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Balance (WoW Talent Tree)  

Druid
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Balance is the caster tree for druids. Talents in this tree focus on improving the ranged damage spells druids have at their disposal; Moonfire, Starfire, and Wrath. Insect Swarm and Force of Nature are available with talents. The key talent in the druid Balance tree is Moonkin form, avalable at level 40 after spending at least 30 talent points in the Balance tree.

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Tier 1

  • Starlight Wrath (5) - Reduces the casting time of Wrath and Starfire by .1/.2/.3/.4/.5 seconds. This is a good start to the Blanace tree to get your 5 points to move into the next tier.
  • Nature's Grasp (1) - While active, any opponent striking the druid with a melee attack has a 35% chance to be affected by Entangling Roots. 1 charge, lasts 45 sec. Only usable outside. Can be cast in caster, Moonkin, and feral forms. This can be a handy talent to have but it's not really a make or break one, skip it if you find yourself needing points for another talent.
  • Improved Nature's Grasp (4) - (Requires 1 point in Nature's Grasp) Increases the chance for Nature's Grasp to trigger by 15/30/45/65%. Typically this isn't maxed out with 5 points. Often Druids will put one or two in here as a way to spnd points to advance in a tree . Rarely, if ever, is it necessary to sink 4 points in here. Starlight Wrath is a better option to get to tier 2 of the tree.

Tier 2

  • Control of Nature (3) - Gives the druid a 40/70/100% chance to avoid interruption caused by damage when casting Entangling Roots and Cyclone. This is a good talent for PvP as a method of being able to root and get people away from you. Not really that crucial for PvE. PvE players would probably be better served by choosing the other two talents at this tier and sinking a point in Imp. Nature's Grasp to advance.
  • Focused Starlight (2) - Increases the critical strike chance of Wrath and Starfire by 2/4%. Good talent for both PvP and PvE. Critical strikes are always handy.
  • Improved Moonfire (2) - Increases the damage and critical strike chance of Moonfire by 5/10%. Again, crits are good. however if you're dithering between Starlight and this, I would take Starlight. It effects 2 spells instead of one and if you're spamming Moonfire that much you're probably out of mana anyway.

Tier 3

  • Brambles (3) - Increases the damage caused by Entangling Roots and Thorns by 25/50/75%.
  • Insect Swarm (1) - The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing X nature damage over 12 seconds. This can be handy to use both for the DoT effect and the hit reduction.
  • Nature's Reach (2) - Increases the range of Balance spells and Faerie Fire (Feral) by 10/20/30%. Gaining additional range is always a good thing.

Tier 4

  • Vengeance (5) - Increases the critical strike damage bonus of your Wrath, Starfire, and Moonfire spell by 20/40/60/80/100%. (Note: a normal spell critical hit causes a spell to do 150% damage. This talent increases that to 160/170/180/190/200%.)
  • Celestial Focus (3) - (Requires 2 points in Focused Starlight) Gives Starfire a 5/10/15% chance to stun the target for 3 seconds and increases the chance to resist spell interruption when casting Wrath by 25/50/75%.

Tier 5

  • Lunar Guidance (3) - Increases spell damage and healing by 8/16/25% of the druid's intellect.
  • Nature's Grace (1) - All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by .5 seconds. (Does not affect the global cool-down.)
  • Moonglow (3) - Reduces the casting cost of Moonfire, Starfire, Wrath, Healing Touch, Regrowth, and Rejuvination by 3/6/9%. With a Balance Druid's mana efficiency being what it is, reduced mana costs are always welcome.

Tier 6

  • Moonfury (5) - (Requires 1 point in Nature's Grace) Increases the damage done by Moonfire, Starfire, and Wrath by 2/4/6/8/10%.
  • Balance of Power (2) - Increases the chance to hit with spells by 2/4% and reduces the chance the druid will be hit by spells by 2/4%.

Tier 7

  • Dreamstate (3) - Regenerate mana equal to 4/7/10% of the druid's intellect every 5 seconds, even while casting. This is a must have spell for Balance Druids. The extra mana regeneration is very useful
  • Moonkin Form (1) - Shapeshift into Moonkin Form. Moonkin form increases the druid's armor contribution from items by 400%, increases attack power by 150% of the druid's level, and all party members (including the druid) have there spell critical hit chance increased by 5%. Melee attacks in Moonkin form have a chance on hit to regenerate mana based on attack power. Only Balance spells and Remove Curse can be cast while in moonkin form. Druids in moonkin form are immune to polymorph effects, and shifting into or out of moonkin form will break Polymorph and movement-imparing effects.
  • Improved Faerie Fire (3) - Faerie Fire also increases the chance the target will be hit with melee and ranged attacks by 1/2/3%. (Note: this talent does not increase your chance to hit with spells.)

Tier 8

  • Wrath of Cenarius (5) - Starfire spell gains an additional 4/8/12/16/20% and Wrath gains an additional 2/4/6/8/10% of the druid's bonus spell damage.

Tier 9

  • Force of Nature (1) - Summons 3 treants to attack enemy targets for 30 seconds. The treants cannot be controlled.

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This page last modified 2008-07-07 17:41:29.