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Puppetmaster (FFXI)  

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Job Description

These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "Automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Spells and Abilities

Job Abilities

Activate Deactivate Retrieve Repair

Job Traits

Evasion Bonus Martial Arts Resist Slow

Two-Hour Abilities

Overdrive

Pet Abilities

Some jobs go into battle with a faithful pet at their side, pet abilities allow these jobs to issue commands to their pet in order to have them attack, follow, stay and even cast beneficial or damage spells.

Weaponskills

Weapon skills are abilities that become available when a player has gained 100+ TP while damaging a mob with their weapon. All weapons, with the exception of Thrown and Instruments have their own set of weaponskills. Weaponskill availability is dependent on a player's skill level with the weapon as well as the weapon itself.

Sub-job Combinations

put info here!

Other Info

This page last modified 2007-09-21 16:23:02.