Shortly after the Battlestar Galactica Online official teaser trailer was released at E3 last month, ZAM got in touch with publisher Bigpoint Games to learn more about the upcoming MMO in one of the most extensive Q&As to date. We were able to confirm several important facts about the free-to-play MMO from Bigpoint CTO Jan Wergin, including some behind-the-scenes production details (Ronald D. Moore and David Eick were both involved in the development process, among other Battlestar alumni like series composer Bear McCreary). However, when it came to specific gameplay details, Wergin remained relatively tight-lipped, promising that more info would be released at this year's Comic Con in San Diego (currently underway until July 25). In press release issued yesterday, Bigpoint summarizes a few of the Battlestar Galactica Online gameplay details being unveiled this weekend at the convention.
Bigpoint confirms that new players will have the opportunity to create a pilot belonging to either the Human or Cylon faction, capable of developing their character "into a skilled and experienced officer capable of using the most advanced combat systems and commanding the largest and most powerful ships," according to the release. Characters will be fully customizable and represented by an in-game avatar, earning experience points to gain higher ranks and new skills. The release also announces two mission types that will be available; "Story Missions" and "Assignments." Story missions drive the ongoing plot and are gradually unlocked as players progress through the ranks, rewarding them with XP, resources and ship systems. Players obtain daily Assignments missions by talking to important characters at their home fleets, or performing "Duties," which are part of Battlestar Galactica Online's achievement system.
Finally, Bigpoint announces new details about ship classes and ship customization. The MMO will feature several playable ship classes, divided into three "tiers," depending on the size of the ships and their role in the fleet. Tiers consist of small, medium and large, while roles are distinguished by Offensive, Defensive and Command classes. "Each ship class has a specific number of slots for Ship Systems, which are items that grant ships abilities and bonuses when installed," the release states. "There are four general categories of ship systems (Weapon, Hull, Engine and Computer) and three sizes (small, medium and large)." Players begin with small ships, but collect resources and gain XP to requisition larger vessels (multiple ships can also be obtained, allowing players to pilot different classes). "The different combinations of ship class and systems determine what a character can do in combat, and their skills determine how well they can do it, allowing for a huge variety of different playstyles and combat roles," the release states. "Each standard ship can be upgraded into an elite version of its class. The upgraded versions of each ship class will have additional system slots, stronger and more durable hulls, and visual customization options."
Battlestar Galactica Online will launch later this fall at SyFy.com. Read the full press release after the jump, and check out ZAM's BSG Online portal site for more news and information.