The Ultimate Evil: An Early Look at Dungeons 2

Dungeons 2 is an upcoming RPG dungeon simulator developed by Realmforge Studios and published by Kalypso Media, where you'll find yourself playing the Prime Evil—or his Hand of Terror, at least. We put on our best-looking sinister hat and went hands-on with a pre-release version of the game.

The first order of business in Dungeons 2 is a quick tutorial mission where you play as the invincible Prime Evil. The game has a top-down view, with WASD panning the map, which has a fog of war for you to uncover. Using click-to-move (RMB for basic attack) you'll plow through those pesky heroes, who have the nerve to be happy on the overworld.

Unfortunately, these heroes don't appreciate being completely slaughtered, and once you have the basics down you'll find yourself returned to the underworld. How they managed to get the best of the Prime Evil is unknown, but you're left only being able to control things through his Hand of Terror.

Victor Vran: Early Impressions

Victor Vran is an Action RPG available for Early Access on Steam. Being an Action RPG, it is comparable to games like Diablo 3, and while there are a lot of similarities between Victor Vran and Diablo 3, there are also some unique features that make Victor Vran stand out.

We Happy Few: PAX East Demo and Interview

At PAX East we had the chance to speak to Sam Abbott, COO of Compulsion Games, the developer of Contrast. We Happy Few, still in pre-alpha, is best described as a dystopian story-driven survival game; if you enjoy games like Don't Starve, you'll really dig this title.

"With the game, we wanted to try and look at what we did really well with Contrast, and what we could have done better. For We Happy Few, what we felt we did really well with Contrast was atmosphere and story, so we wanted to make sure that we did well with that again.

"And we wanted to do a couple of things that were a bit more different this time around in terms of developing the game. We wanted to involve community early on, which is why we're showing this way earlier than we did with Contrast."

We Happy Few is a systemic game that follows a linear storyline. Sam likens the art style to that of BioShock. The game is played in first-person view inside a procedurally generated world. It has an estimated 2-3 hours of gameplay, but with good replayability.

World of Tanks: Generals - PAX East Recap

PAX East was an eventful weekend, and while there we caught up with Wargaming to get a look at how their collectible card game (CCG), World of Tanks: Generals, is shaping up.

This upcoming free-to-play title brings World War II warfare to the turn-based card gaming world. Just entering closed beta last week, the PC version of the game is completely browser-based, working best on Chrome but also supported by Firefox, Opera 15 and IE9 or higher. Wargaming anticipates the mobile version to also be available in 2015, which looked pretty solid when they showed off a tablet demo.

Hands-on With Final Fantasy XV: Episode Duscae

We had the opportunity to go hands-on with Square Enix's Final Fantasy XV: Episode Duscae on the PlayStation 4 at PAX East yesterday, and it definitely left us wanting more. From stunning visuals to the amazement over an open world in a Final Fantasy title, XV is set to not disappoint.

ZAM Reviews: The Escapists

The Escapists fully released on both Steam and Xbox One earlier this month, already having earned much praise from Steam users during its Early Access phase. A strategy game at its core, The Escapists will keep you busy as you gradually work your way toward a prison break, with varying difficulty depending on the starting map you select.

The game only has a brief tutorial before you move on to the action. While this tutorial emphasizes breaking out, most of your time in the actual game is spent gathering everything you need for that breakout. You'll find yourself performing favors to curry money and respect from other inmates, pillaging those same inmates' unconscious bodies and desks for items, craft supplies and more.

EQNext & Landmark Q&A Livestream (Recap)

The Daybreak EverQuest Next and Landmark team (above picture, left to right) of Rosie Rappaport, Michael Mann, Steve Klug, Terry Michaels, Darrin McPherson, Colette "Dexella" Murphy (community) and Emily "Pentapod" Taylor livestreamed a Q&A session this evening. Questions were taken from social media, the forums and leftovers from previous livestreams. Below are the notes we took, which are categorized for our sanity.

Highlights

There were a few important things mentioned during the livestream tonight:

  • Terry Michaels is leading the team; there's still many people (not all-new people, either) working on the games (see the pic of them in the hallway further down)
  • Daybreak is no longer working with Storybricks. They are utilizing the work that was already done, but the relationship between the two companies is now over.
  • Landmark open beta will be "when we're ready", according to Emily. They don't want to commit to a date; development is always moving toward it. Once the team has a date, they will share it.
  • Free-to-Play: There was an interesting response to whether or not Landmark and EverQuest Next will remain F2P. Terry stated that at the moment they think the games will keep that model, but they're unwilling to commit to saying that's how it will remain by the time it launches. Some more discussion ensued on the topic, basically saying that many monetization models could work for the game. (Personal opinion? Go with B2P, guys!)

Near the end of the stream, there was discussion over a question regarding a final plan for the game. Darrin pointed out that a lot of research and development constantly goes into a product like this, and the discussion was a bit unclear beyond that point from my end. My interpretation of this response, based on the earlier discussion of when Landmark will hit open beta, is that the team only plans the next several months at a time and may not have set in advance solid milestones to hit to say the games are ready to roll into the next phase.

Here's the rest!

Guild Wars 2: Heart of Thorns Announcement

Many people guessed that Heart of Thorns was going to be the first expansion for Guild Wars 2, but that didn’t steal the thunder from ArenaNet as Mike O’Brien took to the stage and showed off the announcement trailer for the game’s first expansion pack.

Battleline: Steel Warfare Beta Impressions

Approaching a game is never an easy task; bias has to go out the window. It's like reverting to a turn-based strategy game after playing years of real-time games. It's hard to consider the factors of what might go into a title when someone plays it for scoring. I'd argue a sequel should be scored harsher than its predecessor, especially if there's an expectation set by the community. In the rules of game development, nobody expects a sequel to have worse graphics than the prequel, because these are just fundamental rules that are not only followed, but expected.

DC Universe Online: 4th Anniversary

Sony Online Entertainment's superhero MMO, DC Universe Online, dinged level 4 on Sunday, January 11th. DCUO launched with fast-paced, physics-based combat, rich story arcs and the ability to play either a villain or hero while pairing up with well-known figures from the DC universe.

Since its launch the game has released a lot of content and features. To celebrate the 4th anniversary, let's take a quick look at how DCUO has grown over the years!


Fight for the Light

September 7, 2011

Fight for the Light was DCUO's 1st DLC, featuring Green Lantern and the introduction of the game’s seventh power set, Light.

In times of great need, the Green Lantern and Sinestro Corps would give out “reservist rings” to worthy heroes or enthusiastic villains who will help restore the balance of the universe for their side; these players can be deputized into either Corps and fight alongside legendary ring-bearers. In addition to the new light power set, DCUO players were able to interact with characters and missions based on the Green Lantern mythos in all-new gameplay scenarios.