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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Blood Pact: Ward | 00:01:00 | N/A | Orders the avatar to use support abilities |
1 | Retreat | N/A | N/A | Orders summoned creature to return to it's summoner |
1 | Blood Pact: Rage | 00:01:00 | N/A | Orders the avatar to use special attacks. |
1 | Assault | N/A | N/A | Command your summoned creature to attack. |
1 | Release | N/A | N/A | Releases your summoned creature. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Level | Name | Description |
---|---|---|
10 | Maximum MP Up | Increases maximum MP. |
15 | Clear Mind | Base HMP becomes 15. |
20 | Resist Slow I | Gives a slight resistance to the Slow effect. |
25 | Auto Refresh | Gain refresh effect. 1MP/Tick. |
30 | Clear Mind II | Base HMP becomes 18. |
30 | Maximum MP Up II | Increases maximum MP. |
40 | Resist Slow II | Gives a slight resistance to the Slow effect. |
45 | Clear Mind III | Base HMP becomes 21. |
50 | Maximum MP Up III | Increases maximum MP. |
55 | Resist Slow III | Gives a slight resistance to the Slow effect. |
60 | Clear Mind IV | Base HMP becomes 24. |
70 | Maximum MP Up IV | Increases maximum MP. |
70 | Clear Mind V | Base HMP becomes 27. |
75 | Resist Slow IV | Gives a slight resistance to the Slow effect. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Astral Flow | 02:00:00 | 00:03:00 | Allows you to command your summon to perform its most powerful AOE attack. |
Carbuncle
Based on the element Light, Carbuncle is your first companion upon obtaining the Summoner job class.
Level | Name | Recast | Cast Time | Effect |
---|---|---|---|---|
1 | Carbuncle | 00:00:30 | 00:00:05 | Summons Carbuncle to fight by your side. |
1 | Healing Ruby | Instant | 00:01:00 | Carbuncle heals some of the target's Hit Points. |
1 | Searing Light | Instant | 00:01:00 | Carbuncle inflicts massive Light damage to multiple targets. Consumes all mana and can only be used after Astral Flow ability. |
5 | Poison Nail | Instant | 00:01:00 | Carbuncle poisons the target. |
24 | Shining Ruby | Instant | 00:01:00 | Carbuncle boosts Defense and Magic Defense by 10%. |
44 | Glittering Ruby | Instant | 00:01:00 | Carbuncle raises one random stat of each member, amount raised decreases as time goes on. |
55 | Meteorite | Instant | 00:01:00 | Carbuncle casts a powerful light attack on the target. |
65 | Healing Ruby II | Instant | 00:01:00 | Carbuncle heals all party members in range. |
Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damaging spells.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
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