Destiny is part of a new breed of online game. Falling somewhere between a single-player RPG and a full-fledged MMO, Bungie’s latest game aims to provide a rich, evolving world where players can seamlessly group up and adventure.
When I spoke to community manager Eric Osborne as part of a round-table discussion, he felt that it was natural for the studio to be heading this way. “If you go back even before Halo, Jason Jones our founder and creative director, was shipping experiences like Minotaur: Labyrinths of Crete – these were all connected experiences before it was very well known. You had to ship a little instruction card for people on how to use your modem.”