At the very north of the zone, across the trail and down the hill west from the Guardian camp, is a felled tree bridge (5010, 2289). This leads to a large Spider Cave. At the back of the cave is a tunnel that leads down into the Darkening Deeps just across a field from the dungeon entrance. If you stay on the main road you have a longer path but some may find it easier.
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Normal Mode
Achievements | Description | Faction |
---|---|---|
Conqueror: Darkening Deeps | Complete all of the Darkening Deeps achievements listed below. | Both |
Expert: Darkening Deeps | Defeat the bosses of Darkening Deeps on expert difficulty level. | Both |
Rapid Assault: Darkening Deeps | Defeat all Darkening Deeps bosses on expert difficulty within 30 minutes of first combat. | Both |
Achiever: Darkening Deeps | Complete all Darkening Deeps achievements listed below. | Both |
Fire Dodger | Reach the bottom of Nightrock Commons without dying or being hit from Ragefire and all Wildmages still alive and active on expert difficulty. | Both |
Squashing Mursh and Squersh | Defeat Alchemist Braxtepel after killing Mursh and Squersh within 10 seconds of each other on Expert Difficulty. | Both |
Raging Fire | Defeat Alchemist Braxtepel after Mursh and Squersh simultaneously have 10 or more stacks of Ragefire on expert difficulty. | Both |
Stop the Madness | Defeat Michael Bringhurst while the boss has 20 stacks or more of Lunar Madness on expert difficulty. | Both |
Soothing the Beast | Defeat Michael Bringhurst without letting the boss ever gain more than 10 stacks of Lunar Madness on expert difficulty. | Both |
All Wrapped Up | Defeat Tegenar Deepfang after 5 different players have been entombed in a cocoon on expert difficulty. | Both |
Cocoon Crush | Defeat Tegenar Deepfang without any player remaining trapped in a cocoon longer than 10 seconds on expert difficulty. | Both |
Melted Sludge | Defeat Glubmuk after killing 5 Fetid Spawns in the same attempt on expert difficulty. | Both |
Gedlo Gone | On three separate attempts, defeat the Gedlo Council leaving each member listed below as the last to die on expert difficulty. | Both |
Fire Dancer | Defeat Scarn without dying and without taking any damage from Smouldering Bones in expert difficulty. | Both |
Pressure Cooker | Defeat Scarn after the Heat Index reaches 10 stacks on expert difficulty. | Both |
Darkening Deeps | Defeat the bosses in Darkening Deeps on any difficulty level. | Both |
The goblin city
In the deepest part of Gloamwood, the waterways under a once-stately Mathosian castle play host to the frenzied stirrings of creatures from the rifts. Gloamwood’s goblins built a city into this chasm’s walls, their hovels lining a path spiraling deep into the bedrock. Every day, goblins skulk from this hole to wreak havoc through the woods.
It was all the people of Gloamwood could do to control the goblin menace, until the Gedlo priests came through the Fire Rifts, whipping their lesser goblin brethren into a fighting force bold enough to harass even armed patrols. Victims report muscle-bound, frenzied goblins who maul defenders at the Gedlo priests’ command.
Always vicious, the goblins’ newly focused ferocity is taking a heavy toll on their High Elf blood-foes, and Silverwood was almost razed in a recent raid. Uproar over this threat cost the Guardians the allegiance of the Elf prince Hylas.
Foes in the Deeps
Adventurers who brave Darkening Deeps will find a vast chasm, choked with smoke and the reek of goblins. The vicious little creatures attack anyone who comes too near their city, spurred on and backed by the magic of their Gedlo rulers. Normal goblins are dangerous enough, but the new breed of hulking berserkers swarm through Darkening Deeps, as eager to rend intruders limb from limb as they are to crush the skulls of fat villagers on a raid.
Goblins have never been much for pest control, and an entire wing of Darkening Deeps has been overrun by spiders from Silkweb Pass. Likewise, the sewer system the goblins first colonized is now jealously guarded by water elementals so polluted with foulness their mere stench can overcome hardy invaders.
Call to adventure
Several villagers from Gloamwood Pines have vanished after encounters with goblins. Their desperate cries can sometimes be heard over the din of the goblin city, subsiding only on full moon nights to be replaced by the howling of wolves— though no wolves are known to live in Gloamwood. The wood has seen less treant activity of late, and though locals bear no love for these invaders from the Life Plane, their disappearance might have some connection to the goblin berserkers.
Heroes uninterested in kidnapped villagers or goblin alchemy are nonetheless tempted to enter the Darkening Deeps, for the Gedlo use potent magic and artifacts to protect some secret hidden deep underground. Whatever has the goblins in such a paranoid frenzy would be of value to any Ascended bold enough to delve into Darkening Deeps.