Interview with Eternal Crusade's Miguel Caron

Warhammer 40,000: Eternal Crusade has had quite a busy year. They launched their Founders Program after E3, shown numerous demonstrations of the current build on their Twitch livestream, talked about their design philosophies, and constantly polled their fans to make sure they were both staying true to the WH40K lore as well as making a game that will actually be fun. As 2014 comes to a close, Behaviour Interactive will do their final Twitch stream of the year today at 1:30pm ET, but theyre planning on going out with a bang.

Theyll have a never-before-seen war zone, a Razer giveaway, and more! On top of all that, they released more details on what F2P players will get to experience on Arkhona as one of the Ork Boyz. To bring us up to speed prior to the stream, ZAM spoke with BIs Studio Head Miguel Caron to learn whats happening in this corner of the 40K universe.

Shards Online: An Interview With Derek Brinkmann

An Interview With Derek Brinkmann

Shards Online, the upcoming sandbox RPG featuring player-run servers from Citadel Studios hit its Kickstarter goal on Wednesday and is now looking toward the future. We spoke to Citadel's Founder and CEO Derek "Supreem" Brinkmann about stretch goals, Shards' playable female character, customization and more.

Eternal Crusade: An Update With Miguel Caron

 

Warhamer 40,000: Eternal Crusade saw a successful launch to its Founder's Program following E3 this summer. Since that time the game has seen additions and tweaks, as well as the kickoff to some fun promotions.

We recently spoke to Behaviour Interactive's Head of Studio, Miguel Caron, to catch up on all things Eternal Crusade.

EVE Valkyrie: New Hands-On Reactions

You've heard our take on EVE: Valkyrie before. We played at Fanfest 2014 and loved it. We just attended EVE Vegas 2014, played again, and loved it once more. But what about...you? What's the verdict from everyone else?

We talked to dozens of Valkyrie players throughout EVE Vegas. Their consensus? Overwhelmingly positive. Nearly unanimous feedback that Valkyrie & VR is downright incredible. Check out our favorite post-game reactions highlighted below!

ZAM at 15 Years: Interview at [a]listdaily

2014 marks ZAM's 15th anniversary, and the site has surely come a long way since then. Our President, Cody Bye, and Director of Content, Micheal Bailey (Mike B), sat down recently with [a]listdaily's Senior Editor, Steve Peterson, to briefly chat about ZAM's history, the changing MMO community and the future of MMOs.

A Conversation with Storybricks

The collaboration between SOE and Storybricks to create a new way of telling stories in MMOs is probably the most highly anticipated of all the promised features of EverQuest Next.

When you get right down to it, a new way of delivering story means a new way of delivering content, fundamentally changing the way players interact with the world. Players have been asking for an end to content that more closely resembles a box-checking exercise than an adventure for years, and Storybricks is confident it can deliver.

Landmark Update and EQNext Design Interview

SOE Live 2014 was a crazy time for everyone involved, for no one more so than the SOE staff themselves. That's why, after a couple of hiccups and conflicts while trying to find time to speak with Terry Michaels (Senior Producer for EverQuest Next and Landmark), I was amazed at the trouble they went to just to make sure we got a chance to chat about MMOs.

Even Omeed helped.

Landmark Livestream: Recap and Highlights

LockSixTime, and background commentator Cyliena, recently discussed Landmark with Sony Online Entertainment's Senior Producer Terry Michaels and Director of Development Dave Georgeson during our July 29th Twitch livestream. If you don't have time to check out the full hour-long recording, here's a recap and highlights of everything discussed!

Exclusive: ArcheAge's First Closed Beta Announced

It's a place that not many triple-A titles are hitting: sandbox games are left out of the Cool Kid’s Club, often times due to their limited nature. ArcheAge is the antithesis of limited--in a world plagued by too much choice, can a game offering the same truly be successful? Trion Worlds CEO Scott Hartsman took some time out of his busy schedule to talk about ArcheAge's first upcoming Closed Beta session and what makes the game so incredibly different.

WildStar: Strain Ultra Drop!

WildStar’s first patch is on the Horizon and it’s looking to be big one. As players are either making their way to level 50 or already trying to figure out how to stop the deadly threat that has been unleashed upon Planet Nexus, the next page in the epic journey gets revealed.

Get ready for the Strain Ultra Drop!