TESO: Tamriel Unlimited Arrives for PC and Mac

The Elder Scrolls Online: Tamriel Unlimited launches today, featuring the entire original game and all six major content updates since launch – including the new Justice and Champion Systems. All existing PC/Mac game accounts have now been updated to the Tamriel Unlimited edition so that anyone with an account, open or closed, can jump back to the game without required game subscription fees to experience the game and all that’s new.

Along with Tamriel Unlimited, TESO introduces a premium membership, ESO Plus, and the in-game Crown Store where players can purchase customization and convenience items. For more information on the Crown Store and ESO Plus, see the FAQ on the TESO Support Site.

Make sure to head over to Esohead for all of your Elder Scrolls Online needs. To celebrate the PC launch of Tamriel Online, ZeniMax has released this awesome trailer!

The Elder Scrolls Online Update 6 Launches March 3

The Elder Scrolls Online's highly anticipated Update 6 is finally here! The update includes changes to Provisioning, a Justice system, and a new form of character development called the Champion system.

Elder Scrolls Online Announces B2P, Console Dates

This morning, Bethesda and Zenimax Online have announced not only the PlayStation 4 and Xbox One console June 9, 2015 launch date for The Elder Scrolls Online, but also its transition to buy-to-play this spring. Appropriately titled The Elder Scrolls Online: Tamriel Unlimited, the monthly subscription fee will no longer be required to play the MMO as of March 17, 2015 on PC/Mac (June for console players).

Elder Scrolls Online: The Road Ahead

The Elder Scrolls Online launched earlier this year and Game Director Matt Frior took the opportunity to look back on 2014 and ahead to what's next in 2015.

Friday Update Arcade Episode 1

Lindsay "geektr0n" Ferguson hosts ZAM's first-ever edition of Friday Update Arcade! Topics discussed are:

  • PAX Prime Recap from ZAM
  • The Sims 4 isn't blowing minds (...yet?)
  • A new Saint's Row game, now with more Hell
  • WildStar gets a megaserver
  • ESO is hit with massive layoffs

Introducing ESO Outpost!

We're thrilled to announce the official launch of ESOutpost.com! This heavily-requested service allows players to trade gold and items using a web-based interface and companion add-on. ESO Outpost plans to fill the void of no official Elder Scrolls Online public auction house with a fully featured, user-friendly experience.

The Elder Scrolls Online Delayed on Consoles

Elder Scrolls Online was scheduled for launch on consoles in June 2014. One month before the mark, Zenimax announced a six month delay and a compensation system for console players annoyed by this change.

The Elder Scrolls Online: Reddit AMA Recap

The Zenimax team gave a Reddit AMA on May 1st on Elder Scrolls Online. The Reddit user “dulfy” did an amazing job summing it up and you can see his full transcript on Reddit. You’ll find a summary below of the main points breached in the AMA.

Elder Scrolls Online: The Road Ahead

As Zenimax Online's MMO, The Elder Scrolls Online, is reaching its first month anniversary, the team shared what they designed for the future of the game

First and foremost, they spent time to reduce gold farming and botting, the plague of every MMO, and fix the numerous bugs that are still around. The second bit of news is that the first major update has now been in testing for the past week on the PTS server and will launch soon.

Your Next: GLHF

A game called The Elder Scrolls Online launched recently—you may have heard of it. While you may not have heard me make mention of it, I have been pretty critical of the game for some time. There are some things about it that, in my opinion, are simply broken, but you could say that about many games, MMOs in particular. So this week after much goading by friends I decided to give the game a fair shake—many people are enjoying it, after all.

So off on an Elder Scrolls adventure I went, willing to put a whole week of my gaming time on it in the name of research, hoping to be proven wrong. I tried to look past the things I disliked and to enjoy the experience for what it was, and play the game in the way it was intended.

While there are some things that I was too critical of, and other areas that I think are quite good, on the whole I had a terrible time.

When I said before I was willing to put a whole week of gaming time into it, I should have said I failed to put more than a couple of days into it. I am purposefully being as vague as possible about what it is I like and don't like about the game; this isn't a review and the specifics are unimportant.

What it boils down to is that I wasn't having any fun playing the game. I was having fun chatting and joking around on Skype, but the game itself did nothing for me. I'll make it clear at this point—it’s fine if you like the game, I'm not saying you shouldn't, I'm just making the point that it's not for me.

When push comes to shove, I think the phrase 'it isn't fun' is the most damning thing you can say about a game. While you could write thousands of words explaining in detail why you believed it (just be glad I didn't) the phrase cuts so violently to the core of the issue. It isn't fun.

Of course, fun isn't the only thing games can try to be – the developer CCP maintains that fun is only a very small part of a user's experience, so there's little benefit in trying to design for it. But then, they would say that, they make the utterly brilliant but not obviously 'fun' EVE Online.