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Rift Zone:Realm of the Fae  

Quick Facts

Screenshots

Introduction

In Silverwood, in Hedgerow Court, there is an old wishing well. Anyone who falls down the well lands in a maze of high hedges, where the air is sweet and still and faeries flutter overhead. Most never find their way out, but the truly unfortunate wander through the labyrinth and into a stolen world of madness and torment.

The faeries have ripped away a piece of Telara, bending it to their will in every aspect, from its physics to its weather. This kidnapped land is the Fae Lord Twyl’s playground and stronghold, and he calls it the Realm of the Fae.

A cackling trickster guards the hedge maze’s exit. Those who get past his daggers find themselves at the foot of a path winding up a mountain, a path that defies all logic. It suits Twyl’s whim to divide the Realm of the Fae into four terraces, each locked forever in a mockery of Telara’s seasons, each haunted by one of his lunatic retainers.

Those who survive the challenges of spring, summer, and autumn find that the path breaks free of the mountain altogether, anchoring a series of glacial islands that float free in the swirling ether. From here, Twyl watches over his own tiny universe, needing no more protection against the cold than an artist needs protection from his work.
-Trion (Source)

Related Links

How to get to Realm of the Fae

Northern Silverwood, in the maze of vines and leaves (Hedgerow Court), there is a portal in the ground which will teleport the player into the instance.

When in a group the first person to zone in triggers an option for the rest of the part to zone in as well, no matter how far or close they are to the actual entrance.

If you have been near enough to the entrance, it will show on your map as a green gem.

Boss: Fae Lord Twyl

Fae Lord Twyl stands at the end of the Winter section of the instance. When you first approach the Fae Lord, he will seemingly run away, vanishing from sight.

Fight Encounter

After Fae Lord Twyl vanishes, a portal opens to allow through an Avatar of a particular season. First to come is Autumn, then Summer, then Spring. The moment the creature of a season is defeated, the next portal opens granting only a few seconds of downtime between each encounter. The moment the Spring creature is defeated, the Fae Lord will approach and initiate battle with the party.

Phase 1

The first portal opens up on the left to bring forth the Avatar of Autumn (Normal: 7,526 hp), a Satyr. He is a very easy encounter, much like the normal creatures of the realm, however he does have a fear spell that will last a couple seconds. The fear spell rarely seems to hit the tank and will more frequently land on someone at range.

Once the Avatar is defeated, the next portal opens.

Phase 2

The second portal opens up on the right to bring forth the Avatar of Summer (Normal: 7,526 hp), a flame elemental. This monster is designed to be easier to defeat because as you destroy him, he breaks into two smaller flame elementals, both called Flash Fire (Normal: 4,342 hp).

Each Flash Fire splits into three smaller flame elementals upon defeat called Burning Ember (Normal: 2,172 hp). The Burning Embers are not elite monsters due to the fact that there can be six active at once.

Once the Avatar is defeated, the next portal opens.

Phase 3

The third portal opens up in the center to bring forth the Avatar of Spring (Normal: 7,526 hp), a Treant. This monster is as quickly dispatched as the other creatures in the instance. His unique twist, like the other two Avatars is that he summons a swarm of five Vespids named Enraged Nectar Seeker.

The Vespids are not elite monsters and can be dealt with accordingly. Keep in mind, however, that the Fae Lord will spawn when the Avatar is defeated, even if the Vespids are still alive.

Once the Avatar is defeated, a message appears reading, "Fae Lord Twyl has returned!"

Final Phase

Once the message appears Fae Lord Twyl (Normal: 17,370 hp) will charge towards the group. He does hit hard and typically begins by casting Arc of Frost. Through the entire fight he will typically continually cast Frozen Fae Bolt, which puts a frost related debuff that lasts three seconds on his target.

Be weary of Fae Tempest, a light that randomly travels across the ground, as it strikes fairly hard to whoever is caught standing in it.

Loot

Walkthrough Guide

Go to Realm of the Fae Guide for a detailed walkthrough guide including links to YouTube Videos

Loot of Interest

  • Info Here
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Category: RIFT
This page last modified 2011-03-12 00:01:40.