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Job Abilities are activated abilities unique to a specific job that enhance job performance in some way. This can include, but is not limited to, increasing armor or damage for a short time, initiating a special attack or triggering a party buff.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
40 | Convert | 00:10:00 | N/A | Switches your mana and hit point pools. |
Job Traits are passive abilities that are always active for your job. Job Traits often boost stats, increase mp regeneration, or add resistances to status effects.
Name | Level | Description |
---|---|---|
Resist Petrify I | 10 | You gain an innate bonus to resist Petrification. |
Fast Cast | 15 | Quickens spell casting. |
Magic Attack Bonus I | 20 | Increases the damage of offensive spells. |
Magic Defense Bonus I | 25 | Increases magical defense. |
Clear Mind | 30 | Increases base mana regeneration. |
Resist Petrify II | 30 | You gain an innate bonus to resist Petrification. |
Fast Cast II | 35 | Quickens spell casting. |
Magic Attack Bonus II | 40 | Increases the damage of offensive spells. |
Magic Defense Bonus II | 45 | Increases magical defense. |
Resist Petrify III | 50 | You gain an innate bonus to resist Petrification. |
Clear Mind II | 55 | Increases base mana regeneration. |
Fast Cast III | 55 | Quickens spell casting. |
Magic Attack Bonus III | 60 | Increases the damage of offensive spells. |
Magic Defense Bonus III | 65 | Increases magical defense. |
Resist Petrify IV | 70 | You gain an innate bonus to resist Petrification. |
Clear Mind III | 75 | Increases base mana regeneration. |
Two-Hour Abilities are job-specific active abilities with a cool down timer of two hours. These are often incredibly powerful abilities, but often have adverse effects as well such as depleting an MP pool or dealing physical damage to the player.
Level | Name | Recast | Duration | Effect |
---|---|---|---|---|
1 | Chainspell | 02:00:00 | 00:00:30 | Reduces the recast time between spells. |
Spells are magical effects cast by the player at the cost of MP or reagents with a multitude of results. Beneficial spells can be cast on party members to boost stats or restore health and damage dealing spells can be cast on mobs with devastating results.
Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.
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