes | Induces a defense down status on the player’s target. |
Name | Level | Description |
---|---|---|
Defense Bonus | 10 | Raises defense by 10. |
Resist Virus I | 15 | Increases player resistance against plague and disease. |
Double Attack | 25 | Gives player the chance to attack twice in one round. |
Attack Bonus | 30 | Increases attack power by 10. |
Resist Virus II | 35 | Further increases player resistance against plague and disease. |
Resist Virus III | 55 | Further increases player resistance against plague and disease. |
Resist Virus IV | 70 | Further increases player resistance against plague and disease. |
Aggressive Aim | 75 (merit) | Adds a ranged accuracy bonus to Aggressor. |
[1] | ">75 (merit) | Adds a TP bonus to Warcry]. |
Warrior's two hour is: Mighty Strikes-- For 45 seconds, all attacks that land are guaranteed to be critical hits.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Traditional warrior subjobs are: Monk Ninja Samurai Thief