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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Warrior Job abilities are as follows:
Name | Level | Duration | Recast | Description |
---|---|---|---|---|
Mighty Strikes | 1 | 45 seconds | 2 hours | Forces all landed attacks to become critical hits. |
Provoke | 5 | Instant | 30 seconds | Provokes target, increasing hate toward player. |
Berserk | 15 | 3 minutes | 5 minutes | Increases attack power at the cost of defensive power. |
Defender | 25 | 3 minutes | 3 minutes | Increases defensive power at the cost of attack power. |
Warcry | 35 | 30 seconds | 5 minutes | Increases all party members attack within a radius of the user. |
Aggressor | 45 | 3 minutes | 5 minutes | Increases accuracy at the cost of evasion. |
Warrior’s Charge | 75 (merit) | 1 minute | 15 minutes | Forces next attack to be a double attack. |
Tomahawk | 75 (merit) | 30 seconds | 3 minutes | Induces a defense down status on the player’s target. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Warrior job traits are as follows:
Name | Level | Description |
---|---|---|
Defense Bonus | 10 | Raises defense by 10. |
Resist Virus I | 15 | Increases player resistance against plague and disease. |
Double Attack | 25 | Gives player the chance to attack twice in one round. |
Attack Bonus | 30 | Increases attack power by 10. |
Resist Virus II | 35 | Further increases player resistance against plague and disease. |
Resist Virus III | 55 | Further increases player resistance against plague and disease. |
Resist Virus IV | 70 | Further increases player resistance against plague and disease. |
Aggressive Aim | 75 (merit) | Adds a ranged accuracy bonus to Aggressor. |
[1] | ">75 (merit) | Adds a TP bonus to Warcry]. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Warrior's two hour is: Mighty Strikes-- For 45 seconds, all attacks that land are guaranteed to be critical hits.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a players skill level with the weapon as well as the weapon itself.
Traditional warrior subjobs are: Monk Ninja Samurai Thief