Over the last few years we’ve seen plenty of game companies go the Kickstarter route: Double Fine Productions with Broken Age, inXile Entertainment with Wasteland 2 and Torment: Tides of Numenera, Harebrained Schemes with Shadowrun Returns, Larian Studios with Divinity Original Sin and many more. There’s been a great deal of success from these early Kickstarter projects, but also some failures along the way. Broken Age had to be split into two halves because there was too much to put into one game and meet their release window. Peter Molyneux’s Godus is pretty much an all-around mess.
That brings us to now with yet another high profile Kickstarter project finally releasing. Obsidian Entertainment’s Pillars of Eternity started as Project Eternity back on September 14, 2012. They were one of the most successful game Kickstarters ever, blowing past their $1.1 million goal in just over 24 hours, passing stretch goal after stretch goal until they finished ahead of Double Fine Adventure’s Kickstarter at $3,986,929 ($4,163,208 with the PayPal pledges). With all of those stretch goals adding to the scope of the game though, plus your typical schedule slips, the game went from an estimated delivery of April 2014 to coming out March 26, 2015, nearly a year later.
So was all that time and money the fans put in worth it? Did Obsidian make a great RPG in the vein of Baldur’s Gate and Icewind Dale? After 42 hours, the first two acts’ worth of story and a whole lot of sidequesting, I can safely say that I’m absolutely satisfied with my Kickstarter pledge.