[Notes: Rather terse column headers to ensure they fit. Stat order is the same as the vertical listing on the mercenary stat window] 2 AA's in improved mana adds 195 Mana to tier 1-4 and 295 Mana to tier 5 2 AA's in improved spell resistance adds 30 AC to tier 5 only Healers No AA's, Merc self Buffed # HP Mana E AC Attk H Str Sta Int Wis Agi Dex Cha HReg MReg ER He SD J1 66595 47880 0 5588 5450 0 814 924 834 999 895 999 814 1907 838 0 0 0 J2 70672 51322 0 5786 5726 0 814 924 834 999 895 999 814 2044 1043 0 0 0 J3 74748 54764 0 5984 6004 0 814 924 834 999 895 999 814 2184 1215 0 0 0 J4 78824 58008 0 6182 6281 0 814 924 834 999 895 999 814 2326 1385 0 0 0 J5 82368 61649 0 6350 6559 0 814 924 834 999 895 999 814 2468 1558 0 0 0 Healers No AA's, self buffs only # HP Mana E AC Attk H Str Sta Int Wis Agi Dex Cha HReg MReg ER He SD A1 51184 35170 0 4913 4064 0 814 924 834 999 895 999 814 1358 224 0 0 0 A2 53887 37486 0 5026 4341 0 814 924 834 999 895 999 814 1448 335 0 0 0 A3 56592 39804 0 5140 4619 0 814 924 834 999 895 999 814 1539 449 0 0 0 A4 59295 42121 0 5254 4895 0 814 924 834 999 895 999 814 1628 561 0 0 0 A5 61999 44437 0 5367 5172 0 814 924 834 999 895 999 814 1719 673 0 0 0 Doubt the stats between types/tiers are formula driven but here are a few that are close. For any tier: JourneymanHP = ApprenticeHP x 1.31 JourneymanMana = ApprenticeMana x 1.38 JourneymanAC = ApprenticeAC x 1.15 Mana and HPs from increase roughly 5% for each tier.