Borderlands: The Pre-Sequel - Holodome Onslaught

Borderlands: The Pre-Sequel players will get a fresh batch of content to enjoy on December 16th! The Holodome Onslaught features new story content and also includes the Ultimate Hunter Upgrade Pack, raising the level cap to 60.

Borderlands: The Pre-Sequel Now Available

Borderlands: The Pre-Sequel has launched today on the PC, Xbox 360 and PlayStation 3 in North America, and will launch internationally on October 17th. Borderlands: The Pre-Sequel features all-new gravity-bending gameplay, powerful weapons, four new playable characters and an epic cooperative story experience set between the events of Borderlands and Borderlands 2.

Film Friday: Seven New Trailers

Seven days have passed, and seven trailers have arrived!

Pre-Purchase Borderlands: The Pre-Sequel

Have you been asking yourself what could be better than a four-player, first-person co-op game that gives you access to thousands of weapons, and a loot-filled planet filled with enemies and bosses ripe for the picking? The answer is to take all of that, then put it on the moon.

That's right, the next installment of the Borderlands franchise is here and officially available for pre-purchase on Steam.

Borderlands: The Pre-Sequel Announced

The next title in the Borderlands series has been unveiled, and it takes a look into the past of Handsome Jack. Set between Borderlands and Borderlands 2, new gameplay features are sure to be plentiful in Borderlands: The Pre-Sequel.

Mister Torgue's Campaign of Carnage

If any of you were doubting we'd see more Borderlands 2 DLC, especially after last month's leaked info, you can now put those fears to rest.

Borderlands Pt. 2: Changing The MOFPS Experience?

If anyone's been keeping up with my various forays into the MMOFPS genre, then you may recall that, while I'm quite fond of this MMO style, I still have yet to see it fully implemented in a satisfactory way. The game that could possibly come closest to fulfilling my MMOFPS desires is, sadly enough, SOE's highly potential but largely ignored Planetside, and that game has not, unfortunately, aged well-especially given that it was released almost seven years ago and has not been updated within at least five of those years. One MMOFPS that I was fond of, but am ashamed to admit to (because it had the shallowness of a puddle), was Flagship Studio's Hellgate: London, and I suspect it mostly had to with the fact that I'm addicted to purple weapons, and I adore procedurally generated loot (which really just translates to lots of random chances at purple weapons).

Either way, enter Gearbox Software's Borderlands, an MOFPS (it's not quite 'massively' in its multiplayer content) that has probably done one of the best jobs thus far in blending the progressive gear-based nature of MMORPGs with the action-packed shooting style of first person shooters. A few days ago, Josh "Waxpaper" Bashara gave you a solid introduction to his first impressions with Borderlands as a game, so today I'll give you all a tour through the multiplayer aspects of Borderlands, as well as let you know why this game sets a pretty significant standard next to which aspiring MMOFPS developers can compare their in-development games..